mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-28 11:51:03 +01:00
Existing code is erroneous, because it adds or removes dependency's ref count based on number of InitSubSystem/QuitSubSystem calls, while ref count diff should depend on number of inited or quit dependents. Recursive approach seems to be simplest solution that guarantees proper ref count.
674 lines
19 KiB
C
674 lines
19 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "./SDL_internal.h"
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#if defined(__WIN32__) || defined(__GDK__)
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#include "core/windows/SDL_windows.h"
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#elif defined(__OS2__)
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#include <stdlib.h> /* _exit() */
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#elif !defined(__WINRT__)
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#include <unistd.h> /* _exit(), etc. */
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#endif
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#if defined(__OS2__)
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#include "core/os2/SDL_os2.h"
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#if SDL_THREAD_OS2
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#include "thread/os2/SDL_systls_c.h"
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#endif
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#endif
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/* this checks for HAVE_DBUS_DBUS_H internally. */
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#include "core/linux/SDL_dbus.h"
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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#endif
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/* Initialization code for SDL */
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#include "SDL.h"
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#include "SDL_bits.h"
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#include "SDL_revision.h"
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#include "SDL_assert_c.h"
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#include "SDL_log_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "sensor/SDL_sensor_c.h"
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/* Initialization/Cleanup routines */
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#if !SDL_TIMERS_DISABLED
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#include "timer/SDL_timer_c.h"
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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extern int SDL_HelperWindowCreate(void);
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extern int SDL_HelperWindowDestroy(void);
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#endif
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#ifdef SDL_BUILD_MAJOR_VERSION
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
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SDL_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION,
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SDL_MINOR_VERSION == SDL_BUILD_MINOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION,
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SDL_PATCHLEVEL == SDL_BUILD_MICRO_VERSION);
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#endif
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_min, SDL_MAJOR_VERSION >= 0);
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/* Limited only by the need to fit in SDL_version */
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_max, SDL_MAJOR_VERSION <= 255);
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_min, SDL_MINOR_VERSION >= 0);
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/* Limited only by the need to fit in SDL_version */
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_max, SDL_MINOR_VERSION <= 255);
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SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_min, SDL_PATCHLEVEL >= 0);
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/* Limited by its encoding in SDL_VERSIONNUM and in the ABI versions */
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SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_max, SDL_PATCHLEVEL <= 99);
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/* This is not declared in any header, although it is shared between some
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parts of SDL, because we don't want anything calling it without an
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extremely good reason. */
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extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
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SDL_NORETURN void SDL_ExitProcess(int exitcode)
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{
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#if defined(__WIN32__) || defined(__GDK__)
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/* "if you do not know the state of all threads in your process, it is
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better to call TerminateProcess than ExitProcess"
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https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
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TerminateProcess(GetCurrentProcess(), exitcode);
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/* MingW doesn't have TerminateProcess marked as noreturn, so add an
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ExitProcess here that will never be reached but make MingW happy. */
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ExitProcess(exitcode);
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#elif defined(__EMSCRIPTEN__)
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emscripten_cancel_main_loop(); /* this should "kill" the app. */
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emscripten_force_exit(exitcode); /* this should "kill" the app. */
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exit(exitcode);
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#elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
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_exit(exitcode);
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#elif defined(HAVE__EXIT) /* Upper case _Exit() */
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_Exit(exitcode);
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#else
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_exit(exitcode);
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#endif
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}
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/* The initialized subsystems */
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#ifdef SDL_MAIN_NEEDED
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static SDL_bool SDL_MainIsReady = SDL_FALSE;
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#else
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static SDL_bool SDL_MainIsReady = SDL_TRUE;
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#endif
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static SDL_bool SDL_bInMainQuit = SDL_FALSE;
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static Uint8 SDL_SubsystemRefCount[32];
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/* Private helper to increment a subsystem's ref counter. */
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static void SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index >= 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to decrement a subsystem's ref counter. */
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static void SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) {
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--SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to check if a system needs init. */
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static SDL_bool SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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return ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) ? SDL_TRUE : SDL_FALSE;
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}
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/* Private helper to check if a system needs to be quit. */
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static SDL_bool SDL_PrivateShouldQuitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) {
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return SDL_FALSE;
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}
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/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
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* isn't zero.
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*/
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return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
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}
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/* Private helper to either increment's existing ref counter,
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* or fully init a new subsystem. */
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static SDL_bool SDL_PrivateInitOrIncrSubsystem(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index < 0) {
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return SDL_FALSE;
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}
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if (SDL_SubsystemRefCount[subsystem_index] > 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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return SDL_TRUE;
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}
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return SDL_InitSubSystem(subsystem) == 0;
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}
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void SDL_SetMainReady(void)
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{
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SDL_MainIsReady = SDL_TRUE;
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}
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int SDL_InitSubSystem(Uint32 flags)
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{
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Uint32 flags_initialized = 0;
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if (!SDL_MainIsReady) {
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return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
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}
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SDL_LogInit();
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/* Clear the error message */
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SDL_ClearError();
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#if SDL_USE_LIBDBUS
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SDL_DBus_Init();
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#endif
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#if SDL_THREAD_OS2
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SDL_OS2TLSAlloc(); /* thread/os2/SDL_systls.c */
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
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if (SDL_HelperWindowCreate() < 0) {
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goto quit_and_error;
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}
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}
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#endif
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#if !SDL_TIMERS_DISABLED
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SDL_TicksInit();
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#endif
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/* Initialize the event subsystem */
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if (flags & SDL_INIT_EVENTS) {
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#if !SDL_EVENTS_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
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if (SDL_EventsInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
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flags_initialized |= SDL_INIT_EVENTS;
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#else
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SDL_SetError("SDL not built with events support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the timer subsystem */
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if (flags & SDL_INIT_TIMER) {
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#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
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if (SDL_TimerInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
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flags_initialized |= SDL_INIT_TIMER;
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#else
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SDL_SetError("SDL not built with timer support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the video subsystem */
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if (flags & SDL_INIT_VIDEO) {
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#if !SDL_VIDEO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
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/* video implies events */
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if (!SDL_PrivateInitOrIncrSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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if (SDL_VideoInit(NULL) < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
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flags_initialized |= SDL_INIT_VIDEO;
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#else
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SDL_SetError("SDL not built with video support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the audio subsystem */
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if (flags & SDL_INIT_AUDIO) {
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#if !SDL_AUDIO_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
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/* audio implies events */
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if (!SDL_PrivateInitOrIncrSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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if (SDL_AudioInit(NULL) < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
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flags_initialized |= SDL_INIT_AUDIO;
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#else
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SDL_SetError("SDL not built with audio support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the joystick subsystem */
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if (flags & SDL_INIT_JOYSTICK) {
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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if (!SDL_PrivateInitOrIncrSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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if (SDL_JoystickInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
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flags_initialized |= SDL_INIT_JOYSTICK;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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if (flags & SDL_INIT_GAMECONTROLLER) {
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#if !SDL_JOYSTICK_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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/* game controller implies joystick */
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if (!SDL_PrivateInitOrIncrSubsystem(SDL_INIT_JOYSTICK)) {
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goto quit_and_error;
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}
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if (SDL_GameControllerInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
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flags_initialized |= SDL_INIT_GAMECONTROLLER;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the haptic subsystem */
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if (flags & SDL_INIT_HAPTIC) {
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#if !SDL_HAPTIC_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
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if (SDL_HapticInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
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flags_initialized |= SDL_INIT_HAPTIC;
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#else
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SDL_SetError("SDL not built with haptic (force feedback) support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the sensor subsystem */
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if (flags & SDL_INIT_SENSOR) {
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#if !SDL_SENSOR_DISABLED
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if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
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if (SDL_SensorInit() < 0) {
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goto quit_and_error;
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}
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}
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SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
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flags_initialized |= SDL_INIT_SENSOR;
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#else
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SDL_SetError("SDL not built with sensor support");
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goto quit_and_error;
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#endif
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}
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(void)flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
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return 0;
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quit_and_error:
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SDL_QuitSubSystem(flags_initialized);
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return -1;
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}
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int SDL_Init(Uint32 flags)
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{
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return SDL_InitSubSystem(flags);
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}
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void SDL_QuitSubSystem(Uint32 flags)
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{
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#if defined(__OS2__)
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#if SDL_THREAD_OS2
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SDL_OS2TLSFree(); /* thread/os2/SDL_systls.c */
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#endif
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SDL_OS2Quit();
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#endif
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/* Shut down requested initialized subsystems */
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#if !SDL_SENSOR_DISABLED
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if (flags & SDL_INIT_SENSOR) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
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SDL_SensorQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
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}
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#endif
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#if !SDL_JOYSTICK_DISABLED
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if (flags & SDL_INIT_GAMECONTROLLER) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
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SDL_GameControllerQuit();
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/* game controller implies joystick */
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
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}
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if (flags & SDL_INIT_JOYSTICK) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
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SDL_JoystickQuit();
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/* joystick implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
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}
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#endif
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#if !SDL_HAPTIC_DISABLED
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if (flags & SDL_INIT_HAPTIC) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
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SDL_HapticQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
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}
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#endif
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#if !SDL_AUDIO_DISABLED
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if (flags & SDL_INIT_AUDIO) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
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SDL_AudioQuit();
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/* audio implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
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}
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#endif
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#if !SDL_VIDEO_DISABLED
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if (flags & SDL_INIT_VIDEO) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
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SDL_VideoQuit();
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/* video implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
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}
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#endif
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#if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
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if (flags & SDL_INIT_TIMER) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
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SDL_TimerQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
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}
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#endif
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#if !SDL_EVENTS_DISABLED
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if (flags & SDL_INIT_EVENTS) {
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if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
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SDL_EventsQuit();
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}
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SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
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}
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#endif
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}
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Uint32 SDL_WasInit(Uint32 flags)
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{
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int i;
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int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
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Uint32 initialized = 0;
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/* Fast path for checking one flag */
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if (SDL_HasExactlyOneBitSet32(flags)) {
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int subsystem_index = SDL_MostSignificantBitIndex32(flags);
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return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
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}
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if (!flags) {
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flags = SDL_INIT_EVERYTHING;
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}
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num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
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/* Iterate over each bit in flags, and check the matching subsystem. */
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for (i = 0; i < num_subsystems; ++i) {
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if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
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initialized |= (1 << i);
|
|
}
|
|
|
|
flags >>= 1;
|
|
}
|
|
|
|
return initialized;
|
|
}
|
|
|
|
void SDL_Quit(void)
|
|
{
|
|
SDL_bInMainQuit = SDL_TRUE;
|
|
|
|
/* Quit all subsystems */
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
SDL_HelperWindowDestroy();
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
|
|
|
|
#if !SDL_TIMERS_DISABLED
|
|
SDL_TicksQuit();
|
|
#endif
|
|
|
|
SDL_ClearHints();
|
|
SDL_AssertionsQuit();
|
|
|
|
#if SDL_USE_LIBDBUS
|
|
SDL_DBus_Quit();
|
|
#endif
|
|
|
|
SDL_LogQuit();
|
|
|
|
/* Now that every subsystem has been quit, we reset the subsystem refcount
|
|
* and the list of initialized subsystems.
|
|
*/
|
|
SDL_memset(SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount));
|
|
|
|
SDL_TLSCleanup();
|
|
|
|
SDL_bInMainQuit = SDL_FALSE;
|
|
}
|
|
|
|
/* Get the library version number */
|
|
void SDL_GetVersion(SDL_version *ver)
|
|
{
|
|
static SDL_bool check_hint = SDL_TRUE;
|
|
static SDL_bool legacy_version = SDL_FALSE;
|
|
|
|
if (ver == NULL) {
|
|
return;
|
|
}
|
|
|
|
SDL_VERSION(ver);
|
|
|
|
if (check_hint) {
|
|
check_hint = SDL_FALSE;
|
|
legacy_version = SDL_GetHintBoolean("SDL_LEGACY_VERSION", SDL_FALSE);
|
|
}
|
|
|
|
if (legacy_version) {
|
|
/* Prior to SDL 2.24.0, the patch version was incremented with every release */
|
|
ver->patch = ver->minor;
|
|
ver->minor = 0;
|
|
}
|
|
}
|
|
|
|
/* Get the library source revision */
|
|
const char *SDL_GetRevision(void)
|
|
{
|
|
return SDL_REVISION;
|
|
}
|
|
|
|
/* Get the library source revision number */
|
|
int SDL_GetRevisionNumber(void)
|
|
{
|
|
return 0; /* doesn't make sense without Mercurial. */
|
|
}
|
|
|
|
/* Get the name of the platform */
|
|
const char *SDL_GetPlatform(void)
|
|
{
|
|
#if __AIX__
|
|
return "AIX";
|
|
#elif __ANDROID__
|
|
return "Android";
|
|
#elif __BSDI__
|
|
return "BSDI";
|
|
#elif __DREAMCAST__
|
|
return "Dreamcast";
|
|
#elif __EMSCRIPTEN__
|
|
return "Emscripten";
|
|
#elif __FREEBSD__
|
|
return "FreeBSD";
|
|
#elif __HAIKU__
|
|
return "Haiku";
|
|
#elif __HPUX__
|
|
return "HP-UX";
|
|
#elif __IRIX__
|
|
return "Irix";
|
|
#elif __LINUX__
|
|
return "Linux";
|
|
#elif __MINT__
|
|
return "Atari MiNT";
|
|
#elif __MACOS__
|
|
return "MacOS Classic";
|
|
#elif __MACOSX__
|
|
return "Mac OS X";
|
|
#elif __NACL__
|
|
return "NaCl";
|
|
#elif __NETBSD__
|
|
return "NetBSD";
|
|
#elif __OPENBSD__
|
|
return "OpenBSD";
|
|
#elif __OS2__
|
|
return "OS/2";
|
|
#elif __OSF__
|
|
return "OSF/1";
|
|
#elif __QNXNTO__
|
|
return "QNX Neutrino";
|
|
#elif __RISCOS__
|
|
return "RISC OS";
|
|
#elif __SOLARIS__
|
|
return "Solaris";
|
|
#elif __WIN32__
|
|
return "Windows";
|
|
#elif __WINRT__
|
|
return "WinRT";
|
|
#elif __WINGDK__
|
|
return "WinGDK";
|
|
#elif __XBOXONE__
|
|
return "Xbox One";
|
|
#elif __XBOXSERIES__
|
|
return "Xbox Series X|S";
|
|
#elif __TVOS__
|
|
return "tvOS";
|
|
#elif __IPHONEOS__
|
|
return "iOS";
|
|
#elif __PS2__
|
|
return "PlayStation 2";
|
|
#elif __PSP__
|
|
return "PlayStation Portable";
|
|
#elif __VITA__
|
|
return "PlayStation Vita";
|
|
#elif __NGAGE__
|
|
return "Nokia N-Gage";
|
|
#elif __3DS__
|
|
return "Nintendo 3DS";
|
|
#else
|
|
return "Unknown (see SDL_platform.h)";
|
|
#endif
|
|
}
|
|
|
|
SDL_bool SDL_IsTablet(void)
|
|
{
|
|
#if __ANDROID__
|
|
extern SDL_bool SDL_IsAndroidTablet(void);
|
|
return SDL_IsAndroidTablet();
|
|
#elif __IPHONEOS__
|
|
extern SDL_bool SDL_IsIPad(void);
|
|
return SDL_IsIPad();
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
#if defined(__WIN32__)
|
|
|
|
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
|
|
/* FIXME: Still need to include DllMain() on Watcom C ? */
|
|
|
|
BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
{
|
|
switch (ul_reason_for_call) {
|
|
case DLL_PROCESS_ATTACH:
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif /* Building DLL */
|
|
|
|
#endif /* defined(__WIN32__) || defined(__GDK__) */
|
|
|
|
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|