Files
SDL/test/teststreaming.c
Ryan C. Gordon 525919b315 rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00

211 lines
6.9 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/********************************************************************************
* *
* Running moose :) Coded by Mike Gorchak. *
* *
********************************************************************************/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include "testutils.h"
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
#define MOOSEFRAMES_COUNT 10
/* *INDENT-OFF* */ /* clang-format off */
static SDL_Color MooseColors[84] = {
{49, 49, 49, 255}, {66, 24, 0, 255}, {66, 33, 0, 255}, {66, 66, 66, 255},
{66, 115, 49, 255}, {74, 33, 0, 255}, {74, 41, 16, 255}, {82, 33, 8, 255},
{82, 41, 8, 255}, {82, 49, 16, 255}, {82, 82, 82, 255}, {90, 41, 8, 255},
{90, 41, 16, 255}, {90, 57, 24, 255}, {99, 49, 16, 255}, {99, 66, 24, 255},
{99, 66, 33, 255}, {99, 74, 33, 255}, {107, 57, 24, 255}, {107, 82, 41, 255},
{115, 57, 33, 255}, {115, 66, 33, 255}, {115, 66, 41, 255}, {115, 74, 0, 255},
{115, 90, 49, 255}, {115, 115, 115, 255}, {123, 82, 0, 255}, {123, 99, 57, 255},
{132, 66, 41, 255}, {132, 74, 41, 255}, {132, 90, 8, 255}, {132, 99, 33, 255},
{132, 99, 66, 255}, {132, 107, 66, 255}, {140, 74, 49, 255}, {140, 99, 16, 255},
{140, 107, 74, 255}, {140, 115, 74, 255}, {148, 107, 24, 255}, {148, 115, 82, 255},
{148, 123, 74, 255}, {148, 123, 90, 255}, {156, 115, 33, 255}, {156, 115, 90, 255},
{156, 123, 82, 255}, {156, 132, 82, 255}, {156, 132, 99, 255}, {156, 156, 156, 255},
{165, 123, 49, 255}, {165, 123, 90, 255}, {165, 132, 82, 255}, {165, 132, 90, 255},
{165, 132, 99, 255}, {165, 140, 90, 255}, {173, 132, 57, 255}, {173, 132, 99, 255},
{173, 140, 107, 255}, {173, 140, 115, 255}, {173, 148, 99, 255}, {173, 173, 173, 255},
{181, 140, 74, 255}, {181, 148, 115, 255}, {181, 148, 123, 255}, {181, 156, 107, 255},
{189, 148, 123, 255}, {189, 156, 82, 255}, {189, 156, 123, 255}, {189, 156, 132, 255},
{189, 189, 189, 255}, {198, 156, 123, 255}, {198, 165, 132, 255}, {206, 165, 99, 255},
{206, 165, 132, 255}, {206, 173, 140, 255}, {206, 206, 206, 255}, {214, 173, 115, 255},
{214, 173, 140, 255}, {222, 181, 148, 255}, {222, 189, 132, 255}, {222, 189, 156, 255},
{222, 222, 222, 255}, {231, 198, 165, 255}, {231, 231, 231, 255}, {239, 206, 173, 255}
};
/* *INDENT-ON* */ /* clang-format on */
static Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
static SDL_Renderer *renderer;
static int frame;
static SDL_Texture *MooseTexture;
static SDL_bool done = SDL_FALSE;
static SDLTest_CommonState *state;
static void quit(int rc)
{
SDL_Quit();
SDLTest_CommonDestroyState(state);
/* Let 'main()' return normally */
if (rc != 0) {
exit(rc);
}
}
static void UpdateTexture(SDL_Texture *texture)
{
SDL_Color *color;
Uint8 *src;
Uint32 *dst;
int row, col;
void *pixels;
int pitch;
if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
quit(5);
}
src = MooseFrames[frame];
for (row = 0; row < MOOSEPIC_H; ++row) {
dst = (Uint32 *)((Uint8 *)pixels + row * pitch);
for (col = 0; col < MOOSEPIC_W; ++col) {
color = &MooseColors[*src++];
*dst++ = (0xFF000000 | (color->r << 16) | (color->g << 8) | color->b);
}
}
SDL_UnlockTexture(texture);
}
static void loop(void)
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_KEY_DOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
done = SDL_TRUE;
}
break;
case SDL_EVENT_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
frame = (frame + 1) % MOOSEFRAMES_COUNT;
UpdateTexture(MooseTexture);
SDL_RenderClear(renderer);
SDL_RenderTexture(renderer, MooseTexture, NULL, NULL);
SDL_RenderPresent(renderer);
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int main(int argc, char **argv)
{
SDL_Window *window;
SDL_RWops *handle;
char *filename = NULL;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return 1;
}
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
SDLTest_CommonDestroyState(state);
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
/* load the moose images */
filename = GetResourceFilename(NULL, "moose.dat");
if (!filename) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (!handle) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
quit(2);
}
SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
SDL_DestroyRW(handle);
/* Create the window and renderer */
window = SDL_CreateWindow("Happy Moose", MOOSEPIC_W * 4, MOOSEPIC_H * 4, SDL_WINDOW_RESIZABLE);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
quit(3);
}
renderer = SDL_CreateRenderer(window, NULL, 0);
if (!renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
quit(4);
}
MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (!MooseTexture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
quit(5);
}
/* Loop, waiting for QUIT or the escape key */
frame = 0;
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDL_DestroyRenderer(renderer);
quit(0);
return 0;
}