mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-30 21:32:08 +02:00
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and SDL_HINT_AUDIO_DEVICE_APP_NAME. Wired up a few things to use the metadata; more to come! Fixes https://github.com/libsdl-org/SDL/issues/4703
437 lines
15 KiB
C
437 lines
15 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_JACK
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#include "../SDL_sysaudio.h"
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#include "SDL_jackaudio.h"
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#include "../../thread/SDL_systhread.h"
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static jack_client_t *(*JACK_jack_client_open)(const char *, jack_options_t, jack_status_t *, ...);
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static int (*JACK_jack_client_close)(jack_client_t *);
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static void (*JACK_jack_on_shutdown)(jack_client_t *, JackShutdownCallback, void *);
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static int (*JACK_jack_activate)(jack_client_t *);
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static int (*JACK_jack_deactivate)(jack_client_t *);
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static void *(*JACK_jack_port_get_buffer)(jack_port_t *, jack_nframes_t);
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static int (*JACK_jack_port_unregister)(jack_client_t *, jack_port_t *);
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static void (*JACK_jack_free)(void *);
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static const char **(*JACK_jack_get_ports)(jack_client_t *, const char *, const char *, unsigned long);
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static jack_nframes_t (*JACK_jack_get_sample_rate)(jack_client_t *);
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static jack_nframes_t (*JACK_jack_get_buffer_size)(jack_client_t *);
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static jack_port_t *(*JACK_jack_port_register)(jack_client_t *, const char *, const char *, unsigned long, unsigned long);
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static jack_port_t *(*JACK_jack_port_by_name)(jack_client_t *, const char *);
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static const char *(*JACK_jack_port_name)(const jack_port_t *);
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static const char *(*JACK_jack_port_type)(const jack_port_t *);
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static int (*JACK_jack_connect)(jack_client_t *, const char *, const char *);
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static int (*JACK_jack_set_process_callback)(jack_client_t *, JackProcessCallback, void *);
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static int (*JACK_jack_set_sample_rate_callback)(jack_client_t *, JackSampleRateCallback, void *);
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static int (*JACK_jack_set_buffer_size_callback)(jack_client_t *, JackBufferSizeCallback, void *);
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static int load_jack_syms(void);
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#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
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static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
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static void *jack_handle = NULL;
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// !!! FIXME: this is copy/pasted in several places now
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static int load_jack_sym(const char *fn, void **addr)
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{
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*addr = SDL_LoadFunction(jack_handle, fn);
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if (!*addr) {
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// Don't call SDL_SetError(): SDL_LoadFunction already did.
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return 0;
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}
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return 1;
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}
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// cast funcs to char* first, to please GCC's strict aliasing rules.
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#define SDL_JACK_SYM(x) \
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if (!load_jack_sym(#x, (void **)(char *)&JACK_##x)) \
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return -1
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static void UnloadJackLibrary(void)
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{
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if (jack_handle) {
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SDL_UnloadObject(jack_handle);
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jack_handle = NULL;
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}
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}
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static int LoadJackLibrary(void)
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{
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int retval = 0;
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if (!jack_handle) {
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jack_handle = SDL_LoadObject(jack_library);
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if (!jack_handle) {
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retval = -1;
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// Don't call SDL_SetError(): SDL_LoadObject already did.
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} else {
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retval = load_jack_syms();
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if (retval < 0) {
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UnloadJackLibrary();
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}
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}
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}
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return retval;
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}
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#else
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#define SDL_JACK_SYM(x) JACK_##x = x
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static void UnloadJackLibrary(void)
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{
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}
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static int LoadJackLibrary(void)
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{
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load_jack_syms();
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return 0;
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}
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#endif // SDL_AUDIO_DRIVER_JACK_DYNAMIC
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static int load_jack_syms(void)
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{
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SDL_JACK_SYM(jack_client_open);
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SDL_JACK_SYM(jack_client_close);
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SDL_JACK_SYM(jack_on_shutdown);
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SDL_JACK_SYM(jack_activate);
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SDL_JACK_SYM(jack_deactivate);
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SDL_JACK_SYM(jack_port_get_buffer);
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SDL_JACK_SYM(jack_port_unregister);
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SDL_JACK_SYM(jack_free);
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SDL_JACK_SYM(jack_get_ports);
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SDL_JACK_SYM(jack_get_sample_rate);
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SDL_JACK_SYM(jack_get_buffer_size);
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SDL_JACK_SYM(jack_port_register);
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SDL_JACK_SYM(jack_port_by_name);
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SDL_JACK_SYM(jack_port_name);
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SDL_JACK_SYM(jack_port_type);
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SDL_JACK_SYM(jack_connect);
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SDL_JACK_SYM(jack_set_process_callback);
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SDL_JACK_SYM(jack_set_sample_rate_callback);
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SDL_JACK_SYM(jack_set_buffer_size_callback);
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return 0;
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}
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static void jackShutdownCallback(void *arg) // JACK went away; device is lost.
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{
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SDL_AudioDeviceDisconnected((SDL_AudioDevice *)arg);
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}
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static int jackSampleRateCallback(jack_nframes_t nframes, void *arg)
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{
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//SDL_Log("JACK Sample Rate Callback! %d", (int) nframes);
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SDL_AudioDevice *device = (SDL_AudioDevice *) arg;
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SDL_AudioSpec newspec;
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SDL_copyp(&newspec, &device->spec);
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newspec.freq = (int) nframes;
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if (SDL_AudioDeviceFormatChanged(device, &newspec, device->sample_frames) < 0) {
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SDL_AudioDeviceDisconnected(device);
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}
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return 0;
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}
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static int jackBufferSizeCallback(jack_nframes_t nframes, void *arg)
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{
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//SDL_Log("JACK Buffer Size Callback! %d", (int) nframes);
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SDL_AudioDevice *device = (SDL_AudioDevice *) arg;
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SDL_AudioSpec newspec;
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SDL_copyp(&newspec, &device->spec);
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if (SDL_AudioDeviceFormatChanged(device, &newspec, (int) nframes) < 0) {
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SDL_AudioDeviceDisconnected(device);
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}
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return 0;
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}
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static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_assert(nframes == ((SDL_AudioDevice *)arg)->sample_frames);
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SDL_PlaybackAudioThreadIterate((SDL_AudioDevice *)arg);
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return 0;
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}
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static int JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
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{
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const float *buffer = (float *) ui8buffer;
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jack_port_t **ports = device->hidden->sdlports;
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const int total_channels = device->spec.channels;
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const int total_frames = device->sample_frames;
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const jack_nframes_t nframes = (jack_nframes_t) device->sample_frames;
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for (int channelsi = 0; channelsi < total_channels; channelsi++) {
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float *dst = (float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (dst) {
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const float *src = buffer + channelsi;
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for (int framesi = 0; framesi < total_frames; framesi++) {
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*(dst++) = *src;
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src += total_channels;
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}
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}
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}
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return 0;
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}
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static Uint8 *JACK_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return (Uint8 *)device->hidden->iobuffer;
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}
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static int jackProcessRecordingCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_assert(nframes == ((SDL_AudioDevice *)arg)->sample_frames);
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SDL_RecordingAudioThreadIterate((SDL_AudioDevice *)arg);
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return 0;
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}
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static int JACK_RecordDevice(SDL_AudioDevice *device, void *vbuffer, int buflen)
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{
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float *buffer = (float *) vbuffer;
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jack_port_t **ports = device->hidden->sdlports;
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const int total_channels = device->spec.channels;
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const int total_frames = device->sample_frames;
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const jack_nframes_t nframes = (jack_nframes_t) device->sample_frames;
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for (int channelsi = 0; channelsi < total_channels; channelsi++) {
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const float *src = (const float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (src) {
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float *dst = buffer + channelsi;
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for (int framesi = 0; framesi < total_frames; framesi++) {
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*dst = *(src++);
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dst += total_channels;
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}
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}
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}
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return buflen;
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}
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static void JACK_FlushRecording(SDL_AudioDevice *device)
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{
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// do nothing, the data will just be replaced next callback.
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}
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static void JACK_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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if (device->hidden->client) {
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JACK_jack_deactivate(device->hidden->client);
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if (device->hidden->sdlports) {
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const int channels = device->spec.channels;
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int i;
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for (i = 0; i < channels; i++) {
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JACK_jack_port_unregister(device->hidden->client, device->hidden->sdlports[i]);
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}
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SDL_free(device->hidden->sdlports);
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}
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JACK_jack_client_close(device->hidden->client);
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}
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SDL_free(device->hidden->iobuffer);
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SDL_free(device->hidden);
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device->hidden = NULL;
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SDL_AudioThreadFinalize(device);
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}
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}
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// !!! FIXME: unify this (PulseAudio has a getAppName, Pipewire has a thing, etc)
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static const char *GetJackAppName(void)
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{
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return SDL_GetAppMetadataProperty(SDL_PROP_APP_METADATA_NAME_STRING);
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}
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static int JACK_OpenDevice(SDL_AudioDevice *device)
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{
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/* Note that JACK uses "output" for recording devices (they output audio
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data to us) and "input" for playback (we input audio data to them).
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Likewise, SDL's playback port will be "output" (we write data out)
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and recording will be "input" (we read data in). */
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const SDL_bool recording = device->recording;
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const unsigned long sysportflags = recording ? JackPortIsOutput : JackPortIsInput;
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const unsigned long sdlportflags = recording ? JackPortIsInput : JackPortIsOutput;
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const JackProcessCallback callback = recording ? jackProcessRecordingCallback : jackProcessPlaybackCallback;
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const char *sdlportstr = recording ? "input" : "output";
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const char **devports = NULL;
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int *audio_ports;
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jack_client_t *client = NULL;
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jack_status_t status;
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int channels = 0;
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int ports = 0;
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int i;
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// Initialize all variables that we clean on shutdown
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device->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*device->hidden));
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if (!device->hidden) {
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return -1;
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}
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client = JACK_jack_client_open(GetJackAppName(), JackNoStartServer, &status, NULL);
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device->hidden->client = client;
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if (!client) {
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return SDL_SetError("Can't open JACK client");
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}
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devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
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if (!devports || !devports[0]) {
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return SDL_SetError("No physical JACK ports available");
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}
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while (devports[++ports]) {
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// spin to count devports
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}
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// Filter out non-audio ports
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audio_ports = SDL_calloc(ports, sizeof(*audio_ports));
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for (i = 0; i < ports; i++) {
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const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
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const char *type = JACK_jack_port_type(dport);
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const int len = SDL_strlen(type);
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// See if type ends with "audio"
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if (len >= 5 && !SDL_memcmp(type + len - 5, "audio", 5)) {
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audio_ports[channels++] = i;
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}
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}
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if (channels == 0) {
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SDL_free(audio_ports);
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return SDL_SetError("No physical JACK ports available");
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}
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// Jack pretty much demands what it wants.
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device->spec.format = SDL_AUDIO_F32;
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device->spec.freq = JACK_jack_get_sample_rate(client);
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device->spec.channels = channels;
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device->sample_frames = JACK_jack_get_buffer_size(client);
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SDL_UpdatedAudioDeviceFormat(device);
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if (!recording) {
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device->hidden->iobuffer = (float *)SDL_calloc(1, device->buffer_size);
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if (!device->hidden->iobuffer) {
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SDL_free(audio_ports);
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return -1;
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}
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}
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// Build SDL's ports, which we will connect to the device ports.
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device->hidden->sdlports = (jack_port_t **)SDL_calloc(channels, sizeof(jack_port_t *));
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if (!device->hidden->sdlports) {
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SDL_free(audio_ports);
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return -1;
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}
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for (i = 0; i < channels; i++) {
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char portname[32];
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(void)SDL_snprintf(portname, sizeof(portname), "sdl_jack_%s_%d", sdlportstr, i);
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device->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
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if (device->hidden->sdlports[i] == NULL) {
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SDL_free(audio_ports);
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return SDL_SetError("jack_port_register failed");
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}
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}
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if (JACK_jack_set_buffer_size_callback(client, jackBufferSizeCallback, device) != 0) {
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SDL_free(audio_ports);
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return SDL_SetError("JACK: Couldn't set buffer size callback");
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} else if (JACK_jack_set_sample_rate_callback(client, jackSampleRateCallback, device) != 0) {
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SDL_free(audio_ports);
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return SDL_SetError("JACK: Couldn't set sample rate callback");
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} else if (JACK_jack_set_process_callback(client, callback, device) != 0) {
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SDL_free(audio_ports);
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return SDL_SetError("JACK: Couldn't set process callback");
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}
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JACK_jack_on_shutdown(client, jackShutdownCallback, device);
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if (JACK_jack_activate(client) != 0) {
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SDL_free(audio_ports);
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return SDL_SetError("Failed to activate JACK client");
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}
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// once activated, we can connect all the ports.
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for (i = 0; i < channels; i++) {
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const char *sdlport = JACK_jack_port_name(device->hidden->sdlports[i]);
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const char *srcport = recording ? devports[audio_ports[i]] : sdlport;
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const char *dstport = recording ? sdlport : devports[audio_ports[i]];
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if (JACK_jack_connect(client, srcport, dstport) != 0) {
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SDL_free(audio_ports);
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return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
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}
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}
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// don't need these anymore.
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JACK_jack_free(devports);
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SDL_free(audio_ports);
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// We're ready to rock and roll. :-)
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return 0;
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}
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static void JACK_Deinitialize(void)
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{
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UnloadJackLibrary();
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}
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static SDL_bool JACK_Init(SDL_AudioDriverImpl *impl)
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{
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if (LoadJackLibrary() < 0) {
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return SDL_FALSE;
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} else {
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// Make sure a JACK server is running and available.
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jack_status_t status;
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jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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if (!client) {
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UnloadJackLibrary();
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SDL_SetError("Can't open JACK client");
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return SDL_FALSE;
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}
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JACK_jack_client_close(client);
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}
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impl->OpenDevice = JACK_OpenDevice;
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impl->GetDeviceBuf = JACK_GetDeviceBuf;
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impl->PlayDevice = JACK_PlayDevice;
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impl->CloseDevice = JACK_CloseDevice;
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impl->Deinitialize = JACK_Deinitialize;
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impl->RecordDevice = JACK_RecordDevice;
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impl->FlushRecording = JACK_FlushRecording;
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impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE;
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impl->OnlyHasDefaultRecordingDevice = SDL_TRUE;
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impl->HasRecordingSupport = SDL_TRUE;
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impl->ProvidesOwnCallbackThread = SDL_TRUE;
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return SDL_TRUE;
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}
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AudioBootStrap JACK_bootstrap = {
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"jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
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};
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#endif // SDL_AUDIO_DRIVER_JACK
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