Files
SDL/src/render/software/SDL_triangle.c
Anonymous Maarten 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef)
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded __IOS__

* Fix -Wundef warnings due to use of unguarded EMULATE_CAS

* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS

* Fix -Wundef warnings due to use of unguarded __VITA__

* Fix -Wundef warnings due to use of unguarded __3DS__

* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS

* Fix -Wundef warnings due to use of unguarded __APPLE__

* Fix -Wundef warnings due to use of unguarded __WINRT__

* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED

* Fix -Wundef warnings due to use of unguarded __TVOS__

* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12

* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM

* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H

* Fix -Wundef warnings due to use of unguarded __RISCOS__

* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN

* textureData is only needed when SDL is built with YUV support

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA

* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET

* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX

* Fix -Wundef warnings due to use of unguarded HAVE_LIBC

* Fix -Wundef warnings due to disabling SDL_LIBC

* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND

* Fix -Wundef warnings due to use of unguarded DEBUG

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* Fix -Werror=unused-variable when building with SDL_LIBC=OFF

* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV

* Use SDL alloc functions in libusb/hid.c

* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS

* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE

* Don't call XShape functions when XShape is diabled

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Disable array when compiled with SDL_EVENTS=OFF

* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE

* Fix -Wundef warnings due to use of unguarded __WINDOWS__

* Fix -Wundef warnings due to use of unguarded __WINGDK__

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR

* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED

* Fix -Wundef warnings due to use of unguarded __XBOXONE__

* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR

* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP

* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX

* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED

* Fix C4090 warning ('function': different 'const' qualifiers)

* ci: use -isystem for include dirs of pspdev toolchain

* cmake: add -Wundef option

* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c

* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP

* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* fix SDL_VIDEO_DRIVER_WAYLAND

* fix SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP

* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H

* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H

* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded __OpenBSD__

* Fix -Wundef warnings due to use of unguarded __FreeBSD__

* Fix -Wundef warnings due to use of unguarded __MWERKS__

* Fix -Wundef warnings due to use of unguarded __WIN32__

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE

* Revert "Use SDL alloc functions in libusb/hid.c"

This reverts commit 847c64b00d.

* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2

* Don't use defined in macro
2023-03-29 21:49:01 +00:00

888 lines
27 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !defined(SDL_RENDER_DISABLED)
#include "SDL_triangle.h"
#include "../../video/SDL_blit.h"
/* fixed points bits precision
* Set to 1, so that it can start rendering wth middle of a pixel precision.
* It doesn't need to be increased.
* But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture.
* (which could be turned to int64).
*/
#define FP_BITS 1
#define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a)
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform);
#if 0
int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3])
{
int i;
SDL_Point points[6];
if (src == NULL || dst == NULL) {
return -1;
}
for (i = 0; i < 3; i++) {
if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) {
return SDL_SetError("Values of 'srcpoints' out of bounds");
}
}
points[0] = srcpoints[0];
points[1] = dstpoints[0];
points[2] = srcpoints[1];
points[3] = dstpoints[1];
points[4] = srcpoints[2];
points[5] = dstpoints[2];
for (i = 0; i < 3; i++) {
trianglepoint_2_fixedpoint(&points[2 * i + 1]);
}
return SDL_SW_BlitTriangle(src, dst, points);
}
int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
{
int i;
SDL_Point points_tmp[3];
if (dst == NULL) {
return -1;
}
for (i = 0; i < 3; i++) {
points_tmp[i] = points[i];
trianglepoint_2_fixedpoint(&points_tmp[i]);
}
return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color);
}
#endif
/* cross product AB x AC */
static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
{
return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
}
/* check for top left rules */
static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise)
{
if (is_clockwise) {
if (a->y == b->y && a->x < b->x) {
return 1;
}
if (b->y < a->y) {
return 1;
}
} else {
if (a->y == b->y && b->x < a->x) {
return 1;
}
if (a->y < b->y) {
return 1;
}
}
return 0;
}
void trianglepoint_2_fixedpoint(SDL_Point *a)
{
a->x <<= FP_BITS;
a->y <<= FP_BITS;
}
/* bounding rect of three points (in fixed point) */
static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
{
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
/* points are in fixed point, shift back */
r->x = min_x >> FP_BITS;
r->y = min_y >> FP_BITS;
r->w = (max_x - min_x) >> FP_BITS;
r->h = (max_y - min_y) >> FP_BITS;
}
/* bounding rect of three points */
static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r)
{
int min_x = SDL_min(a->x, SDL_min(b->x, c->x));
int max_x = SDL_max(a->x, SDL_max(b->x, c->x));
int min_y = SDL_min(a->y, SDL_min(b->y, c->y));
int max_y = SDL_max(a->y, SDL_max(b->y, c->y));
r->x = min_x;
r->y = min_y;
r->w = (max_x - min_x);
r->h = (max_y - min_y);
}
/* Triangle rendering, using Barycentric coordinates (w0, w1, w2)
*
* The cross product isn't computed from scratch at each iteration,
* but optimized using constant step increments
*
*/
#define TRIANGLE_BEGIN_LOOP \
{ \
int x, y; \
for (y = 0; y < dstrect.h; y++) { \
/* y start */ \
int w0 = w0_row; \
int w1 = w1_row; \
int w2 = w2_row; \
for (x = 0; x < dstrect.w; x++) { \
/* In triangle */ \
if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \
Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp;
/* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */
#define TRIANGLE_GET_TEXTCOORD \
int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \
int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area);
#define TRIANGLE_GET_MAPPED_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \
int color = SDL_MapRGBA(format, r, g, b, a);
#define TRIANGLE_GET_COLOR \
int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \
int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \
int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \
int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area);
#define TRIANGLE_END_LOOP \
} \
/* x += 1 */ \
w0 += d2d1_y; \
w1 += d0d2_y; \
w2 += d1d0_y; \
} \
/* y += 1 */ \
w0_row += d1d2_x; \
w1_row += d2d0_x; \
w2_row += d0d1_x; \
dst_ptr += dst_pitch; \
} \
}
int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2)
{
int ret = 0;
int dst_locked = 0;
SDL_Rect dstrect;
int dstbpp;
Uint8 *dst_ptr;
int dst_pitch;
int area, is_clockwise;
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
int w0_row, w1_row, w2_row;
int bias_w0, bias_w1, bias_w2;
int is_uniform;
SDL_Surface *tmp = NULL;
if (dst == NULL) {
return -1;
}
area = cross_product(d0, d1, d2->x, d2->y);
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
/* Flat triangle */
if (area == 0) {
return 0;
}
/* Lock the destination, if needed */
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
ret = -1;
goto end;
} else {
dst_locked = 1;
}
}
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
{
/* Clip triangle rect with surface rect */
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = dst->w;
rect.h = dst->h;
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
}
{
/* Clip triangle with surface clip rect */
SDL_Rect rect;
SDL_GetSurfaceClipRect(dst, &rect);
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
}
if (blend != SDL_BLENDMODE_NONE) {
int format = dst->format->format;
/* need an alpha format */
if (!dst->format->Amask) {
format = SDL_PIXELFORMAT_ARGB8888;
}
/* Use an intermediate surface */
tmp = SDL_CreateSurface(dstrect.w, dstrect.h, format);
if (tmp == NULL) {
ret = -1;
goto end;
}
if (blend == SDL_BLENDMODE_MOD) {
Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255);
SDL_FillSurfaceRect(tmp, NULL, c);
}
SDL_SetSurfaceBlendMode(tmp, blend);
dstbpp = tmp->format->BytesPerPixel;
dst_ptr = tmp->pixels;
dst_pitch = tmp->pitch;
} else {
/* Write directly to destination surface */
dstbpp = dst->format->BytesPerPixel;
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
dst_pitch = dst->pitch;
}
is_clockwise = area > 0;
area = SDL_abs(area);
d2d1_y = (d1->y - d2->y) << FP_BITS;
d0d2_y = (d2->y - d0->y) << FP_BITS;
d1d0_y = (d0->y - d1->y) << FP_BITS;
d1d2_x = (d2->x - d1->x) << FP_BITS;
d2d0_x = (d0->x - d2->x) << FP_BITS;
d0d1_x = (d1->x - d0->x) << FP_BITS;
/* Starting point for rendering, at the middle of a pixel */
{
SDL_Point p;
p.x = dstrect.x;
p.y = dstrect.y;
trianglepoint_2_fixedpoint(&p);
p.x += (1 << FP_BITS) / 2;
p.y += (1 << FP_BITS) / 2;
w0_row = cross_product(d1, d2, p.x, p.y);
w1_row = cross_product(d2, d0, p.x, p.y);
w2_row = cross_product(d0, d1, p.x, p.y);
}
/* Handle anti-clockwise triangles */
if (!is_clockwise) {
d2d1_y *= -1;
d0d2_y *= -1;
d1d0_y *= -1;
d1d2_x *= -1;
d2d0_x *= -1;
d0d1_x *= -1;
w0_row *= -1;
w1_row *= -1;
w2_row *= -1;
}
/* Add a bias to respect top-left rasterization rule */
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
if (is_uniform) {
Uint32 color;
if (tmp) {
if (dst->format->Amask) {
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
} else {
// color = SDL_MapRGB(tmp->format, c0.r, c0.g, c0.b);
color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a);
}
} else {
color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a);
}
if (dstbpp == 4) {
TRIANGLE_BEGIN_LOOP
{
*(Uint32 *)dptr = color;
}
TRIANGLE_END_LOOP
} else if (dstbpp == 3) {
TRIANGLE_BEGIN_LOOP
{
Uint8 *s = (Uint8 *)&color;
dptr[0] = s[0];
dptr[1] = s[1];
dptr[2] = s[2];
}
TRIANGLE_END_LOOP
} else if (dstbpp == 2) {
TRIANGLE_BEGIN_LOOP
{
*(Uint16 *)dptr = color;
}
TRIANGLE_END_LOOP
} else if (dstbpp == 1) {
TRIANGLE_BEGIN_LOOP
{
*dptr = color;
}
TRIANGLE_END_LOOP
}
} else {
SDL_PixelFormat *format = dst->format;
if (tmp) {
format = tmp->format;
}
if (dstbpp == 4) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_MAPPED_COLOR
*(Uint32 *)dptr = color;
}
TRIANGLE_END_LOOP
} else if (dstbpp == 3) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_MAPPED_COLOR
Uint8 *s = (Uint8 *)&color;
dptr[0] = s[0];
dptr[1] = s[1];
dptr[2] = s[2];
}
TRIANGLE_END_LOOP
} else if (dstbpp == 2) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_MAPPED_COLOR
*(Uint16 *)dptr = color;
}
TRIANGLE_END_LOOP
} else if (dstbpp == 1) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_MAPPED_COLOR
*dptr = color;
}
TRIANGLE_END_LOOP
}
}
if (tmp) {
SDL_BlitSurface(tmp, NULL, dst, &dstrect);
SDL_DestroySurface(tmp);
}
end:
if (dst_locked) {
SDL_UnlockSurface(dst);
}
return ret;
}
int SDL_SW_BlitTriangle(
SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2)
{
int ret = 0;
int src_locked = 0;
int dst_locked = 0;
SDL_BlendMode blend;
SDL_Rect dstrect;
SDL_Point s2_x_area;
int dstbpp;
Uint8 *dst_ptr;
int dst_pitch;
int *src_ptr;
int src_pitch;
int area, is_clockwise;
int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x;
int s2s0_x, s2s1_x, s2s0_y, s2s1_y;
int w0_row, w1_row, w2_row;
int bias_w0, bias_w1, bias_w2;
int is_uniform;
int has_modulation;
if (src == NULL || dst == NULL) {
return -1;
}
area = cross_product(d0, d1, d2->x, d2->y);
/* Flat triangle */
if (area == 0) {
return 0;
}
/* Lock the destination, if needed */
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
ret = -1;
goto end;
} else {
dst_locked = 1;
}
}
/* Lock the source, if needed */
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
ret = -1;
goto end;
} else {
src_locked = 1;
}
}
is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2);
bounding_rect_fixedpoint(d0, d1, d2, &dstrect);
SDL_GetSurfaceBlendMode(src, &blend);
/* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */
{
SDL_Rect srcrect;
int maxx, maxy;
bounding_rect(s0, s1, s2, &srcrect);
maxx = srcrect.x + srcrect.w;
maxy = srcrect.y + srcrect.h;
if (srcrect.w > 0) {
if (s0->x == maxx) {
s0->x--;
}
if (s1->x == maxx) {
s1->x--;
}
if (s2->x == maxx) {
s2->x--;
}
}
if (srcrect.h > 0) {
if (s0->y == maxy) {
s0->y--;
}
if (s1->y == maxy) {
s1->y--;
}
if (s2->y == maxy) {
s2->y--;
}
}
}
if (is_uniform) {
// SDL_GetSurfaceColorMod(src, &r, &g, &b);
has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255;
} else {
has_modulation = SDL_TRUE;
}
{
/* Clip triangle rect with surface rect */
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = dst->w;
rect.h = dst->h;
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
}
{
/* Clip triangle with surface clip rect */
SDL_Rect rect;
SDL_GetSurfaceClipRect(dst, &rect);
SDL_GetRectIntersection(&dstrect, &rect, &dstrect);
}
/* Set destination pointer */
dstbpp = dst->format->BytesPerPixel;
dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch;
dst_pitch = dst->pitch;
/* Set source pointer */
src_ptr = src->pixels;
src_pitch = src->pitch;
is_clockwise = area > 0;
area = SDL_abs(area);
d2d1_y = (d1->y - d2->y) << FP_BITS;
d0d2_y = (d2->y - d0->y) << FP_BITS;
d1d0_y = (d0->y - d1->y) << FP_BITS;
d1d2_x = (d2->x - d1->x) << FP_BITS;
d2d0_x = (d0->x - d2->x) << FP_BITS;
d0d1_x = (d1->x - d0->x) << FP_BITS;
s2s0_x = s0->x - s2->x;
s2s1_x = s1->x - s2->x;
s2s0_y = s0->y - s2->y;
s2s1_y = s1->y - s2->y;
/* Starting point for rendering, at the middle of a pixel */
{
SDL_Point p;
p.x = dstrect.x;
p.y = dstrect.y;
trianglepoint_2_fixedpoint(&p);
p.x += (1 << FP_BITS) / 2;
p.y += (1 << FP_BITS) / 2;
w0_row = cross_product(d1, d2, p.x, p.y);
w1_row = cross_product(d2, d0, p.x, p.y);
w2_row = cross_product(d0, d1, p.x, p.y);
}
/* Handle anti-clockwise triangles */
if (!is_clockwise) {
d2d1_y *= -1;
d0d2_y *= -1;
d1d0_y *= -1;
d1d2_x *= -1;
d2d0_x *= -1;
d0d1_x *= -1;
w0_row *= -1;
w1_row *= -1;
w2_row *= -1;
}
/* Add a bias to respect top-left rasterization rule */
bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1);
bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1);
bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1);
/* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */
s2_x_area.x = s2->x * area;
s2_x_area.y = s2->y * area;
if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || !is_uniform) {
/* Use SDL_BlitTriangle_Slow */
SDL_BlitInfo *info = &src->map->info;
SDL_BlitInfo tmp_info;
SDL_zero(tmp_info);
tmp_info.src_fmt = src->format;
tmp_info.dst_fmt = dst->format;
tmp_info.flags = info->flags;
/*
tmp_info.r = info->r;
tmp_info.g = info->g;
tmp_info.b = info->b;
tmp_info.a = info->a;
*/
tmp_info.r = c0.r;
tmp_info.g = c0.g;
tmp_info.b = c0.b;
tmp_info.a = c0.a;
tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA);
if (c0.r != 255 || c1.r != 255 || c2.r != 255 ||
c0.g != 255 || c1.g != 255 || c2.g != 255 ||
c0.b != 255 || c1.b != 255 || c2.b != 255) {
tmp_info.flags |= SDL_COPY_MODULATE_COLOR;
}
if (c0.a != 255 || c1.a != 255 || c2.a != 255) {
tmp_info.flags |= SDL_COPY_MODULATE_ALPHA;
}
tmp_info.colorkey = info->colorkey;
/* src */
tmp_info.src = (Uint8 *)src_ptr;
tmp_info.src_pitch = src_pitch;
/* dst */
tmp_info.dst = dst_ptr;
tmp_info.dst_pitch = dst_pitch;
SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2,
d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x,
s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row,
c0, c1, c2, is_uniform);
goto end;
}
if (dstbpp == 4) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch);
*(Uint32 *)dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
} else if (dstbpp == 3) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
dptr[0] = sptr[3 * srcx];
dptr[1] = sptr[3 * srcx + 1];
dptr[2] = sptr[3 * srcx + 2];
}
TRIANGLE_END_LOOP
} else if (dstbpp == 2) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch);
*(Uint16 *)dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
} else if (dstbpp == 1) {
TRIANGLE_BEGIN_LOOP
{
TRIANGLE_GET_TEXTCOORD
Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch;
*dptr = sptr[srcx];
}
TRIANGLE_END_LOOP
}
end:
if (dst_locked) {
SDL_UnlockSurface(dst);
}
if (src_locked) {
SDL_UnlockSurface(src);
}
return ret;
}
#define FORMAT_ALPHA 0
#define FORMAT_NO_ALPHA -1
#define FORMAT_2101010 1
#define FORMAT_HAS_ALPHA(format) format == 0
#define FORMAT_HAS_NO_ALPHA(format) format < 0
static int SDL_INLINE detect_format(SDL_PixelFormat *pf)
{
if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
return FORMAT_2101010;
} else if (pf->Amask) {
return FORMAT_ALPHA;
} else {
return FORMAT_NO_ALPHA;
}
}
static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x,
int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row,
SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform)
{
const int flags = info->flags;
Uint32 modulateR = info->r;
Uint32 modulateG = info->g;
Uint32 modulateB = info->b;
Uint32 modulateA = info->a;
Uint32 srcpixel;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
SDL_PixelFormat *src_fmt = info->src_fmt;
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
int srcfmt_val;
int dstfmt_val;
Uint32 rgbmask = ~src_fmt->Amask;
Uint32 ckey = info->colorkey & rgbmask;
Uint8 *dst_ptr = info->dst;
int dst_pitch = info->dst_pitch;
srcfmt_val = detect_format(src_fmt);
dstfmt_val = detect_format(dst_fmt);
TRIANGLE_BEGIN_LOOP
{
Uint8 *src;
Uint8 *dst = dptr;
TRIANGLE_GET_TEXTCOORD
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
if (FORMAT_HAS_ALPHA(srcfmt_val)) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
srcA = 0xFF;
} else {
/* SDL_PIXELFORMAT_ARGB2101010 */
srcpixel = *((Uint32 *)(src));
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if ((srcpixel & rgbmask) == ckey) {
continue;
}
}
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
dstA = 0xFF;
} else {
/* SDL_PIXELFORMAT_ARGB2101010 */
dstpixel = *((Uint32 *)(dst));
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
}
if (!is_uniform) {
TRIANGLE_GET_COLOR
modulateR = r;
modulateG = g;
modulateB = b;
modulateA = a;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
dstA = srcA + ((255 - srcA) * dstA) / 255;
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
if (dstR > 255) {
dstR = 255;
}
dstG = srcG + dstG;
if (dstG > 255) {
dstG = 255;
}
dstB = srcB + dstB;
if (dstB > 255) {
dstB = 255;
}
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
case SDL_COPY_MUL:
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
if (dstR > 255) {
dstR = 255;
}
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
if (dstG > 255) {
dstG = 255;
}
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
if (dstB > 255) {
dstB = 255;
}
break;
}
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
} else {
/* SDL_PIXELFORMAT_ARGB2101010 */
Uint32 pixel;
ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
*(Uint32 *)dst = pixel;
}
}
TRIANGLE_END_LOOP
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */