Files
SDL/src/render/direct3d
Sam Lantinga 3a31a45028 End the scene before resetting the D3D device, since we'll start with BeginScene after that.
If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present.

Fixes https://github.com/libsdl-org/SDL/issues/4933
2021-11-10 05:24:31 -08:00
..
2021-01-02 10:25:38 -08:00
2021-01-02 10:25:38 -08:00