Commit Graph

  • 04e76499ea Fixed build warning Sam Lantinga 2017-08-14 20:37:07 -07:00
  • e086a1c183 Added missing files from the previous commit Sam Lantinga 2017-08-14 20:25:53 -07:00
  • fb835f9e3b Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor Sam Lantinga 2017-08-14 20:22:19 -07:00
  • 9451cd81ae Fixed compiler warnings Sam Lantinga 2017-08-14 20:07:30 -07:00
  • aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__ Sam Lantinga 2017-08-14 16:34:54 -07:00
  • 96e15fa7f6 Fixed Windows build due to an implicit memcpy generated by the optimizer Sam Lantinga 2017-08-14 16:09:44 -07:00
  • e9d4e31044 Fixed bug 3753 - Android : load methodID during initialization Sam Lantinga 2017-08-14 14:14:45 -07:00
  • 1da2c1bb36 Fixed bug 2360 - Wrong -rpath setting includes DESTDIR rather that only the libdir Sam Lantinga 2017-08-14 14:10:48 -07:00
  • 64dd829b0a Fixed bug 2418 - Structure SDL_gestureTouch leaking Sam Lantinga 2017-08-14 13:48:13 -07:00
  • f142a7961e Fixed bug 2441 - SDL_DuplicateSurface Sam Lantinga 2017-08-14 13:37:14 -07:00
  • 362d549690 Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows Sam Lantinga 2017-08-14 10:28:47 -07:00
  • c350d91a6a Fixed bug 3752 - minor os2 defines Sam Lantinga 2017-08-14 10:15:38 -07:00
  • 2bf7bf2cbf Fixed compiler warning with enum Sam Lantinga 2017-08-14 10:14:07 -07:00
  • 36ba92485c Fixed setting the texture blend mode in the OpenGL ES2 renderer Sam Lantinga 2017-08-14 10:04:59 -07:00
  • de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks Sam Lantinga 2017-08-14 06:28:21 -07:00
  • d03409e118 Fixed bug 3191 - haptic system on android? Sam Lantinga 2017-08-14 06:18:08 -07:00
  • c59d9923b3 Implemented more flexible blending modes for accelerated renderers Sam Lantinga 2017-08-14 05:51:44 -07:00
  • f8e1874d01 Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set Sam Lantinga 2017-08-13 22:50:23 -07:00
  • f8de064c0a Added wchar.h to fix build on some platforms with new wcs* functions Sam Lantinga 2017-08-13 22:26:44 -07:00
  • 7af3786def Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 Sam Lantinga 2017-08-13 21:55:42 -07:00
  • 72ab258812 Fixed bug 2764 - Timer is not rescheduled with the returned interval Sam Lantinga 2017-08-13 21:48:40 -07:00
  • 0112f61889 Fixed bug 3743 - make testautomation_sdltest.c to compile Sam Lantinga 2017-08-13 21:18:59 -07:00
  • eb06aba8ae Fixed bug 3742 - minor warning fixes Sam Lantinga 2017-08-13 21:16:58 -07:00
  • 2da830a909 Fixed bug 3741 - more compatible initializers for arrays Sam Lantinga 2017-08-13 21:15:44 -07:00
  • 93a520b385 Fixed bug 3605 - Software renderer no longer renders after Android screen orientation change Sam Lantinga 2017-08-13 21:12:14 -07:00
  • 3cae0c38d2 Fixed bug 3746 - remove SDLCALL attribute from SDL_BlitFunc() funcptr Sam Lantinga 2017-08-13 21:09:00 -07:00
  • ca5c304814 Fixed bug 3744 - missing SDLCALL in several functions Sam Lantinga 2017-08-13 21:06:52 -07:00
  • e54eede265 Provide the correct state of the on-screen keyboard to the API (patch from Sylvain) Sam Lantinga 2017-08-13 21:05:15 -07:00
  • 6ee661398d Fixed bug 3235 - Make the Android window creation similar to iOS' window creation Sam Lantinga 2017-08-13 20:55:59 -07:00
  • 6ef1a25d18 Fixed bug 3751 - DirectFB linux_input disabled by default Sam Lantinga 2017-08-13 20:51:08 -07:00
  • ddeaa6016c Fixed bug 3299 - DirectInput: Incorrect joystick mapping when attaching new joysticks Sam Lantinga 2017-08-13 20:42:41 -07:00
  • ea9bc659f5 Added check for XBOX in addition to Xbox and X-Box Sam Lantinga 2017-08-13 20:39:00 -07:00
  • 78865effb5 Fixed compiler warning Sam Lantinga 2017-08-13 20:38:06 -07:00
  • f1829d956f Added SDL_wcscmp() Sam Lantinga 2017-08-13 20:37:49 -07:00
  • af9ec8f6b5 Fixed copy-paste error, thanks Alen! Sam Lantinga 2017-08-13 20:13:11 -07:00
  • df2d299447 Fixed bug 2812 - Make libSDL2main.a usable on Android via a dummy symbol Sam Lantinga 2017-08-13 18:12:06 -07:00
  • e977225937 Fixed bug 2839 - No way to create pre-built libraries for Android Sam Lantinga 2017-08-13 17:59:59 -07:00
  • c87e1d525c Fixed bug 2841 - Hint to set resource id for window icon Sam Lantinga 2017-08-13 14:15:52 -07:00
  • 18cceb5ce0 x11: Patched to compile. Ryan C. Gordon 2017-08-13 01:00:01 -04:00
  • 0a1b905b6c x11: Fix message box titles with Unicode chars on some window managers. Ryan C. Gordon 2017-08-13 00:58:23 -04:00
  • bfd5a13473 Fixed bug 2931 - Large relative mouse motion jumps when using touch input Sam Lantinga 2017-08-12 20:25:49 -07:00
  • b2e2bcc203 Added test debug logs for additional event types Sam Lantinga 2017-08-12 20:21:34 -07:00
  • 9be597a0d6 iOS: Fix app orientation when creating a landscape fullscreen window with the device currently in portrait orientation. Alex Szpakowski 2017-08-12 22:16:04 -03:00
  • 059d9e4627 Fixed bug 2950 - wrong axes values are set on joystick initialization Sam Lantinga 2017-08-12 17:41:59 -07:00
  • 7bab2913c2 Fixed Windows build Sam Lantinga 2017-08-12 17:01:14 -07:00
  • 05facb3d4e Fixed bug 2979 - SDL_ConvertSurface does not convert color keys consistently Sam Lantinga 2017-08-12 16:59:00 -07:00
  • d226594fcc Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client! Sam Lantinga 2017-08-12 16:48:46 -07:00
  • 45cec28bc4 Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c Sam Lantinga 2017-08-12 16:44:00 -07:00
  • e3f3a757f3 Fixed bug 3158 - SDL display window scrambled over VNC Sam Lantinga 2017-08-12 16:02:33 -07:00
  • 4a9c6f0a14 Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress Sam Lantinga 2017-08-12 15:55:54 -07:00
  • b1ed855d53 Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts See bug 3188 for more discussion Sam Lantinga 2017-08-12 15:45:46 -07:00
  • 3b837a2659 Fixed bug 3188 - AZERTY keyboard support broken and inconsistent Sam Lantinga 2017-08-12 15:41:03 -07:00
  • 1a5441451c Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey Sam Lantinga 2017-08-12 15:21:26 -07:00
  • e4124ff56d Fixed bug 3208 - Minor improvements to the configure script Sam Lantinga 2017-08-12 15:00:33 -07:00
  • 2862b1465d Note that texture contents are undefined when the texture is created. Sam Lantinga 2017-08-12 13:05:26 -07:00
  • 6f843b902d Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0 Sam Lantinga 2017-08-12 12:59:22 -07:00
  • 47c2c7d585 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read. Sam Lantinga 2017-08-12 12:56:28 -07:00
  • 34769abd46 prefer virtual keycodes over scancodes for extended keys ouned 2017-06-03 09:13:08 +02:00
  • 195b8bd8ee Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events Sam Lantinga 2017-08-12 12:34:09 -07:00
  • c086251266 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls. Sam Lantinga 2017-08-12 12:24:59 -07:00
  • 0a52db54bd Fixed bug 3191 - haptic system on android? Sam Lantinga 2017-08-12 08:15:09 -07:00
  • 78c84e7029 Fixed part of bug 3227 - patch for multiple buttons at the same time not working Sam Lantinga 2017-08-12 08:06:16 -07:00
  • b425050baf Fixed compiler warnings on Visual Studio 2013 Sam Lantinga 2017-08-12 00:04:46 -07:00
  • affab6ade5 More fixes for the SDL_scanf code Sam Lantinga 2017-08-12 00:01:24 -07:00
  • e27dcd1c3b Fixed Android build Sam Lantinga 2017-08-11 23:54:06 -07:00
  • 7229397c0c Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX Sam Lantinga 2017-08-11 21:47:31 -07:00
  • b5ea3c6d07 Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform Sam Lantinga 2017-08-11 21:30:06 -07:00
  • 75d5f34398 Forgot to add function check for fopen64 to CMake build Sam Lantinga 2017-08-11 21:17:10 -07:00
  • a48c9e6df8 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Sam Lantinga 2017-08-11 21:16:33 -07:00
  • 4c239e55f9 Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP Sam Lantinga 2017-08-11 20:54:06 -07:00
  • 79a846d486 Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory Sam Lantinga 2017-08-11 19:42:39 -07:00
  • 441d9ba2b0 Fixed bug 3341 - SDL_sscanf() problem Sam Lantinga 2017-08-11 19:36:12 -07:00
  • 1da252c2d8 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010 Sam Lantinga 2017-08-11 18:56:41 -07:00
  • df5898b0d3 Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH Sam Lantinga 2017-08-11 13:37:40 -07:00
  • b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented Sam Lantinga 2017-08-11 13:24:18 -07:00
  • 6de66e984f Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer Sam Lantinga 2017-08-11 11:54:24 -07:00
  • 658975f381 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Sam Lantinga 2017-08-11 11:32:00 -07:00
  • 3c852360f6 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition Sam Lantinga 2017-08-11 10:42:26 -07:00
  • 222bacd86c Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked Sam Lantinga 2017-08-11 10:32:47 -07:00
  • 96305832bc Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries Sam Lantinga 2017-08-11 10:21:19 -07:00
  • 6e1b11bae4 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling Sam Lantinga 2017-08-11 10:18:45 -07:00
  • a05522a089 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors Sam Lantinga 2017-08-11 10:05:45 -07:00
  • d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement Sam Lantinga 2017-08-10 11:57:19 -07:00
  • 843293bed0 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded Sam Lantinga 2017-08-09 20:26:16 -07:00
  • a47bf37464 Fixed bug 3728 - [Android] crash when shared libraries are no loaded Sam Lantinga 2017-08-09 20:23:48 -07:00
  • af44a5953a Fixed bug 3672 - Add joystick to controllerdb Sam Lantinga 2017-08-09 20:20:35 -07:00
  • 73c6cebb80 cmake: Pacify warning about Policy CMP0042 not being set. Ryan C. Gordon 2017-08-09 22:43:16 -04:00
  • 80c6c2fa76 cmake: whoops, Sam and I both fixed this bug at the same time. :) Ryan C. Gordon 2017-08-09 22:34:45 -04:00
  • 496337b3cf Fixed bug 3651 - CMake build does not install CMake package configuration Sam Lantinga 2017-08-09 19:03:10 -07:00
  • d3af447ee5 Fixed bug 3590 - CMAKE: typos in CheckMir Sam Lantinga 2017-08-09 18:47:33 -07:00
  • 1b8117be21 cmake: Don't link directly against a libpthread on Android (thanks, Anthony!). Ryan C. Gordon 2017-08-09 19:50:18 -04:00
  • 2b5a5c510b Android build fixes -Enabling checking for GCC_ATOMICS also on clang by default. This way all Android ABIs build successfully -Android cmake: Threading was not enabled correctly -Android cmake: Timers and dynamic lib loading were not included in the sources Olli Kallioinen 2017-06-08 22:07:55 +03:00
  • 53d4f5c9fc Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date Sam Lantinga 2017-08-09 16:20:04 -07:00
  • 2d67381a95 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Ryan C. Gordon 2017-08-09 18:41:59 -04:00
  • 69092c7e47 haiku: Fixed compiler warning. Ryan C. Gordon 2017-08-09 18:30:48 -04:00
  • 03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad Sam Lantinga 2017-08-09 12:38:20 -07:00
  • f15dbc8f63 Fixed Linux build Sam Lantinga 2017-08-09 12:11:59 -07:00
  • c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL Sam Lantinga 2017-08-09 11:59:29 -07:00
  • dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. Sam Lantinga 2017-08-09 11:58:38 -07:00
  • a412ba0d75 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Ryan C. Gordon 2017-08-09 01:01:41 -04:00