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1dbf7dc2f8f93a662523c3015f6ed3f392e548e3
SDL/src/render
History
Alex Szpakowski 244b79e194 metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
2018-11-04 14:31:56 -04:00
..
direct3d
merge fallout: Patched to compile, fixed some compiler warnings, etc.
2018-11-01 12:31:45 -04:00
direct3d11
render: D3D11 now cycles through 8 vertex buffers.
2018-10-03 19:05:20 -04:00
metal
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
2018-11-04 14:31:56 -04:00
opengl
Merge SDL-ryan-batching-renderer branch to default.
2018-10-31 15:03:41 -04:00
opengles
Small stack allocations fall back to malloc if they're unexpectedly large.
2018-10-22 20:50:32 -04:00
opengles2
merge fallout: Patched to compile, fixed some compiler warnings, etc.
2018-11-01 12:31:45 -04:00
psp
render: Move PSP backend to new interface.
2018-10-04 16:11:43 -04:00
software
fix build using Watcom :
2018-11-01 20:04:24 +03:00
SDL_d3dmath.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_d3dmath.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_render.c
fix build using Watcom :
2018-11-01 20:04:24 +03:00
SDL_sysrender.h
render: Add floating point versions of various draw APIs.
2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h
Add and update include guards
2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
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