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41 lines
1.5 KiB
C
41 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_main_callbacks.h"
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// Add your platform here if you define a custom SDL_RunApp() implementation
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#if !defined(SDL_PLATFORM_WIN32) && \
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!defined(SDL_PLATFORM_GDK) && \
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!defined(SDL_PLATFORM_IOS) && \
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!defined(SDL_PLATFORM_TVOS) && \
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!defined(SDL_PLATFORM_EMSCRIPTEN) && \
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!defined(SDL_PLATFORM_PSP) && \
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!defined(SDL_PLATFORM_PS2) && \
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!defined(SDL_PLATFORM_3DS)
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int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void * reserved)
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{
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(void)reserved;
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return SDL_CallMainFunction(argc, argv, mainFunction);
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}
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#endif
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