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https://github.com/libsdl-org/SDL.git
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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
144 lines
3.5 KiB
C
144 lines
3.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_THREAD_PSP
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// Semaphore functions for the PSP.
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#include <stdio.h>
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#include <stdlib.h>
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#include <pspthreadman.h>
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#include <pspkerror.h>
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struct SDL_Semaphore
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{
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SceUID semid;
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};
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// Create a semaphore
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SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_Semaphore *sem;
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sem = (SDL_Semaphore *)SDL_malloc(sizeof(*sem));
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if (sem) {
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// TODO: Figure out the limit on the maximum value.
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sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL);
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if (sem->semid < 0) {
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SDL_SetError("Couldn't create semaphore");
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SDL_free(sem);
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sem = NULL;
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}
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}
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return sem;
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}
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// Free the semaphore
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void SDL_DestroySemaphore(SDL_Semaphore *sem)
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{
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if (sem) {
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if (sem->semid > 0) {
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sceKernelDeleteSema(sem->semid);
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sem->semid = 0;
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}
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SDL_free(sem);
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}
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}
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/* TODO: This routine is a bit overloaded.
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* If the timeout is 0 then just poll the semaphore; if it's -1, pass
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* NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
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* is specified, convert it to microseconds. */
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int SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS)
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{
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SceUInt timeoutUS;
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SceUInt *pTimeout;
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int res;
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if (!sem) {
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return SDL_InvalidParamError("sem");
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}
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if (timeoutNS == 0) {
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res = sceKernelPollSema(sem->semid, 1);
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if (res < 0) {
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return SDL_MUTEX_TIMEDOUT;
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}
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return 0;
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}
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if (timeoutNS < 0) {
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pTimeout = NULL;
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} else {
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timeoutUS = (SceUInt)SDL_NS_TO_US(timeoutNS); // Convert to microseconds.
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pTimeout = &timeoutUS;
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}
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res = sceKernelWaitSema(sem->semid, 1, pTimeout);
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switch (res) {
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case SCE_KERNEL_ERROR_OK:
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return 0;
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case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
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return SDL_MUTEX_TIMEDOUT;
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default:
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return SDL_SetError("sceKernelWaitSema() failed");
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}
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}
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// Returns the current count of the semaphore
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Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
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{
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SceKernelSemaInfo info;
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if (!sem) {
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SDL_InvalidParamError("sem");
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return 0;
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}
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if (sceKernelReferSemaStatus(sem->semid, &info) >= 0) {
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return info.currentCount;
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}
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return 0;
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}
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int SDL_SignalSemaphore(SDL_Semaphore *sem)
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{
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int res;
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if (!sem) {
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return SDL_InvalidParamError("sem");
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}
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res = sceKernelSignalSema(sem->semid, 1);
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if (res < 0) {
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return SDL_SetError("sceKernelSignalSema() failed");
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}
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return 0;
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}
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#endif // SDL_THREAD_PSP
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