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If video is initialized, the main thread is the one that initialized video, otherwise if events are initialized, the main thread is the thread that initialized events, otherwise the main thread is the one that called the main function. Fixes https://github.com/libsdl-org/SDL/issues/14511
35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_main_callbacks.h"
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/* Most platforms that use/need SDL_main have their own SDL_RunApp() implementation.
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* If not, you can special case it here by appending || defined(__YOUR_PLATFORM__) */
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#if ( !defined(SDL_MAIN_NEEDED) && !defined(SDL_MAIN_AVAILABLE) ) || defined(SDL_PLATFORM_ANDROID)
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int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void * reserved)
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{
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(void)reserved;
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return SDL_CallMainFunction(argc, argv, mainFunction);
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}
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#endif
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