Commit Graph

  • a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. Ryan C. Gordon 2023-07-03 11:37:40 -04:00
  • 1dffb72c1d pipewire: Hooked up default device change notifications. Ryan C. Gordon 2023-07-03 03:05:51 -04:00
  • a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. Ryan C. Gordon 2023-07-03 02:34:40 -04:00
  • ad6c1781fc pulseaudio: Minor cleanups. Ryan C. Gordon 2023-06-28 10:21:57 -04:00
  • cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. Ryan C. Gordon 2023-06-28 10:13:34 -04:00
  • 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. Ryan C. Gordon 2023-06-26 21:43:53 -04:00
  • 3e9991b535 audio: Make sure we don't write to a NULL pointer. Ryan C. Gordon 2023-06-26 21:26:48 -04:00
  • 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. Ryan C. Gordon 2023-06-24 23:27:56 -04:00
  • 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. Ryan C. Gordon 2023-06-24 23:10:54 -04:00
  • 29afc2e42b test: Update testresample for SDL3 audio API. Ryan C. Gordon 2023-06-24 15:46:40 -04:00
  • 3a02eecced test: Update testsurround for SDL3 audio API. Ryan C. Gordon 2023-06-24 15:41:20 -04:00
  • e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. Ryan C. Gordon 2023-06-24 14:57:12 -04:00
  • f48cb716c2 pulseaudio: a couple minor tweaks. Ryan C. Gordon 2023-06-24 14:56:54 -04:00
  • dac25fe9eb audio: Seperate audio capture into Wait/Read operations. Ryan C. Gordon 2023-06-24 14:51:39 -04:00
  • 3e10c0005d audio: Capture devices should respect logical device pausing. Ryan C. Gordon 2023-06-24 14:53:44 -04:00
  • 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. Ryan C. Gordon 2023-06-24 14:54:05 -04:00
  • bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. Ryan C. Gordon 2023-06-24 11:24:51 -04:00
  • 883aee32c5 audio: Let default formats differ for output and capture devices. Ryan C. Gordon 2023-06-24 11:24:24 -04:00
  • 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. Ryan C. Gordon 2023-06-24 11:21:08 -04:00
  • 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. Ryan C. Gordon 2023-06-24 11:13:23 -04:00
  • 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. Ryan C. Gordon 2023-06-24 01:44:12 -04:00
  • f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. Ryan C. Gordon 2023-06-24 01:35:12 -04:00
  • 2be5f726d4 audio: Removed debug logging. Ryan C. Gordon 2023-06-24 01:35:03 -04:00
  • 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. Ryan C. Gordon 2023-06-24 01:34:30 -04:00
  • 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. Ryan C. Gordon 2023-06-24 00:59:33 -04:00
  • 0e5a1d4f29 pulseaudio: Removed debug logging. Ryan C. Gordon 2023-06-24 00:48:05 -04:00
  • f598626e46 test: loopwave shouldn't use an audiostream callback. Ryan C. Gordon 2023-06-24 00:46:33 -04:00
  • eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. Ryan C. Gordon 2023-06-24 00:36:19 -04:00
  • b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API Ryan C. Gordon 2023-06-24 00:34:02 -04:00
  • fe1daf6fb5 audio: Mark disconnected default devices as "zombies". Ryan C. Gordon 2023-06-23 21:50:24 -04:00
  • cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. Ryan C. Gordon 2023-06-23 21:42:48 -04:00
  • db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. Ryan C. Gordon 2023-06-23 14:32:25 -04:00
  • ee10bab3cd audio: An enormous amount of work on managing default devices. Ryan C. Gordon 2023-06-23 02:37:48 -04:00
  • c7a44eea83 audio: Fixed logic error. Ryan C. Gordon 2023-06-22 18:31:33 -04:00
  • 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. Ryan C. Gordon 2023-06-22 18:31:03 -04:00
  • e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. Ryan C. Gordon 2023-06-22 18:29:45 -04:00
  • 97b2f747d0 docs: Corrections to audio section of README-migration.md Ryan C. Gordon 2023-06-22 01:17:16 -04:00
  • 464640440f audio: Added SDL_GetAudioStreamBinding. Ryan C. Gordon 2023-06-22 01:00:12 -04:00
  • 01f7b53865 audio: Readded (logical) device pausing. Ryan C. Gordon 2023-06-22 00:59:26 -04:00
  • fd4c9f4e11 audio: documentation improvements. Ryan C. Gordon 2023-06-21 23:34:43 -04:00
  • 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. Ryan C. Gordon 2023-06-21 01:02:47 -04:00
  • d96a1db7d7 audio: Opening via a logical device ID should also track default device. Ryan C. Gordon 2023-06-21 00:05:10 -04:00
  • b2e020958f audio: Wrap device access in opening of logical devices. Ryan C. Gordon 2023-06-20 23:35:24 -04:00
  • 7ee2459927 audio: Check for unlikely failure case in WAV loaded. Ryan C. Gordon 2023-05-30 01:09:21 -04:00
  • 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. Ryan C. Gordon 2023-05-30 01:08:56 -04:00
  • 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. Ryan C. Gordon 2023-05-30 01:08:22 -04:00
  • e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. Ryan C. Gordon 2023-05-29 23:24:21 -04:00
  • 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. Ryan C. Gordon 2023-05-28 22:39:39 -04:00
  • 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! Ryan C. Gordon 2023-05-12 23:37:02 -04:00
  • b221b59995 cmake: add SDL_REVISION option 1vanK 2023-07-30 00:16:32 +03:00
  • dda971833e Add missing break Mathieu Eyraud 2023-07-29 15:56:00 +02:00
  • 82cd3bfe1c Add missing break Mathieu Eyraud 2023-07-29 15:56:00 +02:00
  • 0500fca00c Add missing break Mathieu Eyraud 2023-07-29 15:56:00 +02:00
  • 38a5aed974 minor os/2 stuff merged from the bitwiseworks' fork Ozkan Sezer 2023-07-28 23:55:50 +03:00
  • 7cc3248044 minor os/2 stuff merged from the bitwiseworks' fork Ozkan Sezer 2023-07-28 23:55:50 +03:00
  • 3845fd3c49 fixed typo in prev. patch. Ozkan Sezer 2023-07-28 07:35:24 +03:00
  • 3e341021c3 fixed typo in prev. patch. Ozkan Sezer 2023-07-28 07:35:14 +03:00
  • d3f2de7f29 fixed typo in prev. patch. Ozkan Sezer 2023-07-28 07:35:04 +03:00
  • 0d62ce6070 test/testnativecocoa.m: fixed deprecation warnings. Ozkan Sezer 2023-07-28 07:21:28 +03:00
  • 1ecf77d630 test/testnativecocoa.m: fixed deprecation warnings. Ozkan Sezer 2023-07-28 07:21:14 +03:00
  • 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. Ozkan Sezer 2023-07-28 07:20:50 +03:00
  • e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY Anonymous Maarten 2023-07-28 01:51:01 +02:00
  • da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi Anonymous Maarten 2023-07-28 01:02:12 +02:00
  • deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB Anonymous Maarten 2023-07-28 01:16:06 +02:00
  • f2ae00c1ad Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-27 22:43:14 +00:00
  • 41a96c8133 doc: document building of SDL tests with CMake Anonymous Maarten 2023-07-28 00:41:26 +02:00
  • 301f227879 Sorted controller list Sam Lantinga 2023-07-27 12:48:15 -07:00
  • 2ca4c0233a Add Steam Deck controller mapping to database. Max Maisel 2023-07-26 20:49:21 +02:00
  • 507be6c3f8 Sorted controller list Sam Lantinga 2023-07-27 12:48:15 -07:00
  • f4561db69a Add Steam Deck controller mapping to database. Max Maisel 2023-07-26 20:49:21 +02:00
  • 3174d0b970 Sorted controller list Sam Lantinga 2023-07-27 12:48:15 -07:00
  • 27b8abb056 Add Steam Deck controller mapping to database. Max Maisel 2023-07-26 20:49:21 +02:00
  • 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window Sam Lantinga 2023-07-27 11:56:53 -07:00
  • 0dc85f3078 Improved the documentation for the gamepad paddle buttons Sam Lantinga 2023-07-27 11:27:42 -07:00
  • 2fff999a41 Try to create the dummy mouse cursor after video backend initialization Frank Praznik 2023-07-27 12:13:33 -04:00
  • d086d9874d Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-27 13:36:07 +00:00
  • bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. Ryan C. Gordon 2023-07-26 15:48:44 -04:00
  • 44903d8aee SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform Anonymous Maarten 2023-07-22 21:20:34 +02:00
  • 2b0ca87119 SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform Anonymous Maarten 2023-07-22 21:20:34 +02:00
  • ad0c0d3cde Sync SDL3 wiki -> header SDL Wiki Bot 2023-07-26 17:17:06 +00:00
  • e3f90c6068 remove unused vulkan/*.hpp files. Ozkan Sezer 2023-07-17 00:10:50 +03:00
  • f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland Frank Praznik 2023-07-23 11:25:15 -04:00
  • 4cffbc3644 Add VS code directory to gitignore Starbuck5 2023-07-25 22:02:12 -07:00
  • 666f81bace Add more endian-specific aliases for 32 bit pixelformats Starbuck5 2023-07-25 21:54:56 -07:00
  • 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition Sam Lantinga 2023-07-25 14:01:46 -07:00
  • 37d1ab83c5 Make sure the mouse and keyboard focus is cleared when a window is hidden Sam Lantinga 2023-07-25 11:47:55 -07:00
  • b8d91252c6 Fixed automation tests using the dummy video driver Sam Lantinga 2023-07-25 11:48:10 -07:00
  • a16b241b89 Make sure the mouse and keyboard focus is cleared when a window is hidden Sam Lantinga 2023-07-25 11:47:55 -07:00
  • 8cdc2b3eec update docs/README-os2 after the last os/2 audio patch. Ozkan Sezer 2023-07-25 20:51:32 +03:00
  • e7761aec37 update docs/README-os2 after the last os/2 audio patch. Ozkan Sezer 2023-07-25 20:51:32 +03:00
  • 21692bc9a8 Cleaned up dummy evdev initialization Sam Lantinga 2023-07-25 10:31:48 -07:00
  • b4d8765426 os2 audio refactoring and capture support Ozkan Sezer 2023-07-25 11:40:02 +03:00
  • 890bee64a4 os2 audio refactoring and capture support Ozkan Sezer 2023-07-25 11:40:02 +03:00
  • 3c8f4dca1d Make sure we don't touch the controller effects state when we're in auto mode for PS4/PS5 controllers. Sam Lantinga 2023-07-24 10:17:02 -07:00
  • ba0c270c7a Removed invalid assert in testatomic Sam Lantinga 2023-07-22 18:39:10 -07:00
  • 8adab0b88a Removed invalid assert in testatomic Sam Lantinga 2023-07-22 18:39:10 -07:00
  • d5479d7b81 project: build in (at least) c99 mode Anonymous Maarten 2023-07-22 21:21:28 +02:00
  • 8105f1d5b5 SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform Anonymous Maarten 2023-07-22 21:20:34 +02:00
  • b8c8968b69 ci: disable precompiled headers for riscos Anonymous Maarten 2023-07-22 21:19:14 +02:00
  • e6f044ddda ci: bump mymindstorm/setup-emsdk to latest tag Anonymous Maarten 2023-07-22 17:36:02 +02:00