Commit Graph

684 Commits

Author SHA1 Message Date
Sam Lantinga
f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga
12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
9be73ed7c5 SDL_GetMice() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga
6ca18ed0e5 SDL_GetKeyboards() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Amir
5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Sam Lantinga
9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Sam Lantinga
58270ef3f2 Finished renaming functions in SDL_system.h 2024-07-16 09:35:49 -07:00
Sam Lantinga
54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga
00ab330207 Use DXGI to get precise display mode refresh rate values
Fixes https://github.com/libsdl-org/SDL/issues/10185
2024-07-12 19:45:01 -07:00
Sam Lantinga
730d5cf2f8 Added fractional representation of refresh rate to SDL_DisplayMode 2024-07-12 18:09:14 -07:00
Sam Lantinga
1162a1cb8e Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED 2024-07-12 18:09:14 -07:00
Sam Lantinga
5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Ethan Lee
1993ef664e Add SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Sam Lantinga
5ee88d43f9 Fixed mapping the non-US hash key on European keyboards 2024-07-10 20:13:40 -07:00
Sam Lantinga
2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
mariob92
9389712917 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189
2024-07-06 11:35:19 -07:00
Ryan C. Gordon
c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8().
Also fix internal usage of the function.

Fixes #10157.
2024-07-04 11:10:50 -04:00
Sam Lantinga
d4497ecdbd Numpad scancodes have non-numpad keycodes
This allows the numpad to work as the user expects based on the numlock state. If the application needs to distinguish the keys, it can check to see whether the scancode is a numpad key or not.
2024-07-01 13:56:49 -07:00
Sam Lantinga
b72c22340e We don't need to pull scancode state to see if ALT is held down 2024-06-29 13:05:07 -07:00
Sam Lantinga
7258b36e30 Make it easier to turn on Windows message logging 2024-06-29 13:05:07 -07:00
Sam Lantinga
212a491f7c Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
Sam Lantinga
e47179c4c7 We should still set the text input area if SDL_DISABLE_WINDOWS_IME is defined
Fixes https://github.com/libsdl-org/SDL/issues/6254
2024-06-28 18:28:19 -07:00
Sam Lantinga
a7d4f0a76c Center the composition text in the text input area 2024-06-28 17:09:22 -07:00
Sam Lantinga
4c7db129df SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI 2024-06-28 17:09:22 -07:00
Sam Lantinga
d9d7104feb Removed unneeded Text Services Framework code from IME handling
We can get the candidate list in uiless mode using ImmGetCandidateListW() once message processing has completed
2024-06-28 17:09:22 -07:00
Sam Lantinga
bdd531986b SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
Sam Lantinga
e324c7d692 Fixed event spam caused by repeated calls to IME_SetTextInputRect() 2024-06-28 17:09:22 -07:00
Sam Lantinga
42d8db7e34 Current Korean IMEs don't have candidates 2024-06-28 17:09:22 -07:00
Sam Lantinga
ed2022a175 Added SDL_EVENT_TEXT_EDITING_CANDIDATES
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.

Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Sam Lantinga
3609b15920 Fixed showing the selected clause in the Japanese IME 2024-06-27 17:43:03 -07:00
Ryan C. Gordon
982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
Sam Lantinga
80e64ef921 Windows IME cleanup
* Don't need to initialize values already zeroed
* Added debug message logging
* Don't send duplicate SDL_EVENT_TEXT_EDITING events with empty text
* Send the length of selected text in the SDL_EVENT_TEXT_EDITING event
* Fixed potential crashes when out of memory
2024-06-26 08:26:52 -07:00
Sam Lantinga
def7a43a2e SDL_HINT_IME_SHOW_UI defaults to SDL_TRUE
This hint is currently only used on Windows, and this matches the behavior of other platforms.
2024-06-24 20:32:03 -07:00
Sam Lantinga
018ca39c45 Don't move the cursor to the end of the selected candidate
We might have legitimately moved the cursor to the beginning.

Fixes https://github.com/libsdl-org/SDL/issues/9761
2024-06-24 20:32:03 -07:00
Sam Lantinga
8328fdfe0d Don't use raw keyboard input when text input is active
This lets IME processing consume key events that shouldn't be passed on to the application
2024-06-24 20:32:03 -07:00
Sam Lantinga
76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
expikr
3b504c4a89 Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL (#10085) 2024-06-23 00:09:59 -07:00
Sam Lantinga
679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga
ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Frank Praznik
2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
Anonymous Maarten
031dc0743f Use an opaque struct typedef for SDL_GLContext
Using a struct typedef instead of a void pointer results in extra C typechecks
2024-06-15 01:43:22 +02:00
Sam Lantinga
0635112119 Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!) 2024-06-13 14:54:36 -07:00
Anonymous Maarten
32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Fabrice Desclaux
f62a1bed16 Fix spurious LCtrl on RAlt key pressed
(cherry picked from commit 22c14442e2)
2024-06-07 09:21:40 -07:00
Sam Lantinga
a9a51cebde Disable raw keyboard input by default
It interferes with keyboard hooks and most applications don't expect key events coming from another thread
2024-06-03 14:43:46 -07:00
Sam Lantinga
73879ef26e Only register for the type of raw input requested by the application 2024-06-03 14:43:46 -07:00
Ryan C. Gordon
9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Ozkan Sezer
5aa9ee8446 SDL_windowsmodes.c (WIN_GetDisplayNameVista): fix return after PR/9923
why haven't any of the build tests catch this..
2024-05-31 11:33:50 +03:00
Ozkan Sezer
e4518af377 move vista+ display config function ptr calls to device->driverdata
.. and change hdr code's display config function calls to use those
function ptrs.
2024-05-31 02:50:02 +03:00
Sam Lantinga
690d73f5c9 Fixed warning C4244: 'initializing': conversion from 'WPARAM' to 'Uint32', possible loss of data 2024-05-30 07:42:35 -07:00