Commit Graph

  • 8321813452 docs: Add note about Wayland application icons Frank Praznik 2023-09-03 10:33:01 -04:00
  • 825d344756 Make sure that the same timestamp is used for all PS5 events from the same packet Sam Lantinga 2023-09-01 17:49:01 -07:00
  • 9c1430324c Removed SDL_dataqueue Brick 2023-08-31 23:14:55 +01:00
  • 28b28bd8f4 Added audio_formatChange test Brick 2023-08-31 22:35:59 +01:00
  • a59152688a Try and avoid overflow when handling very large audio streams Brick 2023-08-31 20:21:51 +01:00
  • 5394a805f4 Improved testaudiostreamdynamicresample Brick 2023-08-31 21:13:45 +01:00
  • e55844274d Added SDL_(Get|Set)AudioStreamSpeed Brick 2023-08-31 13:31:42 +01:00
  • 43c3c5736d Track the formats of data in an SDL_AudioStream Brick 2023-08-31 13:29:35 +01:00
  • 337fed3df6 Tweaked ResampleFrame_SSE Use _mm_unpack(lo|hi)_ps instead of _mm_shuffle_ps Brick 2023-08-28 22:21:08 +01:00
  • 8a5ba43d00 Updated to version 2.28.3 for release release-2.28.3 Sam Lantinga 2023-09-01 11:22:07 -07:00
  • fd7cd91dc9 audio: Mix multiple streams in float32 to prevent clipping. Ryan C. Gordon 2023-08-31 23:38:24 -04:00
  • 9097573e37 audio: Choose a mixing strategy on each iteration. Ryan C. Gordon 2023-08-31 13:56:37 -04:00
  • bbe2e012a2 Don't provide the SDL3 header path Sam Lantinga 2023-08-31 11:41:37 -07:00
  • c17a35f096 Fixed typo Sam Lantinga 2023-08-31 09:32:39 -07:00
  • 4f72255eb1 Fixed README.md link Sam Lantinga 2023-08-31 09:31:56 -07:00
  • e0ab597549 Simplified SDL_main.h migration notes Sam Lantinga 2023-08-31 09:29:59 -07:00
  • d44bde61e5 Added SDL migration information to the top level README.md Sam Lantinga 2023-08-31 09:28:54 -07:00
  • c25a49c406 metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +02:00
  • aa7ba62978 metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +02:00
  • 6ff31e10cf metal: Add hint to select low power device instead of the default one (#8182) Jeremy Demeule 2023-08-31 10:23:45 +02:00
  • 8a8aed477d Make sure that we process touch events that position the mouse Sam Lantinga 2023-08-30 21:31:19 -07:00
  • f84c87f204 Sync SDL3 wiki -> header SDL Wiki Bot 2023-08-31 03:26:13 +00:00
  • a7eea9997d macOS: Don't raise the parent top-level window when raising a child window, only raise the child window to the top of the parent Sam Lantinga 2023-08-30 20:29:57 -07:00
  • a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus Sam Lantinga 2023-08-30 20:29:51 -07:00
  • b385dc3b68 n3dsaudio: Patched to compile. Ryan C. Gordon 2023-08-30 19:53:54 -04:00
  • 4e0c7c91fc audio: PlayDevice() should return an error code. Ryan C. Gordon 2023-08-30 19:16:39 -04:00
  • 0b995f21e7 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +02:00
  • d46fdfa3ee wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +02:00
  • a94d724f17 wayland: add SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL Anonymous Maarten 2023-08-30 23:03:03 +02:00
  • 787d339282 wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +02:00
  • bb1fe302cf wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +02:00
  • da5d93d3da wayland: don't define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_* macro's Anonymous Maarten 2023-08-30 19:28:11 +02:00
  • f002f7d12e ci: build emscripten with Debug buid type Anonymous Maarten 2023-08-29 23:18:37 +02:00
  • 3699b12ed0 audio: Fixed some "is_*" variables to be cleaner and/or more specific. Ryan C. Gordon 2023-08-29 10:46:14 -04:00
  • 2471d8cc2a audio: Fixed logic error in SDL_OpenAudioDeviceStream. Ryan C. Gordon 2023-08-27 19:30:31 -04:00
  • 1b03a2430a testsurround: fix order of arguments of callback Anonymous Maarten 2023-08-28 00:12:59 +02:00
  • 82db2b58f9 Renamed audio stream callback and moved the userdata parameter first Sam Lantinga 2023-08-27 14:43:21 -07:00
  • 5bdad5210f Sync SDL3 wiki -> header SDL Wiki Bot 2023-08-27 20:55:12 +00:00
  • 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. Ryan C. Gordon 2023-08-27 16:34:26 -04:00
  • efd2023a72 audio: Fixed documentation. Ryan C. Gordon 2023-08-27 16:24:38 -04:00
  • 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream. Ryan C. Gordon 2023-08-27 13:32:33 -04:00
  • bd088c2f99 Revert "Clarify whether an audio function expects a physical or logical device ID" Sam Lantinga 2023-08-27 13:42:20 -07:00
  • 82e481b520 Added --randmem test parameter Brick 2023-08-27 20:05:43 +01:00
  • ea68bb8027 Add some additional checks to audio_convertAudio Brick 2023-08-27 14:21:10 +01:00
  • f8286df167 Fixed ResampleFrame_SSE doing unnecessary work Brick 2023-08-27 14:16:36 +01:00
  • b1d63be538 Fixed audio_resampleLoss test Brick 2023-08-26 23:41:47 +01:00
  • c191d6c306 Better Win32 transparent window support Sam Huang 2023-08-27 12:56:44 -07:00
  • 923d612ca1 hidapi: sync macOS code with mainstream. Ozkan Sezer 2023-08-27 22:33:32 +03:00
  • 363f4fa9c1 avoid type redefinition errors after commit ee806597b9. Ozkan Sezer 2023-08-27 22:22:10 +03:00
  • 615824a806 Updated documentation now that SDL_GetAudioDevices() has been split into separate functions for output and capture devices Sam Lantinga 2023-08-26 17:30:57 -07:00
  • 506a133d84 Clarify whether an audio function expects a physical or logical device ID Sam Lantinga 2023-08-26 17:03:01 -07:00
  • 3b1d1e4e31 hidapi: sync the hidraw changes with mainstream Ozkan Sezer 2023-08-26 11:40:32 +03:00
  • f617918e0a cmake: check linkage to libusb too, instead of libusb.h presence only. Ozkan Sezer 2023-08-26 15:55:50 +03:00
  • 041dbd6b5f Fixed GetResamplerAvailableOutputFrames Non-euclidean division is a pain Brick 2023-08-26 10:00:58 +01:00
  • b49d0a607e x11: Avoid including full Vulkan headers. Ryan C. Gordon 2023-08-25 19:45:45 -04:00
  • 4d2f9f3a32 yuv_rgb: Comment out unused code. Ryan C. Gordon 2023-08-25 19:42:46 -04:00
  • 3c3486e2ac wayland: Don't include full Vulkan headers when not necessary. Ryan C. Gordon 2023-08-25 19:42:08 -04:00
  • f066bbe98a x11: Don't include system headers twice. Ryan C. Gordon 2023-08-25 19:41:18 -04:00
  • f032e8c191 updated dynapi after SDL_GDKGetDefaultUser addition Ozkan Sezer 2023-08-25 19:03:40 +03:00
  • d86d02bbbf updated dynapi after SDL_GDKGetDefaultUser addition Ozkan Sezer 2023-08-25 19:03:32 +03:00
  • 4355f9cec5 Fixed warning C4389: '!=': signed/unsigned mismatch Sam Lantinga 2023-08-25 08:49:49 -07:00
  • 5755de07a6 Fixed build warnings Sam Lantinga 2023-08-25 08:45:33 -07:00
  • 0f80d47bbd Fixed thread-safety warning Sam Lantinga 2023-08-25 08:21:54 -07:00
  • ee806597b9 Removed SDL_vulkan_internal.h from SDL_sysvideo.h Sam Lantinga 2023-08-25 08:18:29 -07:00
  • 34860b932b Fixed testautomation --filter pixels_allocFreeFormat Sam Lantinga 2023-08-25 08:06:08 -07:00
  • 6f8a6a31ca gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath Ethan Lee 2023-08-25 10:47:10 -04:00
  • e30e5c77e6 Sync SDL3 wiki -> header SDL Wiki Bot 2023-08-25 14:42:25 +00:00
  • 24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation Ethan Lee 2023-08-14 13:32:02 -04:00
  • c0cd8c8142 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation Ethan Lee 2023-08-25 10:39:39 -04:00
  • 106abce69f Refactored GetAudioStreamDataInternal buffer handling The final conversion step should now always go straight into the output buffer. Brick 2023-08-25 12:28:21 +01:00
  • e44f54ec54 Avoid using hex-floats Brick 2023-08-24 19:49:25 +01:00
  • 5b696996cd Added ResampleFrame_SSE Brick 2023-08-24 19:00:17 +01:00
  • 958b3cfaea Tweaked and enabled audio_convertAudio test Brick 2023-08-24 18:55:40 +01:00
  • 7dbb9b65b1 audio_convertAccuracy: Shuffle the data in case of a bad SIMD implementation Brick 2023-08-24 18:55:07 +01:00
  • f6a4080ff5 audio_resampleLoss: Add support for multiple channels Brick 2023-08-24 10:47:37 +01:00
  • 4f894e748e audio_resampleLoss: SDL_GetAudioStreamData now returns the correct length Brick 2023-08-24 10:44:13 +01:00
  • ab83f75bb9 Make sure GetAudioStreamDataInternal is called with a valid length Brick 2023-08-24 10:37:15 +01:00
  • 6a73f74b6b Rebuild full ResamplerFilter (left wing + right wing) at runtime Brick 2023-08-24 00:18:52 +01:00
  • 0c15ce0060 Add a missing int cast Brick 2023-08-23 19:32:53 +01:00
  • b74ee86b1d Optimized ResampleAudio, with special cases for 1 and 2 channels This would also benefit from some SIMD, since it's just a bunch of multiply-adds Brick 2023-08-23 18:31:15 +01:00
  • fba6e1e3d3 Removed ResamplerFilterDifference It takes 1 extra multiply to calculate the correct interpolation, but I think the improvement in cache locality (and binary size) outweighs that. Brick 2023-08-23 19:09:03 +01:00
  • 9f7a22fa45 Removed 64-bit handling from AudioConvertByteswap Brick 2023-08-23 16:02:16 +01:00
  • 1f5327a9fb Removed future_buffer, left_padding, and right_padding from SDL_AudioStream Brick 2023-08-23 16:01:53 +01:00
  • 71ad52d6db Lowered SDL_GetAudioStreamData to 32 KB No particular reason for this number, but 1 MB was a bit silly Brick 2023-08-23 15:22:01 +01:00
  • 874f6feab4 Fixed the report format for the Razer Wolverine V2 Pro Sam Lantinga 2023-08-24 11:37:50 -07:00
  • 6ff48dddcb Fixed the report format for the Razer Wolverine V2 Pro Sam Lantinga 2023-08-24 11:37:50 -07:00
  • 69aec8c915 Fixed the report format for the Razer Wolverine V2 Pro Sam Lantinga 2023-08-24 11:37:50 -07:00
  • 1df4dce78f Accept key events from any source Sam Lantinga 2023-08-24 10:09:02 -07:00
  • 862a654b70 Accept key events from any source Sam Lantinga 2023-08-24 10:09:02 -07:00
  • 7c2669c9d9 Accept key events from any source Sam Lantinga 2023-08-24 10:09:02 -07:00
  • cc58a09c09 Updated to Android minSdkVersion 19 and targetSdkVersion 34 Sam Lantinga 2023-08-24 08:23:06 -07:00
  • 8e27a69370 Updated to Android minSdkVersion 19 and targetSdkVersion 34 Sam Lantinga 2023-08-24 08:23:06 -07:00
  • 1e9d314482 Updated to Android minSdkVersion 19 and targetSdkVersion 34 Sam Lantinga 2023-08-24 08:23:06 -07:00
  • 8924d0d927 Added missing function prototype for SDL_WriteS64BE() Sam Lantinga 2023-08-23 21:19:04 -07:00
  • 845f3c7450 Fixed mismatch between stdlib calloc() and SDL free() Sam Lantinga 2023-08-23 14:48:44 -07:00
  • 9237f8edc1 video: Fixed small memory leak when disconnecting a display. Ryan C. Gordon 2023-08-18 11:46:19 -04:00
  • 1f4e86d61c video: Minor cleanup in SDL_VideoQuit. Ryan C. Gordon 2023-08-18 11:43:59 -04:00
  • 04ff593bf5 emscriptenaudio: Fire the capture silence_callback at an interval. Ryan C. Gordon 2023-08-23 16:12:30 -04:00
  • ddbbef88e3 emscriptenaudio: Don't bother undefining things about to be unreachable. Ryan C. Gordon 2023-08-23 16:11:08 -04:00
  • ae7f54f514 emscriptenaudio: Deal with blocked audio devices better. Ryan C. Gordon 2023-08-23 14:27:10 -04:00