Commit Graph

  • 2638537f92 Fix vulkan gpu resize lag on windows HTuanPhong 2025-10-02 16:34:58 +07:00
  • 134b47730b Added support for linear and pixel art scaling for palettized textures Sam Lantinga 2025-10-04 14:16:02 -07:00
  • e1fde46a6a Include SDL_internal.h before checking HAVE_FRIBIDI_H Anonymous Maarten 2025-10-04 21:07:34 +02:00
  • f69981cbfb Use space indendation in SDL_fribidi sources Anonymous Maarten 2025-10-04 19:34:53 +02:00
  • 0f9d032885 ci+docs: add fribidi dependency Anonymous Maarten 2025-10-04 18:43:25 +02:00
  • d832ac5d6f SDL_RenderDebugText() is no longer blurry when scaled Sam Lantinga 2025-10-04 12:03:38 -07:00
  • dc1cc98e2b N-Gage: Add SDL_TimeToDateTime() implementation (#14141) Michael Fitzmayer 2025-10-04 19:00:27 +02:00
  • bcf3afb6f3 wayland: Suppress initial keymap changed events during initialization Frank Praznik 2025-10-04 10:43:40 -04:00
  • 8fda4231cf wayland: Optimize the legacy key level fallback function Frank Praznik 2025-10-03 13:55:52 -04:00
  • 2c02e6f8bb wayland: Restore valid state information when building keymaps Frank Praznik 2025-10-03 13:47:52 -04:00
  • 2be2fb4918 Fixed build Sam Lantinga 2025-10-03 16:04:45 -07:00
  • 1c1f7082ab Only emit dlopen note for SDL_FRIBIDI_DYNAMIC if not a hard dependency Simon McVittie 2025-10-04 14:13:21 +01:00
  • 65b367216e unix: Mark SDL_FRIBIDI_DYNAMIC as a weak dependency Simon McVittie 2025-10-04 11:39:15 +01:00
  • f7f33cbd36 x11: Clean up trailing whitespace in SDL_x11toolkit.[ch] Simon McVittie 2025-10-04 11:43:49 +01:00
  • 2a96bddebf unix: Clean up trailing whitespace in SDL_fribidi.c Simon McVittie 2025-10-04 11:43:13 +01:00
  • f3815ede24 Rebuilt GPU renderer shaders Sam Lantinga 2025-10-03 19:35:45 -07:00
  • c2429e85ec X11TK: Add Arabic/Hebrew/Farsi support by increasing font size slightly and using FriBidi. (#14134) eafton 2025-10-04 05:08:24 +03:00
  • 49d51a0d3c Removed TEXTURETYPE_PALETTE_PIXELART Sam Lantinga 2025-10-03 17:13:45 -07:00
  • ac2c834021 Fixed build Sam Lantinga 2025-10-03 16:04:45 -07:00
  • 1cda789a37 render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set Sam Lantinga 2025-10-03 16:00:44 -07:00
  • 0cab3521f1 render: Fix asserts from null window usage in SDL_CreateRendererWithProperties Sam Lantinga 2025-10-03 16:00:41 -07:00
  • fec1dd4a8b release: don't cache ndk + verify arm64 alignment Anonymous Maarten 2025-10-03 23:44:38 +02:00
  • f4039d0132 release: don't cache ndk + verify arm64 alignment Anonymous Maarten 2025-10-03 23:44:38 +02:00
  • 32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST. Sam Lantinga 2025-10-03 14:29:47 -07:00
  • 2a3a8f736c Fixed destination coordinates when using scale with the software renderer Sam Lantinga 2025-10-03 13:57:19 -07:00
  • d333044462 Fixed destination coordinates when using scale with the software renderer Sam Lantinga 2025-10-03 13:57:19 -07:00
  • b7b2e8bc31 Don't change the display of a window until it is mostly on the new one Sam Lantinga 2025-10-03 11:51:44 -07:00
  • baae2a628d Store the current window display ID on the window Sam Lantinga 2025-10-03 11:02:39 -07:00
  • 541dc6ba20 android: don't promote custom SDL3::SDL3 targets Anonymous Maarten 2025-10-03 21:08:14 +02:00
  • d3aff13aa3 cmake: use correct suffix in PkgConfigHelper Anonymous Maarten 2025-10-03 20:58:45 +02:00
  • fe17e49116 ci: build testffmpeg on ubuntu and mac Anonymous Maarten 2025-10-03 20:59:05 +02:00
  • 0bbfbf5b37 cmake: use correct suffix in PkgConfigHelper Anonymous Maarten 2025-10-03 20:58:45 +02:00
  • 23646aed53 cmake: quietly look for SDL3-static and SDL3_test framework in SDL3Config.cmake Anonymous Maarten 2025-10-03 19:14:40 +02:00
  • 54fb312a2c Add blacklist words for gamepad names Nintorch 2025-10-03 20:18:28 +05:00
  • 6e6dc500b5 Add blacklist words for gamepad names Nintorch 2025-10-03 20:18:28 +05:00
  • 20aa0ad1c5 testautomation: Test SDL_snprintf() for doubles >LLONG_MAX and <ULLONG_MAX nmlgc 2025-10-03 04:19:34 +02:00
  • ff667d35f2 SDL_mslibc: Implement _ftoul2_legacy() nmlgc 2025-10-03 03:44:04 +02:00
  • ff9599fb7e build: Fix typo in SDL_uclibc target name for 32-bit Windows nmlgc 2025-10-02 23:42:36 +02:00
  • 8824eace93 testautomation: Test SDL_snprintf() for doubles >LLONG_MAX and <ULLONG_MAX nmlgc 2025-10-03 04:19:34 +02:00
  • f39e49a3dd SDL_mslibc: Implement _ftoul2_legacy() nmlgc 2025-10-03 03:44:04 +02:00
  • 7916af9910 build: Fix typo in SDL_uclibc target name for 32-bit Windows nmlgc 2025-10-02 23:42:36 +02:00
  • 0467c531fa wasapi: Check for a NULL device during disconnect handling. Ryan C. Gordon 2025-10-03 09:36:31 -04:00
  • 0448f20394 replace script with flags mccakit 2025-10-03 01:06:19 +03:00
  • db07924104 static release build fix mccakit 2025-10-03 00:48:03 +03:00
  • e60acdc477 android symbol export for release builds mccakit 2025-10-03 00:27:04 +03:00
  • d69f658835 Make sure the current resolution is in the fullscreen mode list Sam Lantinga 2025-10-02 15:19:41 -07:00
  • f6e711c377 replace script with flags mccakit 2025-10-03 01:06:19 +03:00
  • 2e4bc73916 static release build fix mccakit 2025-10-03 00:48:03 +03:00
  • fe92d0a7bd android symbol export for release builds mccakit 2025-10-03 00:27:04 +03:00
  • b1c2dd8433 Make sure the current resolution is in the fullscreen mode list Sam Lantinga 2025-10-02 15:19:41 -07:00
  • 3eb9328d3e Updated to version 3.2.25 for development Sam Lantinga 2025-10-02 11:36:07 -07:00
  • a8589a8422 Updated to version 3.2.24 for release release-3.2.24 Sam Lantinga 2025-10-02 10:52:32 -07:00
  • 11a66bd18c Minor cleanup in calls to getContext() Sam Lantinga 2025-10-02 10:49:31 -07:00
  • ed6b6bb7fc Sync SDL3 wiki -> header SDL Wiki Bot 2025-10-02 17:02:50 +00:00
  • 24b47814f8 emscripten: Another attempt at optionally having the canvas use whole window. Ryan C. Gordon 2025-10-01 13:13:43 -04:00
  • 352246cbb0 Sync SDL3 wiki -> header SDL Wiki Bot 2025-10-02 16:25:57 +00:00
  • e66f7efa2f SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition Anonymous Maarten 2025-10-02 17:13:45 +02:00
  • 0bdaaf6c76 build: Prefix SDL- to revision from REVISION.txt Simon McVittie 2025-10-02 11:46:59 +01:00
  • 390197d3aa build: Prefix version from git with SDL- rather than SDL3- Simon McVittie 2025-10-02 11:45:12 +01:00
  • 618b7b6c73 build: Prefix SDL- to revision from REVISION.txt Simon McVittie 2025-10-02 11:46:59 +01:00
  • d5b79418f4 build: Prefix version from git with SDL- rather than SDL3- Simon McVittie 2025-10-02 11:45:12 +01:00
  • e5c28c5326 wayland: Fix variable scope Frank Praznik 2025-10-02 12:02:57 -04:00
  • a864dcac25 Added support for using the GPU renderer as an offscreen renderer Sam Lantinga 2025-10-01 14:36:56 -07:00
  • 9461db1ec8 Fix typo Frank Praznik 2025-10-01 19:21:10 -04:00
  • 9182b8ab61 wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions Frank Praznik 2025-10-01 13:27:03 -04:00
  • 8d7cd3c6c2 Fixed line endings Sam Lantinga 2025-10-01 14:01:59 -07:00
  • 33c849d030 Always enable object validation when checking is explicitly enabled Sam Lantinga 2025-10-01 13:53:19 -07:00
  • f66e4d0a43 Enable full object validation by default Sam Lantinga 2025-10-01 12:46:33 -07:00
  • 9fafba49dc Zero-initialize SDL_GPUDevice Mathieu Eyraud 2025-10-01 09:38:26 +02:00
  • 86da08b0be Zero-initialize SDL_GPUDevice Mathieu Eyraud 2025-10-01 09:38:26 +02:00
  • 409bb7722c Fix uninitialized variables Mathieu Eyraud 2025-10-01 10:01:51 +02:00
  • 9735c45db6 Added an advanced shader for the GPU renderer Sam Lantinga 2025-09-29 21:23:15 -07:00
  • fe3b399b7e Added support for P010 pixel format in SDL_UpdateNVTexture() Sam Lantinga 2025-09-30 01:06:07 -07:00
  • 548063e578 Fixed pixel shader for palettized textures using pixelart scaling Sam Lantinga 2025-09-29 21:21:58 -07:00
  • 224b4917a3 testpalette: added a --renderer command line option Sam Lantinga 2025-09-30 10:04:25 -07:00
  • b54c5fd79c x11: Check for a valid input context before destroying it Frank Praznik 2025-09-30 14:30:14 -04:00
  • 8a5f9a3837 Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!) Sam Lantinga 2025-09-30 11:36:29 -07:00
  • fd4c2f8cfd ci: build testffmpeg on MinGW (msys2) build bots Anonymous Maarten 2025-09-30 16:27:51 +02:00
  • 76308181b9 Fix #14072 eafton 2025-09-30 10:24:06 +03:00
  • c81b4e8493 test: Space-separate arguments in as-installed tests' .test files Simon McVittie 2025-09-30 13:29:20 +01:00
  • 30c2cda25e Don't use assert(0) for SDL_TriggerBreak Anonymous Maarten 2025-09-18 05:04:04 +02:00
  • 39a0fab4d7 SDL2: PSP: Fixed render-to-texture larger than screen Wohlstand 2025-09-30 01:34:17 +03:00
  • 67141e5079 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-28 18:40:34 +03:00
  • e3d65796f4 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-30 04:39:04 +03:00
  • baed512453 Fixed building tests on visionOS Sam Lantinga 2025-09-29 13:27:17 -07:00
  • 15f1cb4c98 Added GPU API support on visionOS Sam Lantinga 2025-09-29 13:24:00 -07:00
  • 2809ce9389 Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false Sam Lantinga 2025-09-29 13:22:13 -07:00
  • da6fa5e65f Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 19:44:11 +00:00
  • f61e271e11 Generalize and validate optional GPU feature properties Sam Lantinga 2025-09-29 06:55:36 -07:00
  • 37410908c7 Fixed building on visionOS Sam Lantinga 2025-09-29 12:17:48 -07:00
  • 595f7b7ed9 Revert "Fixed Vulkan validation error" Sam Lantinga 2025-09-29 05:52:12 -07:00
  • 5fffa8b9ad SDL_video_unsupported.c: fix SDL_iOSAnimationCallback type redefinition error Ozkan Sezer 2025-09-29 08:41:14 +03:00
  • 1d7e70833b Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 05:11:33 +00:00
  • b65590159b Each application palette corresponds to one hardware palette Sam Lantinga 2025-09-28 18:31:23 -07:00
  • 5d311635cf Added Vulkan support for palettized textures Sam Lantinga 2025-09-28 09:33:08 -07:00
  • e2fe23ddab Added hardware accelerated support for palettized textures Sam Lantinga 2025-09-27 22:55:21 -07:00
  • b82b1f416f Fixed Vulkan validation error Sam Lantinga 2025-09-27 21:53:32 -07:00
  • 524ba0a4ad Reduce the size of the D3D12 vertex shader constants Sam Lantinga 2025-09-27 19:18:46 -07:00
  • 5622eef5a8 Fixed memory leak if requested renderer isn't available Sam Lantinga 2025-09-27 15:40:27 -07:00
  • 2a01e12d34 Simplify palette code Sam Lantinga 2025-09-27 10:57:52 -07:00