Files
SDL/src/gpu
blukai 512485869c fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.
2025-03-31 18:41:34 -07:00
..
2025-03-14 11:38:13 -07:00
2025-03-31 18:41:34 -07:00