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4a58722b9f89ccff51703dbdfaaad91867152809
SDL
/
src
/
render
/
metal
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Alex Szpakowski
4a58722b9f
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
2018-11-21 23:37:23 -04:00
..
build-metal-shaders.sh
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
2017-12-07 16:08:09 -08:00
SDL_render_metal.m
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
2018-11-21 23:37:23 -04:00
SDL_shaders_metal_ios.h
metal: Add support for YUV/NV12 texture formats.
2018-01-06 18:54:12 -04:00
SDL_shaders_metal_osx.h
metal: Add support for YUV/NV12 texture formats.
2018-01-06 18:54:12 -04:00
SDL_shaders_metal.metal
metal: Add support for YUV/NV12 texture formats.
2018-01-06 18:54:12 -04:00