Files
SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c
Sanjay Govind 101273f429 extract capabilities for 360 controllers over libusb (#15183)
Read capabilities when using xinput controllers via the libusb backend

This gives us access to the subtype on linux and macOS, and gives us a lot of data we can use for handling more detailed device types when I look into a unified api for exposing instrument data later.
2026-03-08 17:29:56 -07:00

530 lines
20 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "../../SDL_hints_c.h"
#include "../../misc/SDL_libusb.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
#include "SDL_hidapi_xbox360.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
// Define this if you want to log all packets from the controller
// #define DEBUG_XBOX_PROTOCOL
#ifdef SDL_PLATFORM_MACOS
#include <IOKit/IOKitLib.h>
#endif
typedef struct
{
SDL_HIDAPI_Device *device;
SDL_Joystick *joystick;
int player_index;
bool player_lights;
SDL_xinput_capabilities capabilities;
Uint8 last_state[USB_PACKET_LENGTH];
#ifdef SDL_PLATFORM_MACOS
bool controlled_by_360controller;
#endif
} SDL_DriverXbox360_Context;
static void HIDAPI_DriverXbox360_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
}
static void HIDAPI_DriverXbox360_UnregisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata);
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata);
}
static bool HIDAPI_DriverXbox360_IsEnabled(void)
{
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360,
SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)));
}
#ifdef SDL_PLATFORM_MACOS
static bool IsControlledBy360ControllerDriverMacOS(SDL_HIDAPI_Device *device)
{
bool controlled_by_360controller = false;
if (device && device->path && SDL_strncmp("DevSrvsID:", device->path, 10) == 0) {
uint64_t entry_id = SDL_strtoull(device->path + 10, NULL, 10);
io_service_t service = IOServiceGetMatchingService(0, IORegistryEntryIDMatching(entry_id));
if (service != MACH_PORT_NULL) {
controlled_by_360controller = IOObjectConformsTo(service, "Xbox360ControllerClass");
IOObjectRelease(service);
}
}
return controlled_by_360controller;
}
#endif
#ifdef HAVE_LIBUSB
static void FetchXInputCapabilities(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_LibUSBContext *libusb_ctx;
if (SDL_InitLibUSB(&libusb_ctx)) {
libusb_device_handle *handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
if (handle == NULL) {
SDL_QuitLibUSB();
return;
}
libusb_device *dev = libusb_ctx->get_device(handle);
if (dev == NULL) {
SDL_QuitLibUSB();
return;
}
struct libusb_config_descriptor *conf_desc = NULL;
const struct libusb_interface_descriptor *intf_desc;
libusb_ctx->get_active_config_descriptor(dev, &conf_desc);
if (conf_desc == NULL || conf_desc->bNumInterfaces < device->interface_number) {
SDL_QuitLibUSB();
return;
}
const struct libusb_interface *intf = &conf_desc->interface[device->interface_number];
intf_desc = &intf->altsetting[0];
if (intf_desc->extra_length == 17 && intf_desc->extra[1] == 0x21) {
ctx->capabilities.type = intf_desc->extra[3];
ctx->capabilities.subType = intf_desc->extra[4];
switch (ctx->capabilities.subType) {
case 0x01: // XINPUT_DEVSUBTYPE_GAMEPAD
device->joystick_type = SDL_JOYSTICK_TYPE_GAMEPAD;
break;
case 0x02: // XINPUT_DEVSUBTYPE_WHEEL
device->joystick_type = SDL_JOYSTICK_TYPE_WHEEL;
break;
case 0x03: // XINPUT_DEVSUBTYPE_ARCADE_STICK
device->joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
break;
case 0x04: // XINPUT_DEVSUBTYPE_FLIGHT_STICK
device->joystick_type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
break;
case 0x05: // XINPUT_DEVSUBTYPE_DANCE_PAD
device->joystick_type = SDL_JOYSTICK_TYPE_DANCE_PAD;
break;
case 0x06: // XINPUT_DEVSUBTYPE_GUITAR
case 0x07: // XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
case 0x0B: // XINPUT_DEVSUBTYPE_GUITAR_BASS
device->joystick_type = SDL_JOYSTICK_TYPE_GUITAR;
break;
case 0x08: // XINPUT_DEVSUBTYPE_DRUM_KIT
device->joystick_type = SDL_JOYSTICK_TYPE_DRUM_KIT;
break;
case 0x13: // XINPUT_DEVSUBTYPE_ARCADE_PAD
device->joystick_type = SDL_JOYSTICK_TYPE_ARCADE_PAD;
break;
default:
break;
}
device->guid.data[15] = ctx->capabilities.subType;
unsigned char buf[20];
int ret = libusb_ctx->control_transfer(handle, 0xC1, 0x01, 0x100, 0x0, buf, sizeof(buf), 100);
if (ret == sizeof(buf)) {
ctx->capabilities.flags = LOAD16(buf[18], buf[19]);
ctx->capabilities.gamepad.wButtons = LOAD16(buf[2], buf[3]);
ctx->capabilities.gamepad.bLeftTrigger = buf[4];
ctx->capabilities.gamepad.bRightTrigger = buf[5];
ctx->capabilities.gamepad.sThumbLX = LOAD16(buf[6], buf[7]);
ctx->capabilities.gamepad.sThumbLY = LOAD16(buf[8], buf[9]);
ctx->capabilities.gamepad.sThumbRX = LOAD16(buf[10], buf[11]);
ctx->capabilities.gamepad.sThumbRY = LOAD16(buf[12], buf[13]);
}
ret = libusb_ctx->control_transfer(handle, 0xC1, 0x01, 0x00, 0x0, buf, 8, 100);
if (ret == 8) {
ctx->capabilities.vibration.wLeftMotorSpeed = buf[3] << 8;
ctx->capabilities.vibration.wRightMotorSpeed = buf[4] << 8;
}
#ifdef DEBUG_XBOX_PROTOCOL
SDL_Log("Xbox 360 capabilities:");
SDL_Log(" type: %02x", ctx->capabilities.type);
SDL_Log(" subType: %02x", ctx->capabilities.subType);
SDL_Log(" flags: %04x", ctx->capabilities.flags);
SDL_Log(" wButtons: %02x", ctx->capabilities.gamepad.wButtons);
SDL_Log(" bLeftTrigger: %02x", ctx->capabilities.gamepad.bLeftTrigger);
SDL_Log(" bRightTrigger: %02x", ctx->capabilities.gamepad.bRightTrigger);
SDL_Log(" sThumbLX: %02x", ctx->capabilities.gamepad.sThumbLX);
SDL_Log(" sThumbLY: %02x", ctx->capabilities.gamepad.sThumbLY);
SDL_Log(" sThumbRX: %02x", ctx->capabilities.gamepad.sThumbRX);
SDL_Log(" sThumbRY: %02x", ctx->capabilities.gamepad.sThumbRY);
SDL_Log(" wLeftMotorSpeed: %02x", ctx->capabilities.vibration.wLeftMotorSpeed);
SDL_Log(" wRightMotorSpeed: %02x", ctx->capabilities.vibration.wRightMotorSpeed);
#endif
}
SDL_QuitLibUSB();
}
}
#endif
static bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
const int XB360W_IFACE_PROTOCOL = 129; // Wireless
if (vendor_id == USB_VENDOR_ASTRO && product_id == USB_PRODUCT_ASTRO_C40_XBOX360) {
// This is the ASTRO C40 in Xbox 360 mode
return true;
}
if (vendor_id == USB_VENDOR_NVIDIA) {
// This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol
return false;
}
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == USB_PRODUCT_XBOX360_WIRELESS_RECEIVER_THIRDPARTY2 || product_id == USB_PRODUCT_XBOX360_WIRELESS_RECEIVER)) ||
(type == SDL_GAMEPAD_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
// This is the wireless dongle, which talks a different protocol
return false;
}
if (interface_number > 0) {
// This is the chatpad or other input interface, not the Xbox 360 interface
return false;
}
#ifdef SDL_PLATFORM_MACOS
if (IsControlledBy360ControllerDriverMacOS(device)) {
// Wired Xbox controllers are handled by this driver, when they are
// controlled by the 360Controller driver available from:
// https://github.com/360Controller/360Controller/releases
return true;
}
#endif
#if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI)
if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
// GCController support doesn't work with the Steam Virtual Gamepad
return true;
} else {
// On macOS when it isn't controlled by the 360Controller driver and
// it doesn't look like a Steam virtual gamepad we should rely on
// GCController support instead.
return false;
}
#else
return (type == SDL_GAMEPAD_TYPE_XBOX360);
#endif
}
static bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, bool on)
{
const bool blink = false;
Uint8 mode = on ? ((blink ? 0x02 : 0x06) + slot) : 0;
Uint8 led_packet[] = { 0x01, 0x03, 0x00 };
led_packet[2] = mode;
if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
return false;
}
return true;
}
static void UpdateSlotLED(SDL_DriverXbox360_Context *ctx)
{
if (ctx->player_lights && ctx->player_index >= 0) {
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), true);
} else {
SetSlotLED(ctx->device->dev, 0, false);
}
}
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)userdata;
bool player_lights = SDL_GetStringBoolean(hint, true);
if (player_lights != ctx->player_lights) {
ctx->player_lights = player_lights;
UpdateSlotLED(ctx);
HIDAPI_UpdateDeviceProperties(ctx->device);
}
}
static bool HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360_Context *ctx;
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
return false;
}
ctx->device = device;
#ifdef SDL_PLATFORM_MACOS
ctx->controlled_by_360controller = IsControlledBy360ControllerDriverMacOS(device);
#endif
device->context = ctx;
device->type = SDL_GAMEPAD_TYPE_XBOX360;
if (SDL_IsJoystickSteamVirtualGamepad(device->vendor_id, device->product_id, device->version) &&
device->product_string && SDL_strncmp(device->product_string, "GamePad-", 8) == 0) {
int slot = 0;
SDL_sscanf(device->product_string, "GamePad-%d", &slot);
device->steam_virtual_gamepad_slot = (slot - 1);
}
return HIDAPI_JoystickConnected(device, NULL);
}
static int HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
if (!ctx->joystick) {
return;
}
ctx->player_index = player_index;
UpdateSlotLED(ctx);
}
static bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_AssertJoysticksLocked();
ctx->joystick = joystick;
SDL_zeroa(ctx->last_state);
// Initialize player index (needed for setting LEDs)
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, true);
UpdateSlotLED(ctx);
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
SDL_PlayerLEDHintChanged, ctx);
// Initialize the joystick capabilities
joystick->nbuttons = 11;
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
joystick->nhats = 1;
#ifdef HAVE_LIBUSB
FetchXInputCapabilities(device);
#endif
return true;
}
static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef SDL_PLATFORM_MACOS
if (((SDL_DriverXbox360_Context *)device->context)->controlled_by_360controller) {
// On macOS the 360Controller driver uses this short report,
// and we need to prefix it with a magic token so hidapi passes it through untouched
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return true;
}
#endif
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
rumble_packet[4] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
return true;
}
static bool HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32 HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->player_lights) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
return result;
}
static bool HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverXbox360_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static bool HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
{
return SDL_Unsupported();
}
static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef SDL_PLATFORM_MACOS
const bool invert_y_axes = false;
#else
const bool invert_y_axes = true;
#endif
Uint64 timestamp = SDL_GetTicksNS();
if (ctx->last_state[2] != data[2]) {
Uint8 hat = 0;
if (data[2] & 0x01) {
hat |= SDL_HAT_UP;
}
if (data[2] & 0x02) {
hat |= SDL_HAT_DOWN;
}
if (data[2] & 0x04) {
hat |= SDL_HAT_LEFT;
}
if (data[2] & 0x08) {
hat |= SDL_HAT_RIGHT;
}
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0));
}
if (ctx->last_state[3] != data[3]) {
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x01) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[3] & 0x04) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x10) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x40) != 0));
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x80) != 0));
}
axis = ((int)data[4] * 257) - 32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
axis = ((int)data[5] * 257) - 32768;
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
axis = SDL_Swap16LE(*(Sint16 *)(&data[6]));
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
axis = SDL_Swap16LE(*(Sint16 *)(&data[8]));
if (invert_y_axes) {
axis = ~axis;
}
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
axis = SDL_Swap16LE(*(Sint16 *)(&data[10]));
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
axis = SDL_Swap16LE(*(Sint16 *)(&data[12]));
if (invert_y_axes) {
axis = ~axis;
}
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
SDL_memcpy(ctx->last_state, data, SDL_min((size_t)size, sizeof(ctx->last_state)));
}
static bool HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size = 0;
if (device->num_joysticks > 0) {
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
} else {
return false;
}
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
if (!joystick) {
continue;
}
if (data[0] == 0x00) {
HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
}
}
if (size < 0) {
// Read error, device is disconnected
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}
return (size >= 0);
}
static void HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED,
SDL_PlayerLEDHintChanged, ctx);
ctx->joystick = NULL;
}
static void HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
{
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = {
SDL_HINT_JOYSTICK_HIDAPI_XBOX_360,
true,
HIDAPI_DriverXbox360_RegisterHints,
HIDAPI_DriverXbox360_UnregisterHints,
HIDAPI_DriverXbox360_IsEnabled,
HIDAPI_DriverXbox360_IsSupportedDevice,
HIDAPI_DriverXbox360_InitDevice,
HIDAPI_DriverXbox360_GetDevicePlayerIndex,
HIDAPI_DriverXbox360_SetDevicePlayerIndex,
HIDAPI_DriverXbox360_UpdateDevice,
HIDAPI_DriverXbox360_OpenJoystick,
HIDAPI_DriverXbox360_RumbleJoystick,
HIDAPI_DriverXbox360_RumbleJoystickTriggers,
HIDAPI_DriverXbox360_GetJoystickCapabilities,
HIDAPI_DriverXbox360_SetJoystickLED,
HIDAPI_DriverXbox360_SendJoystickEffect,
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
HIDAPI_DriverXbox360_CloseJoystick,
HIDAPI_DriverXbox360_FreeDevice,
};
#endif // SDL_JOYSTICK_HIDAPI_XBOX360
#endif // SDL_JOYSTICK_HIDAPI