Commit Graph

  • c032586262 wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality Frank Praznik 2025-02-10 15:47:28 -05:00
  • b63d3afc18 Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-10 20:15:51 +00:00
  • 0bc1f87120 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER Sam Lantinga 2025-02-10 11:50:22 -08:00
  • da464e9e5f win32: Keep the window on the last maximized display when leaving fullscreen Frank Praznik 2025-02-10 10:47:12 -05:00
  • bf01cc8ce7 Renamed "Dreamcast Controller Usb" to "DreamPort" Mike Kosek 2025-02-10 18:46:45 +01:00
  • ecd089bb69 Don't return short waits from SDL_IOReady() Sam Lantinga 2025-02-10 10:23:22 -08:00
  • 4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. danginsburg 2025-02-10 11:43:43 -05:00
  • f6126e9ea1 Centered joystick axis values should be 0 Sam Lantinga 2025-02-10 08:35:30 -08:00
  • d35bef64e9 pipewire: Ensure that the correct struct is used for enumeration APIs Neal Gompa 2025-02-10 05:00:56 -05:00
  • 9bd6d36471 Added SDL_DEPS_SHARED option to control default dynamic loading of shared libraries (#12215) rubisetcie 2025-02-10 16:40:24 +01:00
  • 78721d720c joystick: Fix PS5 player LED hint change callback name Stenzek 2025-02-10 22:52:50 +10:00
  • 7aba6c4c73 Proper Resource Cleanup in WIN_UpdateWindowShape ImThour 2025-02-10 01:15:41 +05:30
  • e29ebb9f18 Update geometry renderer example Christian Walter 2025-02-09 09:55:19 -05:00
  • ca9a044b3e Memory Leak in WIN_CreateHCursor When CreateColorBitmap Fails ImThour 2025-02-09 22:52:33 +05:30
  • 69d28027ad Fix for 500ms hang after user clicks on the title bar, but before moving (#12217) Clint Kilmer 2025-02-08 12:21:10 -07:00
  • a0b6c0fd8f x11: Don't wait for events when the connection errored out (#8392) Guldoman 2025-02-08 19:07:11 +01:00
  • 5330041ea9 Updated to version 2.33.0 for development Sam Lantinga 2025-02-08 09:15:11 -08:00
  • 7a44b1ab00 Updated to version 2.32.0 for release release-2.32.0 Sam Lantinga 2025-02-08 09:10:22 -08:00
  • 3e97d41da4 Updated to version 2.31.1 for RC build Sam Lantinga 2025-02-08 08:56:53 -08:00
  • 864bb65ce9 Removed crc Mike Kosek 2025-01-27 18:07:20 +01:00
  • 006605c3bf Corrected alphabetical order Mike Kosek 2025-01-21 11:29:16 +01:00
  • dc035c5ca6 Added mapping for Dreamcast Controller USB Mike Kosek 2025-01-21 11:15:13 +01:00
  • 5d1bbd9b27 Fix SSE 4.2 test Michael Savage 2025-02-08 13:03:18 +02:00
  • dab0205174 Delete src/thread/n3ds/SDL_syscond.c ds-sloth 2025-01-28 23:47:18 -05:00
  • 7c12c63f63 Add generic SDL_syscond to N3DS threads source list ds-sloth 2025-01-28 23:25:15 -05:00
  • 2ced6b09fc Delete src/thread/n3ds/SDL_syscond.c ds-sloth 2025-01-28 23:14:56 -05:00
  • 7af17f874c Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-07 02:00:45 +00:00
  • 982094c85c Updated to version 3.2.5 for development Sam Lantinga 2025-02-06 16:40:59 -08:00
  • b5c3eab6b4 Updated to version 3.2.4 for release release-3.2.4 Sam Lantinga 2025-02-06 16:03:43 -08:00
  • 48c00bfe6c Fixed creating a window with both software and hardware renderer attached Sam Lantinga 2025-02-06 15:22:10 -08:00
  • 3c6e6645fa Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-06 22:54:21 +00:00
  • ad8429f1b0 Let the renderer always see window events Sam Lantinga 2025-02-06 14:25:00 -08:00
  • c59ac249d2 Revert "wayland: Don't send size events while the window is hidden" Sam Lantinga 2025-02-06 14:34:26 -08:00
  • 6cb3d37a2b Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-06 20:11:12 +00:00
  • 80653a42c7 Remove non-ASCII character from public header SDL_hints.h Petar Popovic 2025-02-06 20:37:29 +01:00
  • a646dc89e5 Note that SDL_GUIDToString() and SDL_StringToGUID() are thread-safe. Sam Lantinga 2025-02-06 10:44:07 -08:00
  • 8730f6a569 dynapi: Don't use SDL_getenv; it might malloc before the app sets an allocator. Ryan C. Gordon 2025-02-06 12:40:13 -05:00
  • d2693d4c7d dynapi: Don't use SDL_getenv; it might malloc before the app sets an allocator. Ryan C. Gordon 2025-02-06 12:40:13 -05:00
  • c9341489cc Fix #12197: Force set /utf-8 for msvc compilers (#12198) Quan Zhuo 2025-02-07 01:34:41 +08:00
  • 8397e1fcc0 Fix up SDL2 style mappings for HIDAPI controllers Sam Lantinga 2025-02-06 09:21:52 -08:00
  • 7691cabe4a Removed incorrect HIDAPI gamepad mapping Sam Lantinga 2025-02-06 08:36:48 -08:00
  • 86691d325b GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196) Evan Hemsley 2025-02-05 17:52:35 -08:00
  • ed7e7edb70 Don't use the HIDAPI driver for Thrustmaster wheels Sam Lantinga 2025-02-05 17:19:59 -08:00
  • 6782cfe2c5 Don't use the HIDAPI driver for Thrustmaster wheels Sam Lantinga 2025-02-05 17:19:59 -08:00
  • 1c0e2b7f97 SDL_OpenHapticFromJoystick() returns a valid haptic object Sam Lantinga 2025-02-05 17:08:02 -08:00
  • c4550d906a testcontroller: show the gamepad device type Sam Lantinga 2025-02-05 08:26:06 -08:00
  • 466cedc0da fix: in sdl2.pc libdir was changed to prefix Thomas Bernard 2025-02-05 02:01:59 +01:00
  • b84adb3720 fix: do note assume "make", use $(MAKE) Thomas Bernard 2025-02-05 02:01:22 +01:00
  • 9464f334b5 fix: in sdl2.pc libdir was changed to prefix Thomas Bernard 2025-02-05 02:01:59 +01:00
  • 1c9643249d fix: do note assume "make", use $(MAKE) Thomas Bernard 2025-02-05 02:01:22 +01:00
  • 5ad0337685 Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-05 15:45:41 +00:00
  • 68dabd48c4 SDL_GetTrayEntries(): Rename parameter size to count Petar Popovic 2025-02-05 14:04:15 +01:00
  • b99e19c0a2 Fixed potential double-free Sam Lantinga 2025-02-05 00:04:45 -08:00
  • 8ba8cca69b Fixed memory leak looking up pen tool names Sam Lantinga 2025-02-04 23:59:08 -08:00
  • 2cd2834dfe Fixed memory leak in the pen cleanup Sam Lantinga 2025-02-04 23:49:12 -08:00
  • c4c185283f dbus: fix spurious leak reports with SDL_SHUTDOWN_DBUS_ON_QUIT=0 Cameron Gutman 2025-02-04 17:36:45 -06:00
  • 691a6133d3 Remove #undef __3DS__ Cameron Cawley 2025-02-04 21:51:55 +00:00
  • 33c0654d54 Allow OpenGL initialization on XB1 and XSX. Jean-Philip Desjardins 2025-02-03 19:02:31 -05:00
  • eb5ab22032 Check nullptr before calling the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP WinterSquire 2025-02-04 12:46:17 +08:00
  • e7f326a84e bmp: Removed debug printf call. Ryan C. Gordon 2025-02-03 23:35:08 -05:00
  • 61b1c25eeb x11: SDL_SetWindowPosition on an unmapped window will do the actual move later. Ryan C. Gordon 2025-02-03 22:50:51 -05:00
  • f1b3523c67 Remove redundant parenthesis in SDL_MUSTLOCK macro Petar Popovic 2025-02-04 02:17:03 +01:00
  • 8527d042bc Remove const from parameter of inline function SDL_RectsEqualEpsilon() Petar Popovic 2025-02-04 02:28:03 +01:00
  • 07c22da464 Fixed decoding 4-bit RLE encoded BMP files Sam Lantinga 2025-02-03 19:34:38 -08:00
  • 8ccf85c59e Formatting spaces around pointer symbol. Petar Popovic 2025-02-04 01:14:56 +01:00
  • 94409d3504 Added Switch Input-only controller entries for Zuiki MasCon controller for Nintendo Switch. Sam Lantinga 2025-02-03 16:49:29 -08:00
  • a8a2874ef4 Added distinct VID/PIDs for the PS4 vs Xbox eSwap Pro controllers Sam Lantinga 2025-02-03 13:26:04 -08:00
  • 84bc2abdad Corrected the entry for the PXN V900 racing wheel Sam Lantinga 2025-02-03 13:11:02 -08:00
  • eac07bda0a Sort the controller lists by VID/PID Sam Lantinga 2025-02-03 12:37:35 -08:00
  • 6243a06539 Call the windows message hook for WM_ENTERSIZEMOVE and WM_ENTERMENULOOP Sam Lantinga 2025-02-03 09:00:14 -08:00
  • ec959a4349 Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-03 16:52:24 +00:00
  • 8e51b2468a Renamed SDL_SoftStretch() to SDL_StretchSurface() Sam Lantinga 2025-02-03 08:32:37 -08:00
  • f40ef62a2a Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-02 23:14:17 +00:00
  • 614ae843a9 Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-02 22:14:15 +00:00
  • 8848f86560 Corrected the version where SDL_SoftStretch() was added Sam Lantinga 2025-02-02 14:13:13 -08:00
  • a98a4b8a68 Re-added SDL_SoftStretch() to the API Sam Lantinga 2025-02-02 13:40:57 -08:00
  • 842f85da05 Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-02 21:17:22 +00:00
  • c06172dc1c Track mouse button state by real mouse ID Sam Lantinga 2025-02-02 12:58:45 -08:00
  • 73a8143581 timer, windows: allow building high resolution code with old SDKs. Ozkan Sezer 2025-02-02 08:04:24 +03:00
  • be991239d9 Updated to version 3.2.3 for development Sam Lantinga 2025-02-01 17:43:38 -08:00
  • 2fa1e7258a Updated to version 3.2.2 for release release-3.2.2 Sam Lantinga 2025-02-01 17:01:45 -08:00
  • c922762791 proposed fix: set curr_src.h is to bottom_height before drawing bottom edges / corners in SDL_RenderTexture9Grid, to avoid issue where inadvertently using top height if the npatch existed on a larger texture than the drawn edge would cause too many pixels to be included in the bottom part of the render. Em 2025-01-29 01:13:35 -05:00
  • 8236e01a9f Updated to version 2.30.12 for release release-2.30.12 Sam Lantinga 2025-02-01 15:56:51 -08:00
  • 235022fe2f Fixed error C2059: syntax error: '}' Sam Lantinga 2025-02-01 15:32:38 -08:00
  • dc13a6ae95 SDL_SaveBMP_IO: Write bitmap header v5 values John Kvalevog 2025-02-01 11:13:47 -06:00
  • 2847273885 Fixed mis-cherry-pick Sam Lantinga 2025-02-01 11:03:33 -08:00
  • 799ede831e testatomic: destroy threads + free all memory at quit to fix --trackmem Anonymous Maarten 2024-05-13 16:05:55 +02:00
  • fe6bd8e9bf Sync SDL3 wiki -> header SDL Wiki Bot 2025-02-01 10:40:21 +00:00
  • bc3264130d Fixed mouse motion events while the mouse is grabbed Sam Lantinga 2025-01-31 23:45:09 -08:00
  • 69d361dee1 Ignore SDL_HINT_RENDER_DRIVER set to software when creating a window surface Sam Lantinga 2025-01-31 15:47:59 -08:00
  • de1616baee Don't filter out controllers when launched by Steam under Proton Sam Lantinga 2024-12-05 19:22:32 -08:00
  • 482d964733 Don't filter out controllers when launched by Steam under Proton Sam Lantinga 2024-12-05 19:22:32 -08:00
  • 964b9da519 Fixed detecting Steam Deck controller on Proton 9.04 Sam Lantinga 2025-01-31 15:32:33 -08:00
  • da0cf3f634 Fixed detecting Steam Deck controller on Proton 9.04 Sam Lantinga 2025-01-31 15:32:33 -08:00
  • 70a239210e GPU: Describe "readonly storage" images as sampled images on Vulkan backend (#12149) Evan Hemsley 2025-01-31 15:07:33 -08:00
  • 4c6d949e6d wayland: make sure the desktop mode is in the fullscreen mode list Sam Lantinga 2025-01-31 14:53:40 -08:00
  • ab5cb707a6 Fixed enabling call logging Sam Lantinga 2025-01-31 14:22:29 -08:00
  • 16f8122a0d Keep the simplest mapping of scancode + modifer for a given keycode Sam Lantinga 2025-01-31 12:07:08 -08:00
  • 6beda34215 do not build camera drivers if camera support is disabled Timothee Besset 2025-01-31 11:48:09 -06:00
  • 0825d07a43 wayland: Don't send size events while the window is hidden Frank Praznik 2025-01-31 12:05:44 -05:00