Commit Graph

  • a19029e3c1 docs: Updated README-main-functions.md based on feedback. Ryan C. Gordon 2023-11-04 10:02:46 -04:00
  • 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. Ryan C. Gordon 2023-11-04 09:31:07 -04:00
  • 7e445da569 Added SDL_CleanupEvent() Sam Lantinga 2023-11-04 00:55:55 -07:00
  • c4bf05fd9d Added subsystem refcount tests to testautomation Ivan Mogilko 2023-10-13 19:43:18 +03:00
  • 7f65ed6461 Handle subsystem dependencies recursively Ivan Mogilko 2023-10-12 12:37:35 +03:00
  • a6b85c81cc Fixed build Sam Lantinga 2023-11-03 22:37:53 -07:00
  • 3ab6670cb1 Sync SDL3 wiki -> header SDL Wiki Bot 2023-11-04 05:36:15 +00:00
  • f439ccfc1a Updated return values for SDL event functions Sam Lantinga 2023-11-03 22:31:42 -07:00
  • e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() Sam Lantinga 2023-11-03 21:47:44 -07:00
  • ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code Sam Lantinga 2023-11-03 21:34:04 -07:00
  • dad1a84be4 Fixed building Vivante video driver Sam Lantinga 2023-11-03 14:56:15 -07:00
  • fe175d025f Fixed building Vivante video driver Sam Lantinga 2023-11-03 14:54:11 -07:00
  • 0b460f34ba The HP HyperX controllers have a share button Sam Lantinga 2023-11-03 14:47:20 -07:00
  • f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression Sam Lantinga 2023-11-03 09:27:29 -07:00
  • a76d8e39aa Changed SDL_bool from an enum to unsigned int Sam Lantinga 2023-11-03 08:44:26 -07:00
  • cf7e5bd0e8 Sync SDL3 wiki -> header SDL Wiki Bot 2023-11-03 15:41:14 +00:00
  • 853c28e624 docs: Added first draft of README-main-functions.md Ryan C. Gordon 2023-11-03 11:39:53 -04:00
  • 70d75b4a23 Sync wiki -> headers Ryan C. Gordon 2023-11-03 10:13:46 -04:00
  • ea02630143 More audio migration clarification Sam Lantinga 2023-11-03 00:28:05 -07:00
  • 14980b25a8 Clarify documentation for audio callback migration Sam Lantinga 2023-11-02 22:32:25 -07:00
  • 221d6ea8a8 configure: move HAVE_LINUX_INPUT_H to CheckInputEvents() Ozkan Sezer 2023-11-02 23:33:20 +03:00
  • e226008d83 configure: move HAVE_LINUX_INPUT_H to CheckInputEvents() Ozkan Sezer 2023-11-02 23:33:20 +03:00
  • 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H Anonymous Maarten 2023-11-02 21:31:32 +01:00
  • 01eb305493 cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H Anonymous Maarten 2023-11-02 20:46:14 +01:00
  • 8b1b6734f6 cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H Anonymous Maarten 2023-11-02 20:46:14 +01:00
  • 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac Ozkan Sezer 2023-11-02 22:12:56 +03:00
  • 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. Ryan C. Gordon 2023-11-02 15:12:24 -04:00
  • 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. Ryan C. Gordon 2023-11-02 14:57:13 -04:00
  • 9224a0a2d8 Fix emscripten, android, uikit and windows ilyas-taouaou 2023-11-02 18:54:27 +01:00
  • d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions ilyas-taouaou 2023-11-02 17:20:26 +01:00
  • 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. Ozkan Sezer 2023-11-02 20:33:02 +03:00
  • 618d15bce6 Fixed typo Sam Lantinga 2023-11-02 10:33:44 -07:00
  • 15ead9a40d Updated to version 2.28.5 for release release-2.28.5 Sam Lantinga 2023-11-02 10:00:33 -07:00
  • 97c2bdf256 Added patch note for SDL_GDKGetDefaultUser() Sam Lantinga 2023-11-02 09:59:25 -07:00
  • 7ebfaa0ea2 Check to make sure the Windows joystick device has buttons and axes Sam Lantinga 2023-11-02 08:33:15 -07:00
  • 20ecd2afcb Check to make sure the Windows joystick device has buttons and axes Sam Lantinga 2023-11-02 08:33:15 -07:00
  • ad0af48883 Check to make sure the Windows joystick device has buttons and axes Sam Lantinga 2023-11-02 08:33:15 -07:00
  • ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. Ryan C. Gordon 2023-11-01 21:47:42 -04:00
  • 9c664b0062 main: Added _optional_ callback entry points. Ryan C. Gordon 2023-11-01 18:40:41 -04:00
  • 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC Sam Lantinga 2023-11-01 08:36:51 -07:00
  • 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). Ryan C. Gordon 2023-11-01 00:39:51 -04:00
  • 0e614d9179 audio: Massive reworking on thread locking. Ryan C. Gordon 2023-11-01 00:10:25 -04:00
  • 40fb76196c audio: Don't let simplified audio streams bind to new devices. Ryan C. Gordon 2023-10-31 10:52:50 -04:00
  • 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. Ryan C. Gordon 2023-10-31 10:50:37 -04:00
  • 5d95cbde37 cmake: reset check state before testing -fobjc-arc Anonymous Maarten 2023-10-30 20:43:22 +01:00
  • 5f4ddebf76 cmake: reset check state before testing -fobjc-arc Anonymous Maarten 2023-10-30 20:51:18 +01:00
  • 517db6d887 cmake: reset check state before testing -fobjc-arc Anonymous Maarten 2023-10-30 20:51:18 +01:00
  • f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms Anonymous Maarten 2023-10-30 19:59:28 +01:00
  • 0f8858cf2d cmake: check -fobjc-arc compiler flag on Apple platforms Anonymous Maarten 2023-10-30 19:56:46 +01:00
  • 20630b2e6c cmake: check -fobjc-arc compiler flag on Apple platforms Anonymous Maarten 2023-10-30 19:56:46 +01:00
  • 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths Anonymous Maarten 2023-10-30 19:50:35 +01:00
  • 98abc15769 cmake: file(RELATIVE_PATH) needs 2 absolute paths Anonymous Maarten 2023-10-30 19:45:49 +01:00
  • 7774de0fe3 cmake: file(RELATIVE_PATH) needs 2 absolute paths Anonymous Maarten 2023-10-30 19:45:49 +01:00
  • dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. Ryan C. Gordon 2023-10-30 13:09:56 -04:00
  • 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). Ryan C. Gordon 2023-10-30 13:08:10 -04:00
  • 746d74b140 wayland: Sanity check pointers and protocols before confining Frank Praznik 2023-10-29 14:23:14 -04:00
  • 7d9595b14f wayland: Check the relative pointer handle before destroying Frank Praznik 2023-10-29 14:12:38 -04:00
  • 60e8ff16dc wayland: Sanity check pointers and protocols before confining Frank Praznik 2023-10-29 14:23:14 -04:00
  • 19c3e125ba wayland: Check the relative pointer handle before destroying Frank Praznik 2023-10-29 14:12:38 -04:00
  • 875e45e70b wayland: Sanity check pointers and protocols before confining Frank Praznik 2023-10-29 14:23:14 -04:00
  • 0e87b71d08 wayland: Check the relative pointer handle before destroying Frank Praznik 2023-10-29 14:12:38 -04:00
  • 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h Anonymous Maarten 2023-10-02 11:00:06 +02:00
  • 552bee47cb Clear any previous errors if we successfully show a message box Sam Lantinga 2023-10-27 10:11:00 -07:00
  • 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland Sam Lantinga 2023-10-27 10:10:09 -07:00
  • f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. Ryan C. Gordon 2023-10-27 01:30:27 -04:00
  • 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. Ryan C. Gordon 2023-10-27 01:30:13 -04:00
  • 468c386686 wasapi: Handle disconnect notifications from the management thread, too. Ryan C. Gordon 2023-10-27 01:28:51 -04:00
  • ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. Ryan C. Gordon 2023-10-27 01:27:22 -04:00
  • 85923049a6 wasapi: Patched to compile. Ryan C. Gordon 2023-10-26 23:09:11 -04:00
  • 9bec57309c wasapi: Proxy default device change handling to management thread. Ryan C. Gordon 2023-10-26 22:59:02 -04:00
  • c45b5121ce audio: Fixed potential race condition. Ryan C. Gordon 2023-10-26 22:57:34 -04:00
  • 63d259edf0 Fixed making the EGL context current when resuming on Android Sam Lantinga 2023-10-26 17:07:40 -07:00
  • 832afa81a1 Fixed making the EGL context current when resuming on Android Sam Lantinga 2023-10-26 17:07:40 -07:00
  • 8b6da3c701 Fixed making the EGL context current when resuming on Android Sam Lantinga 2023-10-26 17:07:40 -07:00
  • 2e9eb1073d Sync SDL3 wiki -> header SDL Wiki Bot 2023-10-26 18:23:13 +00:00
  • e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. Ryan C. Gordon 2023-10-26 14:21:53 -04:00
  • 82f48be3ef Sync SDL3 wiki -> header SDL Wiki Bot 2023-10-26 12:58:14 +00:00
  • 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. Ryan C. Gordon 2023-10-25 10:00:26 -04:00
  • 082ef41566 alsa: Fix crash from invalid handle pointer Frank Praznik 2023-10-25 19:26:40 -04:00
  • fcd0c9843e CI: change FreeBSD CI runner to cross-platform-actions. Ozkan Sezer 2023-10-26 01:03:56 +03:00
  • b29128994e CI: change FreeBSD CI runner to cross-platform-actions. Ozkan Sezer 2023-10-26 01:03:50 +03:00
  • a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. Ozkan Sezer 2023-10-26 01:03:40 +03:00
  • 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux Sam Lantinga 2023-10-25 14:50:07 -07:00
  • ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. Ryan C. Gordon 2023-10-25 13:02:50 -04:00
  • 74b3959e04 Added support for the HP HyperX Clutch Gladiate controller Sam Lantinga 2023-10-25 09:00:26 -07:00
  • 1db0bd3fc0 Added support for the HP HyperX Clutch Gladiate controller Sam Lantinga 2023-10-25 09:00:26 -07:00
  • f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller Sam Lantinga 2023-10-25 09:00:26 -07:00
  • b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" Ryan C. Gordon 2023-10-24 23:54:32 -04:00
  • cba6090398 n3ds: Check that audio thread name starts with "SDLAudioP" Ryan C. Gordon 2023-10-24 23:54:32 -04:00
  • 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap ds-sloth 2023-10-24 19:12:14 -04:00
  • e4cd1d4059 n3ds systhread - prefer to put audio thread on system core ds-sloth 2023-10-24 19:11:41 -04:00
  • 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized ds-sloth 2023-10-24 19:09:53 -04:00
  • 07171be596 SDL_n3dsaudio.h: use triple buffering ds-sloth 2023-10-24 19:08:30 -04:00
  • 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks ds-sloth 2023-10-24 19:06:49 -04:00
  • a5df48514e Added support for "%[]" sscanf syntax Sam Lantinga 2023-10-24 16:41:19 -07:00
  • 4194a902e8 Added support for "%[]" sscanf syntax Sam Lantinga 2023-10-24 16:41:19 -07:00
  • 39a961ba41 Added support for "%[]" sscanf syntax Sam Lantinga 2023-10-24 16:41:19 -07:00
  • 3823ba1ded n3ds systhread - use 80kb thread stack size as default, remove hard cap ds-sloth 2023-10-24 19:12:14 -04:00
  • 301ee21f33 n3ds systhread - prefer to put audio thread on system core ds-sloth 2023-10-24 19:11:41 -04:00
  • 6623c87d0b SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized ds-sloth 2023-10-24 19:09:53 -04:00