Files
SDL/src/render/gpu/shaders/msl.h
Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
2025-03-13 09:48:37 -07:00

9 lines
282 B
C
Generated

#include "color.frag.msl.h"
#include "linepoint.vert.msl.h"
#include "texture_rgb.frag.msl.h"
#include "texture_rgb_pixelart.frag.msl.h"
#include "texture_rgba.frag.msl.h"
#include "texture_rgba_pixelart.frag.msl.h"
#include "tri_color.vert.msl.h"
#include "tri_texture.vert.msl.h"