/* Simple DirectMedia Layer Copyright (C) 1997-2023 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_audio_c_h_ #define SDL_audio_c_h_ #include "SDL_internal.h" #ifndef DEBUG_CONVERT #define DEBUG_CONVERT 0 #endif #if DEBUG_CONVERT #define LOG_DEBUG_CONVERT(from, to) SDL_Log("SDL_AUDIO_CONVERT: Converting %s to %s.\n", from, to); #else #define LOG_DEBUG_CONVERT(from, to) #endif /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ #ifdef HAVE_LIBSAMPLERATE #include "samplerate.h" extern SDL_bool SRC_available; extern int SRC_converter; extern SRC_STATE *(*SRC_src_new)(int converter_type, int channels, int *error); extern int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data); extern int (*SRC_src_reset)(SRC_STATE *state); extern SRC_STATE *(*SRC_src_delete)(SRC_STATE *state); extern const char *(*SRC_src_strerror)(int error); extern int (*SRC_src_simple)(SRC_DATA *data, int converter_type, int channels); #endif /* Functions to get a list of "close" audio formats */ extern SDL_AudioFormat SDL_GetFirstAudioFormat(SDL_AudioFormat format); extern SDL_AudioFormat SDL_GetNextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern Uint8 SDL_GetSilenceValueForFormat(const SDL_AudioFormat format); extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec); /* Choose the audio filter functions below */ extern void SDL_ChooseAudioConverters(void); struct SDL_AudioCVT; typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, SDL_AudioFormat format); /* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */ extern SDL_AudioFilter SDL_Convert_S8_to_F32; extern SDL_AudioFilter SDL_Convert_U8_to_F32; extern SDL_AudioFilter SDL_Convert_S16_to_F32; extern SDL_AudioFilter SDL_Convert_S32_to_F32; extern SDL_AudioFilter SDL_Convert_F32_to_S8; extern SDL_AudioFilter SDL_Convert_F32_to_U8; extern SDL_AudioFilter SDL_Convert_F32_to_S16; extern SDL_AudioFilter SDL_Convert_F32_to_S32; /** * Use this function to initialize a particular audio driver. * * This function is used internally, and should not be used unless you have a * specific need to designate the audio driver you want to use. You should * normally use SDL_Init() or SDL_InitSubSystem(). * * \param driver_name the name of the desired audio driver * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. */ extern int SDL_InitAudio(const char *driver_name); /** * Use this function to shut down audio if you initialized it with SDL_InitAudio(). * * This function is used internally, and should not be used unless you have a * specific need to specify the audio driver you want to use. You should * normally use SDL_Quit() or SDL_QuitSubSystem(). */ extern void SDL_QuitAudio(void); #endif /* SDL_audio_c_h_ */