Commit Graph

2653 Commits

Author SHA1 Message Date
Anonymous Maarten
fc72ee5775 haiku: cast pointer to SDL_FunctionPointer 2023-01-14 15:25:22 +01:00
Sam Lantinga
8238a128c3 Fixed build on Steam Link hardware 2023-01-13 16:37:56 -08:00
Sam Lantinga
bf53183c8b Fixed building on Raspberry Pi 2023-01-13 14:20:57 -08:00
Frank Praznik
180afcdf39 Revert "wayland: Don't try to restore non-resizable windows"
This reverts commit e35c3872dc.
2023-01-12 17:59:50 -08:00
Sam Lantinga
23beef4fc7 We no longer need explicit SDL_ENABLE_SYSWM_* while building SDL 2023-01-12 16:17:00 -08:00
Sam Lantinga
7516bd349c Move SDL_internal.h to be first in the file, after the copyright 2023-01-12 16:17:00 -08:00
Sam Lantinga
0da24479da Fixed building Vivante video driver 2023-01-12 16:17:00 -08:00
Frank Praznik
e35c3872dc wayland: Don't try to restore non-resizable windows
Libdecor can crash if attempting to un-maximize a window that was not set as resizable.
2023-01-12 13:34:36 -08:00
Frank Praznik
50f2eb7d41 wayland: Perform a round trip when maximizing and restoring windows
Perform a round trip when maximizing and restoring windows so the changes have already taken effect when the associated functions return.
2023-01-12 13:34:36 -08:00
Sam Lantinga
6dc50a78fc Fixed window never being shown on iOS 2023-01-12 12:45:55 -08:00
Sam Lantinga
dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sam Lantinga
56522034db Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
Sam Lantinga
2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Anonymous Maarten
f85ef6fc3c haiku: fix use of SDL_ConvertSurfaceFormat 2023-01-10 02:39:09 +01:00
Sam Lantinga
e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga
fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Hunter Kvalevog
0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sylvain
13ab100317 Fixed bug #6990: fix computation of alpha in BlitRGBtoRGBPixelAlphaMMX
backport from SDL2 branch
2023-01-06 21:29:01 +01:00
Frank Praznik
230ad2a201 wayland: Handle modifier keys internally
Modifier keys on Wayland can be remapped, latched/locked, and defer the system modifier state changes to key release events instead of key press events, which the default SDL modifier handling code doesn't deal with correctly. Track and set the modifier keys internally to deal with the plethora of various combinations that the system key modifiers can be in and correctly reflect the actual system state to SDL applications.
2023-01-05 10:39:19 -08:00
Matt Durgavich
59ad6793b9 Fix For issue #6948 (#6991)
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-05 08:54:27 -08:00
Guldoman
5a42831345 wayland: Fallback to default cursor if chosen one wasn't found 2023-01-04 21:28:26 -08:00
Deve
eddaf870f5 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.
2023-01-04 13:52:15 -08:00
Sylvain
6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga
32c077216c Fixed warnings 2023-01-03 15:59:35 -08:00
Sylvain
86658f2ca7 Wayland / Drag and Drop: find the current window 2023-01-03 08:18:08 -08:00
Sylvain
bf76fc6b05 Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer 2023-01-03 06:38:11 -08:00
Sam Lantinga
72f0056961 Simulate NTSC timings for Windows desktop display modes 2023-01-03 06:35:25 -08:00
Sam Lantinga
e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker
023f067903 Update GL_GetSwapInterval for backends (#6963) 2023-01-02 10:15:05 -08:00
Sylvain Becker
8a13533949 Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga
cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga
1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sylvain Becker
d7d3c22dbf Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
Sylvain
88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga
ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga
66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sylvain
71eb78e790 X11: fix removing SDL_WINDOW_HIDDEN flags (thanks @zturtleman) 2022-12-28 23:18:00 +01:00
Sylvain
aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Sam Lantinga
36d4395c97 SDL API renaming: internal functions 2022-12-27 15:05:51 -08:00
Sylvain Becker
07808d6a03 Remove underscore in guard header defines (#6922) 2022-12-27 12:31:12 -08:00
Sam Lantinga
58aecf0a54 SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga
c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga
cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga
0d54115235 SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga
083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sylvain Becker
aa0053141b Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
avafinger
12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
Frank Praznik
abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Ryan C. Gordon
1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00