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It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately. This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat. In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
181 lines
5.2 KiB
C
181 lines
5.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_DUMMY
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/* Dummy SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
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*/
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#ifdef SDL_INPUT_LINUXEV
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#include "../../core/linux/SDL_evdev.h"
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#endif
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#include "SDL_nullvideo.h"
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#include "SDL_nullevents_c.h"
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#include "SDL_nullframebuffer_c.h"
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#define DUMMYVID_DRIVER_NAME "dummy"
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#define DUMMYVID_DRIVER_EVDEV_NAME "evdev"
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// Initialization/Query functions
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static bool DUMMY_VideoInit(SDL_VideoDevice *_this);
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static void DUMMY_VideoQuit(SDL_VideoDevice *_this);
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static bool DUMMY_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, window->pending.x, window->pending.y);
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return true;
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}
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static void DUMMY_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->pending.w, window->pending.h);
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}
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// DUMMY driver bootstrap functions
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static bool DUMMY_Available(const char *enable_hint)
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{
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const char *hint = SDL_GetHint(SDL_HINT_VIDEO_DRIVER);
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if (hint) {
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if (SDL_strcmp(hint, enable_hint) == 0) {
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return true;
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}
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}
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return false;
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}
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static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *DUMMY_InternalCreateDevice(const char *enable_hint)
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{
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SDL_VideoDevice *device;
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if (!DUMMY_Available(enable_hint)) {
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return NULL;
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}
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// Initialize all variables that we clean on shutdown
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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return NULL;
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}
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device->is_dummy = true;
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// Set the function pointers
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device->VideoInit = DUMMY_VideoInit;
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device->VideoQuit = DUMMY_VideoQuit;
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device->PumpEvents = DUMMY_PumpEvents;
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device->SetWindowSize = DUMMY_SetWindowSize;
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device->SetWindowPosition = DUMMY_SetWindowPosition;
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device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
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device->free = DUMMY_DeleteDevice;
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return device;
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}
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static SDL_VideoDevice *DUMMY_CreateDevice(void)
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{
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return DUMMY_InternalCreateDevice(DUMMYVID_DRIVER_NAME);
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}
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VideoBootStrap DUMMY_bootstrap = {
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DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
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DUMMY_CreateDevice,
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NULL // no ShowMessageBox implementation
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};
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#ifdef SDL_INPUT_LINUXEV
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static void DUMMY_EVDEV_Poll(SDL_VideoDevice *_this)
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{
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(void)_this;
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SDL_EVDEV_Poll();
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}
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static SDL_VideoDevice *DUMMY_EVDEV_CreateDevice(void)
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{
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SDL_VideoDevice *device = DUMMY_InternalCreateDevice(DUMMYVID_DRIVER_EVDEV_NAME);
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if (device) {
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device->PumpEvents = DUMMY_EVDEV_Poll;
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}
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return device;
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}
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VideoBootStrap DUMMY_evdev_bootstrap = {
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DUMMYVID_DRIVER_EVDEV_NAME, "SDL dummy video driver with evdev",
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DUMMY_EVDEV_CreateDevice,
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NULL // no ShowMessageBox implementation
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};
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#endif // SDL_INPUT_LINUXEV
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bool DUMMY_VideoInit(SDL_VideoDevice *_this)
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{
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SDL_DisplayMode mode;
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// Use a fake 32-bpp desktop mode
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_XRGB8888;
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mode.w = 1024;
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mode.h = 768;
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if (SDL_AddBasicVideoDisplay(&mode) == 0) {
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return false;
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}
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#ifdef SDL_INPUT_LINUXEV
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SDL_EVDEV_Init();
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#endif
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// We're done!
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return true;
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}
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void DUMMY_VideoQuit(SDL_VideoDevice *_this)
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{
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#ifdef SDL_INPUT_LINUXEV
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SDL_EVDEV_Quit();
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#endif
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}
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#endif // SDL_VIDEO_DRIVER_DUMMY
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