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0bce19cf1501aa98ed34d26c3db9c899f5116675
SDL/src/render/direct3d11
History
Sam Lantinga 0bce19cf15 The 10-bit texture formats have alpha on Direct3D
A similar change was made for Vulkan in a036aeda3b
2025-02-10 19:45:02 -08:00
..
compile_shaders.bat
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Advanced.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Colors.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Colors.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_PixelShader_Common.hlsli
Fixed typo
2024-09-17 10:59:28 -07:00
D3D11_PixelShader_Textures.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D11_PixelShader_Textures.hlsl
Use the hlsli extension for shader includes
2024-03-05 12:46:44 -08:00
D3D11_VertexShader.h
Scale SDR content to SDR whitelevel when HDR is enabled
2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c
The 10-bit texture formats have alpha on Direct3D
2025-02-10 19:45:02 -08:00
SDL_shaders_d3d11.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_shaders_d3d11.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
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