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SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
133 lines
4.2 KiB
C
133 lines
4.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_VIDEO_DRIVER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsvideo.h"
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int WIN_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
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{
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SDL_WindowData *data = window->driverdata;
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SDL_bool isstack;
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size_t size;
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LPBITMAPINFO info;
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HBITMAP hbm;
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int w, h;
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SDL_GetWindowSizeInPixels(window, &w, &h);
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/* Free the old framebuffer surface */
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if (data->mdc) {
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DeleteDC(data->mdc);
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}
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if (data->hbm) {
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DeleteObject(data->hbm);
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}
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/* Find out the format of the screen */
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size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
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info = (LPBITMAPINFO)SDL_small_alloc(Uint8, size, &isstack);
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if (!info) {
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return -1;
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}
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SDL_memset(info, 0, size);
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info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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/* The second call to GetDIBits() fills in the bitfields */
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hbm = CreateCompatibleBitmap(data->hdc, 1, 1);
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GetDIBits(data->hdc, hbm, 0, 0, NULL, info, DIB_RGB_COLORS);
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GetDIBits(data->hdc, hbm, 0, 0, NULL, info, DIB_RGB_COLORS);
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DeleteObject(hbm);
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*format = SDL_PIXELFORMAT_UNKNOWN;
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if (info->bmiHeader.biCompression == BI_BITFIELDS) {
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int bpp;
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Uint32 *masks;
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bpp = info->bmiHeader.biPlanes * info->bmiHeader.biBitCount;
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masks = (Uint32 *)((Uint8 *)info + info->bmiHeader.biSize);
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*format = SDL_GetPixelFormatForMasks(bpp, masks[0], masks[1], masks[2], 0);
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}
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if (*format == SDL_PIXELFORMAT_UNKNOWN) {
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/* We'll use RGB format for now */
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*format = SDL_PIXELFORMAT_XRGB8888;
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/* Create a new one */
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SDL_memset(info, 0, size);
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info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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info->bmiHeader.biPlanes = 1;
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info->bmiHeader.biBitCount = 32;
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info->bmiHeader.biCompression = BI_RGB;
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}
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/* Fill in the size information */
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*pitch = (((w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3);
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info->bmiHeader.biWidth = w;
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info->bmiHeader.biHeight = -h; /* negative for topdown bitmap */
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info->bmiHeader.biSizeImage = (DWORD)h * (*pitch);
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data->mdc = CreateCompatibleDC(data->hdc);
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data->hbm = CreateDIBSection(data->hdc, info, DIB_RGB_COLORS, pixels, NULL, 0);
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SDL_small_free(info, isstack);
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if (!data->hbm) {
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return WIN_SetError("Unable to create DIB");
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}
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SelectObject(data->mdc, data->hbm);
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return 0;
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}
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int WIN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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SDL_WindowData *data = window->driverdata;
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int i;
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for (i = 0; i < numrects; ++i) {
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BitBlt(data->hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
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data->mdc, rects[i].x, rects[i].y, SRCCOPY);
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}
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return 0;
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}
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void WIN_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_WindowData *data = window->driverdata;
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if (!data) {
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/* The window wasn't fully initialized */
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return;
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}
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if (data->mdc) {
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DeleteDC(data->mdc);
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data->mdc = NULL;
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}
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if (data->hbm) {
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DeleteObject(data->hbm);
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data->hbm = NULL;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS */
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