Commit Graph

  • 8f7427c158 tests: Always set valid dimensions for the fullscreen mode Frank Praznik 2023-03-08 19:19:15 -05:00
  • 6a999d16fa wayland: Always use a scale factor of 1 for exclusive fullscreen emulation Frank Praznik 2023-03-08 19:18:35 -05:00
  • cfd6b34b8f Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off Lokathor 2023-03-08 17:18:50 -07:00
  • b8bc4a234b Make mappings for "Retrolink SNES Controller" with SDL_GAMECONTROLLER_USE_BUTTON_LABELS both on and off Lokathor 2023-03-08 17:18:50 -07:00
  • 4053876bf6 Fix warning drop const qualifier Sylvain 2023-03-08 21:18:02 +01:00
  • ba87b96cea Fixed signed/unsigned warnings Sam Lantinga 2023-03-08 12:36:44 -08:00
  • 1723e93a0c Fixed handling simple mode PS4 reports Sam Lantinga 2023-02-14 17:51:16 -08:00
  • a70964aaf4 fix SDL_FindFreePlayerIndex so it can really return -1. Ozkan Sezer 2023-03-08 20:00:50 +03:00
  • 53bde3abee fix SDL_FindFreePlayerIndex so it can really return -1. Ozkan Sezer 2023-03-08 20:00:00 +03:00
  • 91b328c2c6 Fixed emscripten build Sam Lantinga 2023-03-08 08:58:26 -08:00
  • 35c13196f0 Fixed uninitialized variable Sam Lantinga 2023-03-08 08:40:38 -08:00
  • dd7cf12206 Fixed instances of SDL_joystick_players being set to -1 (thanks @AntTheAlchemist!) Sam Lantinga 2023-03-08 08:38:59 -08:00
  • bc87983310 tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles Ozkan Sezer 2023-03-08 18:56:50 +03:00
  • d78817703e Fix build Sylvain 2023-03-08 16:41:36 +01:00
  • c963f02571 More fix warnings about static function and prototype Sylvain 2023-03-08 16:12:45 +01:00
  • 16bb6a0b3d Fix warnings about static function and prototype Sylvain 2023-03-08 11:40:07 +01:00
  • 61309b4382 Disassociate the SDLOpenGLContext from the view before deleting it Sam Lantinga 2023-03-08 01:35:21 -08:00
  • 04a03a3eec Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup Sam Lantinga 2023-03-08 01:33:28 -08:00
  • f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it Sam Lantinga 2023-03-08 01:15:21 -08:00
  • 63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup Sam Lantinga 2023-03-08 01:13:00 -08:00
  • 1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode Sam Lantinga 2023-03-07 10:10:43 -08:00
  • e0e79419b6 Fixed which window we check flags for when updating fullscreen mode Sam Lantinga 2023-03-07 10:08:55 -08:00
  • 07d0f51fa2 Updated to version 2.26.4 for release release-2.26.4 Sam Lantinga 2023-03-06 15:52:05 -08:00
  • 8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android Sam Lantinga 2023-03-06 15:36:49 -08:00
  • 91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) divVerent 2023-03-06 18:33:18 -05:00
  • d08338ddc5 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android Sam Lantinga 2023-03-06 15:36:49 -08:00
  • 6f1f586086 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) divVerent 2023-03-06 18:33:18 -05:00
  • f8106d4f30 Fixed build warning Sam Lantinga 2023-03-06 13:33:52 -08:00
  • c0e7845874 Be more clear about what flags conflicted Sam Lantinga 2023-03-06 11:43:28 -08:00
  • c69aea887a Fixed permissions for src/video/x11/SDL_x11modes.c Sam Lantinga 2023-03-06 11:39:21 -08:00
  • 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. Sam Lantinga 2023-03-05 14:44:38 -08:00
  • 7905254087 Updated debug print with new SDL_DisplayMode fields Sam Lantinga 2023-03-05 13:46:07 -08:00
  • a946a34452 Add Drag and drop position, for x11, wayland and MACOSX Sylvain 2023-03-06 11:16:18 +01:00
  • 813c586edb Change local (void*) to SDL_FunctionPointer Sylvain 2023-03-06 12:11:19 +01:00
  • 9b065bf54b Fix various warnings: static /void / comma Sylvain 2023-03-06 12:04:59 +01:00
  • c9aec268fa SDL_GetJoystickIDForPlayerIndex() should return 0 for invalid ID (thanks @AntTheAlchemist!) Sam Lantinga 2023-03-03 16:15:28 -08:00
  • 6c495a92f0 cmake: use compatible interface properties to disallow linking to a different version of SDL Anonymous Maarten 2023-03-01 04:33:43 +01:00
  • 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL Anonymous Maarten 2023-03-01 04:33:30 +01:00
  • 987b748067 evdev_kbd: Use current keymap Michal Suchanek 2023-03-03 19:44:11 +01:00
  • 96a2a6b945 evdev_kbd: Use current keymap Michal Suchanek 2023-03-03 19:44:11 +01:00
  • 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED Sam Lantinga 2023-03-03 11:03:50 -08:00
  • 16f4e37bb5 Fixed build Sam Lantinga 2023-03-03 09:49:48 -08:00
  • e3d90c694c Make sure the window is valid in SDL_SetKeyboardFocus() Sam Lantinga 2023-03-03 09:09:11 -08:00
  • fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data Ozkan Sezer 2023-03-03 03:01:02 +03:00
  • f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 Sam Lantinga 2023-03-02 15:08:24 -08:00
  • 46945354cc dataqueue: Make thread safe. Ryan C. Gordon 2023-03-02 16:27:32 -05:00
  • f5bb286b76 dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function Ryan C. Gordon 2023-03-02 16:06:38 -05:00
  • 8b9a938413 dataqueue: Make thread safe. Ryan C. Gordon 2023-03-02 16:27:32 -05:00
  • 91b9ba8c54 Correct typo GetSlectionText -> GetSelectionText Eddy Jansson 2023-03-02 21:57:40 +01:00
  • f833e005e1 dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function Ryan C. Gordon 2023-03-02 16:06:38 -05:00
  • ea824c6d20 hidapi/windows tidy-up. Ozkan Sezer 2023-03-02 21:40:02 +03:00
  • 3bba33932f Fixed testshape on high DPI displays Sam Lantinga 2023-03-02 10:15:14 -08:00
  • 59ca0c8b22 Simplified the testshape example Sam Lantinga 2023-03-02 10:00:15 -08:00
  • bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates Sam Lantinga 2023-03-02 08:56:54 -08:00
  • 199a7af296 hidapi/windows: fix build using older toolchains. Ozkan Sezer 2023-03-02 20:21:20 +03:00
  • c887b55964 Fixed mingw build Sam Lantinga 2023-03-02 08:58:52 -08:00
  • a5fba759b3 Get the name, manufacturer and serial number for Bluetooth devices on Windows Sam Lantinga 2023-03-02 08:20:38 -08:00
  • f47a08ab84 Fixed typo in previous cherry-pick Sam Lantinga 2023-03-01 16:47:48 -08:00
  • cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -08:00
  • 660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -08:00
  • 727c7d4e2f Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -08:00
  • 9e14559e80 Print the mapping used for a gamepad in testgamepad Sam Lantinga 2023-03-01 16:37:56 -08:00
  • 790612f4f8 cmake: make sdltests_utils static library Anonymous Maarten 2023-03-01 23:41:22 +01:00
  • ac3fd00018 testautomation_pixels/audio: use SDL_arraysize and fix warnings Sylvain 2023-03-01 22:12:30 +01:00
  • 6fc32491c7 testautomation_audio.c: use SDL_arraysize for g_numAudioFormats. Ozkan Sezer 2023-03-01 22:56:56 +03:00
  • add980efb7 Unfixed spacing Sam Lantinga 2023-03-01 11:19:52 -08:00
  • 2f14b36709 Fixed spacing Sam Lantinga 2023-03-01 10:02:14 -08:00
  • cfb96e260b Fixed spacing Sam Lantinga 2023-03-01 09:51:27 -08:00
  • 8d24381e7e SDL_GetSystemRAM completion for Haiku system. David Carlier 2023-02-25 08:31:07 +00:00
  • d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. Sam Lantinga 2023-03-01 09:13:01 -08:00
  • 8d8b3d3a9a fix testautomation_audio.c after commit f48d0cc Ozkan Sezer 2023-03-01 18:37:56 +03:00
  • f48d0cc164 audio: Remove AUDIO_U16* support. Ryan C. Gordon 2023-02-28 15:17:47 -05:00
  • 6ff3e49b6f Follow the same pattern for releasing the window data in the UIKit driver Sam Lantinga 2023-02-28 15:54:15 -08:00
  • 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() Sam Lantinga 2023-02-28 15:55:56 -08:00
  • ebdb320651 Follow the same pattern for releasing the window data in the UIKit driver Sam Lantinga 2023-02-28 15:54:15 -08:00
  • e58a8639e3 docs: Removed bogus file from wiki bridge. Ryan C. Gordon 2023-02-28 13:40:35 -05:00
  • 5d3234d8ae docs: Removed bogus file from wiki bridge. Ryan C. Gordon 2023-02-28 13:39:43 -05:00
  • 5b7b3da701 Sync wiki -> headers. Ryan C. Gordon 2023-02-28 12:56:01 -05:00
  • c3d2f5368b Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 17:50:11 +00:00
  • 3f49e370c8 Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 17:39:22 +00:00
  • 5585a4ac72 Renamed CONTRIBUTING.md to README-contributing.md Ryan C. Gordon 2023-02-28 12:38:31 -05:00
  • 7b9b20e684 docs: Deleting a bogus file to see if wiki bridge rebuilds it. Ryan C. Gordon 2023-02-28 12:31:11 -05:00
  • 60127460b0 Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 17:30:22 +00:00
  • 0a0dfdb2f9 wikiheaders: Sort pages before listing them in README/FrontPage.md. Ryan C. Gordon 2023-02-28 12:26:31 -05:00
  • 8572e19327 wikiheaders: Use Windows endlines in the source, Unix in the wiki. Ryan C. Gordon 2023-02-28 12:03:48 -05:00
  • 99c38268cd wikiheaders: Sort pages before listing them in README/FrontPage.md. Ryan C. Gordon 2023-02-28 12:26:31 -05:00
  • 7745c9b3ae wikiheaders: Use Windows endlines in the source, Unix in the wiki. Ryan C. Gordon 2023-02-28 12:03:48 -05:00
  • 260dcb856e Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 17:27:14 +00:00
  • 5f5abb6805 Always allocate zt in output of SDL_iconv_string() Eddy Jansson 2023-02-28 17:50:26 +01:00
  • 5fb5586233 Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 17:18:06 +00:00
  • 6aeb07d4c2 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS Sam Lantinga 2023-02-28 09:02:01 -08:00
  • 031348d377 Fixed SDL windows getting the maximized state after leaving fullscreen on macOS Sam Lantinga 2023-02-28 09:02:01 -08:00
  • 462d95ab4d wikiheaders: ignore wiki's README/FrontPage.md Ryan C. Gordon 2023-02-28 11:55:19 -05:00
  • 6d1e14b792 wikiheaders: ignore wiki's README/FrontPage.md Ryan C. Gordon 2023-02-28 11:55:19 -05:00
  • 90a911b31f Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 16:52:06 +00:00
  • af9a2237e3 Sync SDL3 wiki -> header SDL Wiki Bot 2023-02-28 16:48:26 +00:00
  • a48bb80ea0 wikiheaders: Bridge README files in the docs directory to wiki. Ryan C. Gordon 2023-02-28 11:37:46 -05:00
  • 2506676f34 wikiheaders: Bridge README files in the docs directory to wiki. Ryan C. Gordon 2023-02-28 11:37:46 -05:00
  • c0fb092425 Fixed locking up the Logitech F310 with the PlayStation controller detection Sam Lantinga 2023-02-28 08:36:31 -08:00
  • da134a3039 Fixed locking up the Logitech F310 with the PlayStation controller detection Sam Lantinga 2023-02-28 08:36:31 -08:00