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29e15ce62df1b5657c807300bd4ecd0a2339bf16
SDL/src/render
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Sam Lantinga 29e15ce62d The default draw blendmode is SDL_BLENDMODE_NONE
2018-11-17 00:58:45 -08:00
..
direct3d
The default draw blendmode is SDL_BLENDMODE_NONE
2018-11-17 00:58:45 -08:00
direct3d11
render: D3D11 now cycles through 8 vertex buffers.
2018-10-03 19:05:20 -04:00
metal
metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it.
2018-11-04 14:31:56 -04:00
opengl
The default draw blendmode is SDL_BLENDMODE_NONE
2018-11-17 00:58:45 -08:00
opengles
The default draw blendmode is SDL_BLENDMODE_NONE
2018-11-17 00:58:45 -08:00
opengles2
The default draw blendmode is SDL_BLENDMODE_NONE
2018-11-17 00:58:45 -08:00
psp
render: Move PSP backend to new interface.
2018-10-04 16:11:43 -04:00
software
software: fix blits with color mods that change during a command queue run.
2018-11-14 22:38:58 -05:00
SDL_d3dmath.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_d3dmath.h
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
SDL_render.c
fix build using Watcom :
2018-11-01 20:04:24 +03:00
SDL_sysrender.h
render: Add floating point versions of various draw APIs.
2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h
Add and update include guards
2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
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