Sam Lantinga
a8589a8422
Updated to version 3.2.24 for release
2025-10-02 10:52:32 -07:00
Mathieu Eyraud
9fafba49dc
Zero-initialize SDL_GPUDevice
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(cherry picked from commit 86da08b0be )
2025-10-01 07:23:41 -07:00
Victor Ilyushchenko
5d47efe7fb
Fix Metal 3D texture upload stride calculation
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Signed-off-by: Victor Ilyushchenko <alt13ri@gmail.com >
(cherry picked from commit a34d31322c )
2025-09-28 07:32:48 -07:00
Sam Lantinga
824234accc
Fixed HIDAPI controller disconnect reading on multiple threads
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If multiple threads are calling SDL_UpdateJoysticks(), then an overlapped read can be initiated on one thread (read_pending set to true) and GetOverlappedResult() called on another thread. This results in ERROR_OPERATION_ABORTED. This is harmless so we shouldn't return an error in this case, we'll just retry the read on the next call.
Fixes https://github.com/libsdl-org/SDL/issues/14033
(cherry picked from commit b2188b325d )
2025-09-25 10:41:52 -07:00
Frank Praznik
6519158ae5
wayland: Ignore bogus libdecor content sizes if an unmapped window is suspended
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If a client takes a long time to present the first frame after creating the window, a configure event to set the suspended state may arrive with libdecor increasing the content size by the decoration dimensions, which should be ignored.
(cherry picked from commit 9d5d7010de )
2025-09-24 10:36:04 -04:00
Frank Praznik
00718d60d2
x11: Use the pending size for the min/max limits if a resize is in flight
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Otherwise, an outdated size may be used, reverting the requested resize operation.
(cherry picked from commit 45480f5fe5 )
2025-09-24 10:36:04 -04:00
Sam Lantinga
18c2e179ee
Use the real window position on macOS
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On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
Fixes https://github.com/libsdl-org/SDL/issues/10441
(cherry picked from commit 0a50058f7a )
2025-09-23 23:04:41 -07:00
Sam Lantinga
21ae008fc2
Use an empty bitmap for the blank cursor on macOS
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Some macOS installations seem to have trouble decoding the GIF we were using
Fixes https://github.com/libsdl-org/SDL/issues/14012
(cherry picked from commit 221d1f12ea )
2025-09-22 19:16:01 -07:00
Sam Lantinga
97a8bb44e6
The default swap interval on EGL is 1, according to the spec
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Fixes https://github.com/libsdl-org/SDL/issues/14014
(cherry picked from commit 137b0b2bee )
2025-09-22 11:28:46 -07:00
Ryan C. Gordon
5d33fce898
wav: Patched to compile on Visual Studio.
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(cherry picked from commit 09ee8876b3 )
2025-09-22 08:14:33 -07:00
Ryan C. Gordon
bb5df96f69
wav: Clamp DATA chunk to size of file if possible.
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Prevents a malicious file from malloc'ing multiple gigabytes.
Fixes #10052 .
(cherry picked from commit 44e4deab7c )
2025-09-22 08:14:33 -07:00
Brenton Bostick
12b97944f3
fix: Extra parameter(s) for call to 'getCacheDir()'.
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(cherry picked from commit 6590a5bc0b )
2025-09-22 07:25:19 -07:00
Brenton Bostick
0f17fbe1ca
fix 'SDL_MessageBoxFlags' is not a valid JVM type.
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(cherry picked from commit ed7d39b28c )
2025-09-22 07:05:05 -07:00
Sam Lantinga
936d94c2ee
Fixed SDL_RunOnMainThread() on Android
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If the application is waiting in SDL_WaitEvent(), we still need to run event loop maintenance in between calls to Android_PumpEvents().
Fixes the testautomation events_mainThreadCallbacks() test on Android.
(cherry picked from commit bae34c3e34 )
2025-09-21 13:58:51 -07:00
Sam Lantinga
6cb55ebd46
Fixed a memory leak in fill_device_info_usage() (thanks @digant73)
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Fixes https://github.com/libsdl-org/SDL/issues/13998
(cherry picked from commit 5503fe1c1b )
2025-09-20 09:05:52 -07:00
Andrei Sabalenka
482c5130eb
wayland: fix typo in xdg_positioner_set_anchor_rect
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(cherry picked from commit bb2b39b8ea )
2025-09-20 08:54:18 -07:00
ManifoldFR
21baa27bea
gpu/vulkan : fix clear value indexing
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(cherry picked from commit 8bc4e029bd )
2025-09-16 08:45:56 -07:00
Sora
93fd4a1c80
fix: use productCategory instead of vendorName for joy name for apple driver
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(cherry picked from commit 964bedfdd9 )
2025-09-15 11:52:21 -07:00
Eddy Jansson
62c151d044
wayland: Silence unused variable warning
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'vd' and 'd' are only used if SDL_USE_LIBDBUS is set.
(cherry picked from commit 21c9f5304d )
2025-09-15 10:27:51 -04:00
Sam Lantinga
11d38fc23b
Only use a transparent cursor on Windows when connected via RDP
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VMware relies on the cursor being set to NULL to optimize relative mouse motion for games.
We should also revisit whether current RDP works better with a NULL cursor or a transparent cursor.
Fixes https://github.com/libsdl-org/SDL/issues/13700
(cherry picked from commit dac6af4ba6 )
2025-09-14 17:31:09 -07:00
Nintorch
44290c204e
Fix HP Deluxe Webcam KQ246AA detected as joystick
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(cherry picked from commit 556ee00fe3 )
2025-09-14 15:40:40 -07:00
Sam Lantinga
e7a1ae0ea5
Clarify why we ignore EINVAL when flushing a file descriptor
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(cherry picked from commit a1d3fc1f50 )
2025-09-14 15:39:53 -07:00
Sam Lantinga
7af36d6c40
Ignore errors flushing output on POSIX pipes
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Fixes https://github.com/libsdl-org/SDL/issues/13116
Fixes https://github.com/libsdl-org/SDL/issues/13412
(cherry picked from commit e40d337a47 )
2025-09-14 12:10:18 -07:00
Sam Lantinga
d1ae1163dd
Wait briefly after enabling effects on DualSense controller
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The rumble motors apparently take a short time to power up after enabling enhanced mode.
Fixes https://github.com/libsdl-org/SDL/issues/13909
(cherry picked from commit 1aba421bd3 )
2025-09-14 10:00:40 -07:00
Sam Lantinga
b2cf5729b4
Disable Windows.Gaming.Input by default
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The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.
Fixes https://github.com/libsdl-org/SDL/issues/13000
(cherry picked from commit 78a29d1670 )
2025-09-14 08:52:43 -07:00
Sam Lantinga
11b8dd76db
Fixed memory leak when using detached threads
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Fixes https://github.com/libsdl-org/SDL/issues/13886
(cherry picked from commit ede86a1267 )
2025-09-14 08:43:12 -07:00
Frank Praznik
56507a6122
x11: Use the SDL_WindowFlags type instead of Uint32
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Uint32 can potentially truncate the flag value, as it is 64 bits in SDL3.
(cherry picked from commit 4561be89a5 )
2025-09-13 15:45:43 -04:00
Evan Hemsley
8d4324cba2
GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 ( #13937 )
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(cherry picked from commit fe314a1b8a )
2025-09-12 13:38:58 -07:00
Jaan Soulier
35408a2126
Fix reallocation of GPU renderer vertex buffer
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(cherry picked from commit ed6a72a7fd )
2025-09-09 20:28:32 -07:00
Sam Lantinga
e5b9dfd181
Fixed setting SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
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(cherry picked from commit b7dba970e1 )
2025-09-09 17:35:03 -07:00
eafton
e8a5d07e5e
X11: Check for invalid opcodes in SHM error handler
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(cherry picked from commit b59d6d49c3 )
2025-09-09 10:59:58 -07:00
Luis Caceres
8c1daf0caf
gpu/vulkan: Move dereference after null check
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(cherry picked from commit 03d0c2ad74 )
2025-09-08 09:50:09 -07:00
Sam Lantinga
ad2b211f75
Fixed pitch and chroma issues with the Vulkan planar YUV texture update functions
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Fixes https://github.com/libsdl-org/SDL/issues/13734
(cherry picked from commit 466f93aee1 )
2025-09-07 10:19:59 -07:00
Sam Lantinga
414ae344af
Fixed rumble strength on DualSense Edge and Bluetooth connected controllers
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Fixes https://github.com/libsdl-org/SDL/issues/13771
(cherry picked from commit 25d9096d41 )
2025-09-06 11:53:55 -07:00
Adrian
71af2c020c
Set preferredFrameRateRange in main callbacks CADisplayLink
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(cherry picked from commit 01e6aceffc )
2025-09-06 10:13:44 -07:00
Aleksey Melekh
e755f50072
xbox: fix build
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(cherry picked from commit 129c97f610 )
2025-09-05 09:20:34 -07:00
Cameron Cawley
ea362839b1
Remove unused PSP source files
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(cherry picked from commit 42f571ea4b )
2025-09-03 15:20:00 -07:00
Sam Lantinga
e7dd5d841b
Don't set SDL_SURFACE_LOCK_NEEDED until a surface is RLE encoded
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Reference https://github.com/libsdl-org/sdl2-compat/issues/476
(cherry picked from commit 437d78499c )
2025-09-02 21:32:17 -07:00
Sam Lantinga
5594d03da0
Leave letterbox borders set to the frame clear color
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/483
(cherry picked from commit fbbc29159a )
2025-09-02 20:14:56 -07:00
Sam Lantinga
f2ae66b64f
Set the texture scale and address mode when creating a texture
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/506
(cherry picked from commit ef19c72015 )
2025-09-02 19:46:28 -07:00
Ethan Lee
03dd1520a3
gpu: VK_KHR_get_physical_device_properties2 can be optional
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(cherry picked from commit 689049f8ec )
2025-09-02 09:53:59 -07:00
Sam Lantinga
a6fd74fa3b
Fix crash when enumerating Steam Controllers
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Closes https://github.com/libsdl-org/SDL/pull/13746
2025-09-02 08:42:16 -07:00
Sam Lantinga
03b36bac94
Updated to version 3.2.23 for development
2025-09-01 15:12:43 -07:00
Sam Lantinga
a96677bdf6
Updated to version 3.2.22 for release
2025-09-01 14:40:32 -07:00
Ryan C. Gordon
67f89d0a2b
openslES: Patched to compile.
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(whoops.)
(cherry picked from commit 7323104f97 )
2025-09-01 11:10:33 -04:00
Ryan C. Gordon
f6de8877ec
openslES: OpenSL ES on Android only supports two formats, limit to that.
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(Three with the floating point extension, which we use.)
This is according to:
https://developer.android.com/ndk/guides/audio/opensl/opensl-for-android
Previously, this would accept a request for Sint8 or Sint32 and disaster
would ensue.
Fixes #13779 .
(cherry picked from commit 0b2a003a35 )
2025-09-01 10:31:05 -04:00
Sam Lantinga
a7947080c0
Fixed warnings building with Visual Studio
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(cherry picked from commit 7c8df4ea52 )
2025-08-30 10:16:11 -07:00
Sam Lantinga
08c82a3781
Fixed build
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(cherry picked from commit 3cf2350f21 )
2025-08-30 10:15:48 -07:00
Jordan Saunders
589aea50c2
Fix two uninitialized variables
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Found when running in valgrind looking at another issue.
- RenderPass' depth_stencil_target
Tripped in SDL_BindGPUFragmentSamplers when not binding a DS target
- VulkanCommandBuffer's swapchainRequested
Tripped in VULKAN_Submit for the end transition barrier when
creating an image. The field is only reset when reused, not on first
use
(cherry picked from commit 265236d952 )
2025-08-30 06:05:43 -07:00
Frank Praznik
1a70d1158e
fs: Fix OpenBSD path retrieval
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Set the path start pointer to point to a valid string.
(cherry picked from commit fdfde42db1 )
2025-08-30 14:21:24 +03:00