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35a2eed3c17fbda8a141b4b3372bc2fa419349e2
SDL/src/core
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Sam Lantinga baae74c857 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
..
android
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
2017-11-27 15:07:07 -08:00
linux
Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
2017-10-10 20:22:15 -04:00
unix
Added missing files from the previous commit
2017-08-14 20:25:53 -07:00
windows
Renaming of guard header names to quiet -Wreserved-id-macro
2017-08-28 00:22:23 -07:00
winrt
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
2017-12-10 09:10:02 -08:00
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