Commit Graph

  • 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes Sam Lantinga 2019-06-18 10:08:19 -07:00
  • e96d4760ac Android: resize with software rendering, reverted again (Bug 4669) Sylvain Becker 2019-06-18 18:53:58 +02:00
  • 12b92260cc Android: try to fix resize with software rendering (bug 4669) Sylvain Becker 2019-06-18 18:40:40 +02:00
  • 8a20d40d90 Android: revert commit SW_GetOutputSize, again (Bug 4669) Sylvain Becker 2019-06-18 18:22:18 +02:00
  • 63506ae195 Added a patch note about batched rendering Sam Lantinga 2019-06-18 08:35:31 -07:00
  • e89789bb4b Added patch notes for 2.0.10 Sam Lantinga 2019-06-18 07:55:30 -07:00
  • eb71cd800d Make sure we haven't changed the size of the SDL_Event structure and broken binary compatibility. Sam Lantinga 2019-06-18 06:53:32 -07:00
  • 5418d41626 Android: prevent ignoring surfaceChanged() in MultiWindow Sylvain Becker 2019-06-18 11:35:30 +02:00
  • 98cc7589b1 Android: prevent using SW_GetOutputSize with software renderer (Bug 4669) Sylvain Becker 2019-06-18 10:41:11 +02:00
  • a55c0e1479 Android: revert previous commit (Bug 4669) (Refs #1) Sylvain Becker 2019-06-18 10:23:19 +02:00
  • f2157b6c25 Fixed bug 4669: Android software renderer, black screen when window resizes Sylvain Becker 2019-06-17 22:31:36 +02:00
  • 6c4765a17a Removed extraneous fprintf() call Sam Lantinga 2019-06-17 11:10:20 -07:00
  • 67c67f3a6b Updated version to 2.0.10 Sam Lantinga 2019-06-17 10:13:28 -07:00
  • 93a5e4ce06 Fixed bug 4667 - Build errors on Linux when building without Threads support Sam Lantinga 2019-06-17 08:38:33 -07:00
  • 9306ef9b10 Fix synthetically generated mouse events getting lost forever after the device orientation changes (or the window is otherwise resized) while a finger is touching the screen. Alex Szpakowski 2019-06-16 14:10:30 -03:00
  • f4625f52f2 iOS: remove some code which could affect the state of UIViews that aren't owned by SDL. Alex Szpakowski 2019-06-16 13:52:27 -03:00
  • fffa791fce assert: Another attempt to quiet compiler warnings. Ryan C. Gordon 2019-06-14 22:29:13 -04:00
  • 59e510b0b6 assert: Possibly fixing compiler warning on Android. Ryan C. Gordon 2019-06-14 21:39:51 -04:00
  • ed8b78d36b cocoa: ignore compiler warnings about OpenGL being deprecated. Ryan C. Gordon 2019-06-14 21:18:53 -04:00
  • 90e2dc9891 A few minor changes to placate static analysis. Ryan C. Gordon 2019-06-14 18:23:51 -04:00
  • 4eb3c0c387 Added support for Xbox and PS4 wireless controllers on iOS and tvOS Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13. Sam Lantinga 2019-06-14 13:56:52 -07:00
  • 1213fe79d8 Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta Sam Lantinga 2019-06-14 13:56:42 -07:00
  • 289d109245 audio: Attempt to fix build on ARM versions of Visual Studio. Ryan C. Gordon 2019-06-14 16:52:42 -04:00
  • 33b235f4c3 audio: Fix ARM NEON audio converter bugs. Ryan C. Gordon 2019-06-14 15:52:48 -04:00
  • 5c56c88824 audio: patched to compile. Ryan C. Gordon 2019-06-14 15:47:32 -04:00
  • 5bd9b8b167 Check src alignment for S32_to_F32 conversions Ethan Lee 2019-06-14 09:51:22 -04:00
  • d9a2eff26f cocoa: Another attempt at synthesized mouse/touch events. Ryan C. Gordon 2019-06-13 21:31:03 -04:00
  • 294574647d cocoa: Revised synthesized mouse/touch event strategy. Ryan C. Gordon 2019-06-13 01:57:13 -04:00
  • 50f5123190 macOS: Fix the coordinate space of SDL_GetDisplayUsableBounds (thanks Tim!) Alex Szpakowski 2019-06-12 19:57:30 -03:00
  • 74e86a51d8 iOS: Remove didAddSubview override in NSWindow, its code breaks things which rely on focus changing within SDL's UIWindow (bug #4659). Alex Szpakowski 2019-06-12 19:15:56 -03:00
  • 2fa33d6f98 wave: Fixed static analysis warning about dead assignment. Ryan C. Gordon 2019-06-12 15:43:08 -04:00
  • 32ead2cb46 vulkan: Fixed use-after-free bug. Ryan C. Gordon 2019-06-12 15:37:07 -04:00
  • b530d75afb assert: Fixed some compiler warnings. Ryan C. Gordon 2019-06-12 15:35:06 -04:00
  • 747df96eb0 Better patch to make it more clear what's going on Sam Lantinga 2019-06-12 10:38:49 -07:00
  • 3fbaa5da05 The hat index passed to the application should be zero-based with no holes Sam Lantinga 2019-06-12 10:35:47 -07:00
  • a1a2f9b9f8 Fixed bug 4486 - Segfault when pressing a trigger on the Steam Controller (Linux) Sam Lantinga 2019-06-12 10:32:36 -07:00
  • d01150abc2 Fixed bug 4665 - Add support for single touch evdev devices Sam Lantinga 2019-06-12 07:55:48 -07:00
  • 797b28133c wayland: HiDPI support Sebastian Krzyszkowiak 2019-06-12 00:55:05 +02:00
  • 09142eb715 fix permissions Ozkan Sezer 2019-06-12 13:56:20 +03:00
  • cd011bb1e7 SDL_Wave: missing field 'length' initializer Sylvain Becker 2019-06-12 10:42:02 +02:00
  • f5a347853d assert: mark SDL_ExitProcess as SDL_NORETURN again. Ryan C. Gordon 2019-06-11 21:57:30 -04:00
  • 04b50f6c6b cocoa: Backed out CVDisplayLink code for macOS vsync. Ryan C. Gordon 2019-06-11 16:19:01 -04:00
  • 39733dc6b9 Fixed bug 4615 - RPM Build fails due to unpackaged files Sam Lantinga 2019-06-11 19:58:10 -07:00
  • 69d27a69cd Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically Sam Lantinga 2019-06-11 18:13:46 -07:00
  • 3e9bf28413 software: Fixed compiler warning and dos2unix'd the endlines. Ryan C. Gordon 2019-06-11 15:06:35 -04:00
  • 04fedce0e8 software: Correctly track viewport and cliprect. Ryan C. Gordon 2019-06-11 14:09:53 -04:00
  • a2f2b73554 direct3d: Use D3DPOOL_MANAGED for vertex buffers. Ryan C. Gordon 2019-06-11 13:02:56 -04:00
  • aa80d279d3 Fix build with the 10.10 SDK Sam Lantinga 2019-06-11 08:33:30 -07:00
  • f7b7a9727b direct3d: Fixed SDL_RenderSetClipRect usage. Ryan C. Gordon 2019-06-11 10:12:47 -04:00
  • 4f59d372f8 direct3d: don't dereference bogus pointer if current texture was destroyed. Ryan C. Gordon 2019-06-11 09:29:48 -04:00
  • 4392c6ff14 Android: fix coordinates for Surface.ROTATION_180 https://discourse.libsdl.org/t/android-screen-orientation-issues-2-0-9/26262 Sylvain Becker 2019-06-11 11:01:15 +02:00
  • 45a3dd171d Android: revert wrong fix typo calling onBackPressed() (Bug 4657) Sylvain Becker 2019-06-11 10:19:26 +02:00
  • f71454c0ad testoverlay2: Changed some C runtime calls to be SDL equivalents. Ryan C. Gordon 2019-06-11 02:32:43 -04:00
  • a6af0b8291 direct3d: Fixed more compiler warnings on Visual Studio 64-bit builds. Ryan C. Gordon 2019-06-11 02:31:57 -04:00
  • 5fb20b3093 video: fixed compiler warning on Visual Studio. Ryan C. Gordon 2019-06-11 02:14:59 -04:00
  • 254eb67775 windows: Don't let Visual Studio insert an implicit dependency on memset(). Ryan C. Gordon 2019-06-11 02:08:31 -04:00
  • 399df540e3 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated. Ryan C. Gordon 2019-06-11 01:14:24 -04:00
  • f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657) shouldMinimizeOnFocusLoss is un-activated (return false) Sylvain Becker 2019-06-10 21:58:03 +02:00
  • 3f4e189b27 Android: fix typo calling onBackPressed() (Bug 4657) Sylvain Becker 2019-06-10 21:41:22 +02:00
  • 1e8d9e01dc Add mapping for Chinese-made Xbox Controller Benjamin Valentin 2019-03-17 23:47:12 +01:00
  • d8da33c03f Fixed bug 4662 - SDL failed to build due to error LNK2019: unresolved external symbol _memset referenced in function _IMA_ADPCM_Decode with MSVC on Windows Sam Lantinga 2019-06-10 08:49:26 -07:00
  • 9891c31ba0 Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings Sam Lantinga 2019-06-10 08:46:20 -07:00
  • 781692c03c cocoa: report proper input IDs for mouse/touch events. Ryan C. Gordon 2019-06-09 19:27:25 -04:00
  • e43550c039 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working Sam Lantinga 2019-06-09 14:08:18 -07:00
  • 225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects Ethan Lee 2019-06-09 11:54:51 -04:00
  • 762b788f67 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV Sam Lantinga 2019-06-09 12:46:10 -07:00
  • b5e9ebbafa Fixed compiler warning warning C4018: '<' : signed/unsigned mismatch Sam Lantinga 2019-06-08 19:12:05 -07:00
  • a21b5b3018 Fixed build Sam Lantinga 2019-06-08 19:09:43 -07:00
  • 990e166a3b Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV Sam Lantinga 2019-06-08 19:02:42 -07:00
  • 48ac92af54 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library Sam Lantinga 2019-06-08 18:40:11 -07:00
  • 1b73d578f3 Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings Sam Lantinga 2019-06-08 18:32:29 -07:00
  • 31765242d6 Fixed bug 4294 - Audio: perform more validation on conversion request Sam Lantinga 2019-06-08 18:22:18 -07:00
  • 3f19a6d5e8 CVE-2019-7578: Fix a buffer overread in InitIMA_ADPCM If IMA ADPCM format chunk was too short, InitIMA_ADPCM() parsing it could read past the end of chunk data. This patch fixes it. Sam Lantinga 2019-06-08 18:07:58 -07:00
  • 316ff3847b Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings Sam Lantinga 2019-06-08 17:43:23 -07:00
  • 2b6473dc05 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll Sam Lantinga 2019-06-08 15:10:20 -07:00
  • 0442d19fc8 cocoa: Fix assert to use SDL_assert Ethan Lee 2019-03-04 12:16:43 -05:00
  • a73dacbf62 Backed out Ben's chinese Xbox controller patch, as the generic catch-all for Xbox controllers should handle it. Sam Lantinga 2019-06-08 14:58:49 -07:00
  • f3c6b1f51a Add mapping for Chinese-made Xbox Controller Benjamin Valentin 2019-03-17 23:47:12 +01:00
  • 8728ce4448 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface Sam Lantinga 2019-06-08 14:54:37 -07:00
  • 56b7f4cf31 Fixed bug 4583 - PollAllValues appears to use an incorrect index for all axes above 0x18 Sam Lantinga 2019-06-08 14:40:27 -07:00
  • 59483c6446 Fixed bug 4593 - Respect CMake's BUILD_SHARED_LIBS default behavior Sam Lantinga 2019-06-08 14:36:03 -07:00
  • 68bb8d6c13 Fixed bug 4594 - Fix install location of CMake targets on Apple platforms Sam Lantinga 2019-06-08 14:34:38 -07:00
  • d97387ccff Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton Sam Lantinga 2019-06-08 14:32:19 -07:00
  • 30a5e90ba8 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework Sam Lantinga 2019-06-08 14:29:05 -07:00
  • 8a37848de9 Fixed bug 4605 - WASAPI_WaitDevice hang Sam Lantinga 2019-06-08 13:41:46 -07:00
  • 82af42761e hidapi: Use GameCube adapter controller port for player index The Nintendo USB GameCube adapter has four controller ports. Return the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and SDL_JoystickGetDevicePlayerIndex(). Zack Middleton 2019-06-08 13:36:59 -07:00
  • e7b514d8ff riscos: Fix iconv warnings Cameron Cawley 2019-01-13 23:36:31 +00:00
  • 15bae953b1 Fixed bug 4642 - Rework SDL_netbsdaudio to improve performance Sam Lantinga 2019-06-08 13:03:36 -07:00
  • f2c8d8e9c4 Fixed bug 4443 - Incorrect scan code reported for numpad 5 Sam Lantinga 2019-06-08 10:47:43 -07:00
  • 5cb14f4467 Ignore Xbox One S gamepads with older firmware in HIDAPI Cameron Gutman 2019-04-30 20:37:49 -07:00
  • b1100ec18c Fixed Android build warning Sam Lantinga 2019-06-08 10:23:52 -07:00
  • 03cf24162f OpenSL ES audio cleanup and added a note with low latency audio discussion Sam Lantinga 2019-06-08 10:21:38 -07:00
  • 166d15fd75 Fixed surround sound channel setup for Android OpenSL ES audio driver Sam Lantinga 2019-06-07 15:09:15 -07:00
  • 23a2b47790 Protect against NULL device in the Android hidapi implementation Sam Lantinga 2019-06-07 09:00:26 -07:00
  • 9261e473d6 Potential fix for a crash we're seeing on Android that should in theory never happen. Sam Lantinga 2019-06-07 09:00:24 -07:00
  • 20ec866484 Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS Patch contributed by Nat Brown Sam Lantinga 2019-06-06 08:20:53 -07:00
  • 6c0b304c93 Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux Sam Lantinga 2019-06-05 12:03:45 -07:00
  • 23569362dc Use SDL sized types Sam Lantinga 2019-06-05 12:01:26 -07:00
  • 3e3294645f Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types Sam Lantinga 2019-06-05 08:54:07 -07:00
  • 723d014336 Fixed bug 4171 - SDL_GetQueuedAudioSize is broken with WASAPI Sam Lantinga 2019-06-04 17:32:15 -07:00