Files
SDL/src/video/SDL_blit_A.c
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00

1349 lines
46 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_HAVE_BLIT_A
#include "SDL_blit.h"
/* Functions to perform alpha blended blitting */
/* N->1 blending with per-surface alpha */
static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 *palmap = info->table;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_Color *dstpal = info->dst_pal->colors;
int srcbpp = srcfmt->bytes_per_pixel;
Uint32 Pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB;
const unsigned A = info->a;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4(
{
DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
dR = dstpal[*dst].r;
dG = dstpal[*dst].g;
dB = dstpal[*dst].b;
ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst = (Uint8)(((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)));
} else {
*dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))];
}
dst++;
src += srcbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
/* N->1 blending with pixel alpha */
static void BlitNto1PixelAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 *palmap = info->table;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_Color *dstpal = info->dst_pal->colors;
int srcbpp = srcfmt->bytes_per_pixel;
Uint32 Pixel;
unsigned sR, sG, sB, sA;
unsigned dR, dG, dB;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4(
{
DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA);
dR = dstpal[*dst].r;
dG = dstpal[*dst].g;
dB = dstpal[*dst].b;
ALPHA_BLEND_RGB(sR, sG, sB, sA, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst = (Uint8)(((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)));
} else {
*dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))];
}
dst++;
src += srcbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
/* colorkeyed N->1 blending with per-surface alpha */
static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 *palmap = info->table;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_Color *dstpal = info->dst_pal->colors;
int srcbpp = srcfmt->bytes_per_pixel;
Uint32 ckey = info->colorkey;
Uint32 Pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB;
const unsigned A = info->a;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP(
{
DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
if ( Pixel != ckey ) {
dR = dstpal[*dst].r;
dG = dstpal[*dst].g;
dB = dstpal[*dst].b;
ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst = (Uint8)(((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)));
} else {
*dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))];
}
}
dst++;
src += srcbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
#ifdef SDL_SSE2_INTRINSICS
static void SDL_TARGETING("sse2") Blit888to888SurfaceAlphaSSE2(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
Uint8 alpha = info->a;
const __m128i alpha_fill_mask = _mm_set1_epi32((int)0xff000000);
const __m128i srcA = _mm_set1_epi16(alpha);
while (height--) {
int i = 0;
for (; i + 4 <= width; i += 4) {
// Load 4 src pixels
__m128i src128 = _mm_loadu_si128((__m128i *)src);
// Load 4 dst pixels
__m128i dst128 = _mm_loadu_si128((__m128i *)dst);
__m128i src_lo = _mm_unpacklo_epi8(src128, _mm_setzero_si128());
__m128i src_hi = _mm_unpackhi_epi8(src128, _mm_setzero_si128());
__m128i dst_lo = _mm_unpacklo_epi8(dst128, _mm_setzero_si128());
__m128i dst_hi = _mm_unpackhi_epi8(dst128, _mm_setzero_si128());
// dst = ((src - dst) * srcA) + ((dst << 8) - dst)
dst_lo = _mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(src_lo, dst_lo), srcA),
_mm_sub_epi16(_mm_slli_epi16(dst_lo, 8), dst_lo));
dst_hi = _mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(src_hi, dst_hi), srcA),
_mm_sub_epi16(_mm_slli_epi16(dst_hi, 8), dst_hi));
// dst += 0x1U (use 0x80 to round instead of floor)
dst_lo = _mm_add_epi16(dst_lo, _mm_set1_epi16(1));
dst_hi = _mm_add_epi16(dst_hi, _mm_set1_epi16(1));
// dst = (dst + (dst >> 8)) >> 8
dst_lo = _mm_srli_epi16(_mm_add_epi16(dst_lo, _mm_srli_epi16(dst_lo, 8)), 8);
dst_hi = _mm_srli_epi16(_mm_add_epi16(dst_hi, _mm_srli_epi16(dst_hi, 8)), 8);
dst128 = _mm_packus_epi16(dst_lo, dst_hi);
// Set the alpha channels of dst to 255
dst128 = _mm_or_si128(dst128, alpha_fill_mask);
_mm_storeu_si128((__m128i *)dst, dst128);
src += 16;
dst += 16;
}
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
FACTOR_BLEND_8888(src32, dst32, alpha);
*dst = dst32 | 0xff000000;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
#endif
/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */
static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint32 *srcp = (Uint32 *)info->src;
int srcskip = info->src_skip >> 2;
Uint32 *dstp = (Uint32 *)info->dst;
int dstskip = info->dst_skip >> 2;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
Uint32 s = *srcp++;
Uint32 d = *dstp;
*dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1)
+ (s & d & 0x00010101)) | 0xff000000;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
/* fast RGB888->(A)RGB888 blending with surface alpha */
static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info)
{
unsigned alpha = info->a;
if (alpha == 128) {
BlitRGBtoRGBSurfaceAlpha128(info);
} else {
int width = info->dst_w;
int height = info->dst_h;
Uint32 *srcp = (Uint32 *)info->src;
int srcskip = info->src_skip >> 2;
Uint32 *dstp = (Uint32 *)info->dst;
int dstskip = info->dst_skip >> 2;
Uint32 s;
Uint32 d;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
s = *srcp;
d = *dstp;
FACTOR_BLEND_8888(s, d, alpha);
*dstp = d | 0xff000000;
++srcp;
++dstp;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
}
/* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */
/* blend a single 16 bit pixel at 50% */
#define BLEND16_50(d, s, mask) \
((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff)))
/* blend two 16 bit pixels at 50% */
#define BLEND2x16_50(d, s, mask) \
(((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) + (s & d & (~(mask | mask << 16))))
static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask)
{
int width = info->dst_w;
int height = info->dst_h;
Uint16 *srcp = (Uint16 *)info->src;
int srcskip = info->src_skip >> 1;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
while (height--) {
if (((uintptr_t)srcp ^ (uintptr_t)dstp) & 2) {
/*
* Source and destination not aligned, pipeline it.
* This is mostly a win for big blits but no loss for
* small ones
*/
Uint32 prev_sw;
int w = width;
/* handle odd destination */
if ((uintptr_t)dstp & 2) {
Uint16 d = *dstp, s = *srcp;
*dstp = BLEND16_50(d, s, mask);
dstp++;
srcp++;
w--;
}
srcp++; /* srcp is now 32-bit aligned */
/* bootstrap pipeline with first halfword */
prev_sw = ((Uint32 *)srcp)[-1];
while (w > 1) {
Uint32 sw, dw, s;
sw = *(Uint32 *)srcp;
dw = *(Uint32 *)dstp;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
s = (prev_sw << 16) + (sw >> 16);
#else
s = (prev_sw >> 16) + (sw << 16);
#endif
prev_sw = sw;
*(Uint32 *)dstp = BLEND2x16_50(dw, s, mask);
dstp += 2;
srcp += 2;
w -= 2;
}
/* final pixel if any */
if (w) {
Uint16 d = *dstp, s;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
s = (Uint16)prev_sw;
#else
s = (Uint16)(prev_sw >> 16);
#endif
*dstp = BLEND16_50(d, s, mask);
srcp++;
dstp++;
}
srcp += srcskip - 1;
dstp += dstskip;
} else {
/* source and destination are aligned */
int w = width;
/* first odd pixel? */
if ((uintptr_t)srcp & 2) {
Uint16 d = *dstp, s = *srcp;
*dstp = BLEND16_50(d, s, mask);
srcp++;
dstp++;
w--;
}
/* srcp and dstp are now 32-bit aligned */
while (w > 1) {
Uint32 sw = *(Uint32 *)srcp;
Uint32 dw = *(Uint32 *)dstp;
*(Uint32 *)dstp = BLEND2x16_50(dw, sw, mask);
srcp += 2;
dstp += 2;
w -= 2;
}
/* last odd pixel? */
if (w) {
Uint16 d = *dstp, s = *srcp;
*dstp = BLEND16_50(d, s, mask);
srcp++;
dstp++;
}
srcp += srcskip;
dstp += dstskip;
}
}
}
#ifdef SDL_MMX_INTRINSICS
/* fast RGB565->RGB565 blending with surface alpha */
static void SDL_TARGETING("mmx") Blit565to565SurfaceAlphaMMX(SDL_BlitInfo *info)
{
unsigned alpha = info->a;
if (alpha == 128) {
Blit16to16SurfaceAlpha128(info, 0xf7de);
} else {
int width = info->dst_w;
int height = info->dst_h;
Uint16 *srcp = (Uint16 *)info->src;
int srcskip = info->src_skip >> 1;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
Uint32 s, d;
#ifdef USE_DUFFS_LOOP
__m64 src1, dst1, src2, dst2, gmask, bmask, mm_res, mm_alpha;
alpha &= ~(1 + 2 + 4); /* cut alpha to get the exact same behaviour */
mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */
alpha >>= 3; /* downscale alpha to 5 bits */
mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */
mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */
/* position alpha to allow for mullo and mulhi on diff channels
to reduce the number of operations */
mm_alpha = _mm_slli_si64(mm_alpha, 3);
/* Setup the 565 color channel masks */
gmask = _mm_set_pi32(0x07E007E0, 0x07E007E0); /* MASKGREEN -> gmask */
bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */
#endif
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP_124(
{
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x07e0f81f;
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
*dstp++ = (Uint16)(d | d >> 16);
},{
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x07e0f81f;
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
*dstp++ = (Uint16)(d | d >> 16);
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x07e0f81f;
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
*dstp++ = (Uint16)(d | d >> 16);
},{
src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */
dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */
/* red */
src2 = src1;
src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 [000r 000r 000r 000r] */
dst2 = dst1;
dst2 = _mm_srli_pi16(dst2, 11); /* dst2 >> 11 -> dst2 [000r 000r 000r 000r] */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
dst2 = _mm_slli_pi16(dst2, 11); /* dst2 << 11 -> dst2 */
mm_res = dst2; /* RED -> mm_res */
/* green -- process the bits in place */
src2 = src1;
src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */
dst2 = dst1;
dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */
/* blue */
src2 = src1;
src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */
dst2 = dst1;
dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */
mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */
*(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */
srcp += 4;
dstp += 4;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
_mm_empty();
}
}
/* fast RGB555->RGB555 blending with surface alpha */
static void SDL_TARGETING("mmx") Blit555to555SurfaceAlphaMMX(SDL_BlitInfo *info)
{
unsigned alpha = info->a;
if (alpha == 128) {
Blit16to16SurfaceAlpha128(info, 0xfbde);
} else {
int width = info->dst_w;
int height = info->dst_h;
Uint16 *srcp = (Uint16 *)info->src;
int srcskip = info->src_skip >> 1;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
Uint32 s, d;
#ifdef USE_DUFFS_LOOP
__m64 src1, dst1, src2, dst2, rmask, gmask, bmask, mm_res, mm_alpha;
alpha &= ~(1 + 2 + 4); /* cut alpha to get the exact same behaviour */
mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */
alpha >>= 3; /* downscale alpha to 5 bits */
mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */
mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */
/* position alpha to allow for mullo and mulhi on diff channels
to reduce the number of operations */
mm_alpha = _mm_slli_si64(mm_alpha, 3);
/* Setup the 555 color channel masks */
rmask = _mm_set_pi32(0x7C007C00, 0x7C007C00); /* MASKRED -> rmask */
gmask = _mm_set_pi32(0x03E003E0, 0x03E003E0); /* MASKGREEN -> gmask */
bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */
#endif
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP_124(
{
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x03e07c1f;
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
*dstp++ = (Uint16)(d | d >> 16);
},{
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x03e07c1f;
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
*dstp++ = (Uint16)(d | d >> 16);
s = *srcp++;
d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x03e07c1f;
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
*dstp++ = (Uint16)(d | d >> 16);
},{
src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */
dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */
/* red -- process the bits in place */
src2 = src1;
src2 = _mm_and_si64(src2, rmask); /* src & MASKRED -> src2 */
dst2 = dst1;
dst2 = _mm_and_si64(dst2, rmask); /* dst & MASKRED -> dst2 */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
dst2 = _mm_and_si64(dst2, rmask); /* dst2 & MASKRED -> dst2 */
mm_res = dst2; /* RED -> mm_res */
/* green -- process the bits in place */
src2 = src1;
src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */
dst2 = dst1;
dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */
/* blue */
src2 = src1; /* src -> src2 */
src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */
dst2 = dst1; /* dst -> dst2 */
dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */
/* blend */
src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */
src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */
src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */
dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */
dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */
mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */
*(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */
srcp += 4;
dstp += 4;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
_mm_empty();
}
}
#endif /* SDL_MMX_INTRINSICS */
/* fast RGB565->RGB565 blending with surface alpha */
static void Blit565to565SurfaceAlpha(SDL_BlitInfo *info)
{
unsigned alpha = info->a;
if (alpha == 128) {
Blit16to16SurfaceAlpha128(info, 0xf7de);
} else {
int width = info->dst_w;
int height = info->dst_h;
Uint16 *srcp = (Uint16 *)info->src;
int srcskip = info->src_skip >> 1;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
alpha >>= 3; /* downscale alpha to 5 bits */
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
Uint32 s = *srcp++;
Uint32 d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x07e0f81f;
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
*dstp++ = (Uint16)(d | d >> 16);
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
}
/* fast RGB555->RGB555 blending with surface alpha */
static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info)
{
unsigned alpha = info->a; /* downscale alpha to 5 bits */
if (alpha == 128) {
Blit16to16SurfaceAlpha128(info, 0xfbde);
} else {
int width = info->dst_w;
int height = info->dst_h;
Uint16 *srcp = (Uint16 *)info->src;
int srcskip = info->src_skip >> 1;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
alpha >>= 3; /* downscale alpha to 5 bits */
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
Uint32 s = *srcp++;
Uint32 d = *dstp;
/*
* shift out the middle component (green) to
* the high 16 bits, and process all three RGB
* components at the same time.
*/
s = (s | s << 16) & 0x03e07c1f;
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
*dstp++ = (Uint16)(d | d >> 16);
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
}
/* fast ARGB8888->RGB565 blending with pixel alpha */
static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint32 *srcp = (Uint32 *)info->src;
int srcskip = info->src_skip >> 2;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
Uint32 s = *srcp;
unsigned alpha = s >> 27; /* downscale alpha to 5 bits */
/* FIXME: Here we special-case opaque alpha since the
compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
if (alpha) {
if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
*dstp = (Uint16)((s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f));
} else {
Uint32 d = *dstp;
/*
* convert source and destination to G0RAB65565
* and blend all components at the same time
*/
s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800)
+ (s >> 3 & 0x1f);
d = (d | d << 16) & 0x07e0f81f;
d += (s - d) * alpha >> 5;
d &= 0x07e0f81f;
*dstp = (Uint16)(d | d >> 16);
}
}
srcp++;
dstp++;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
/* fast ARGB8888->RGB555 blending with pixel alpha */
static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint32 *srcp = (Uint32 *)info->src;
int srcskip = info->src_skip >> 2;
Uint16 *dstp = (Uint16 *)info->dst;
int dstskip = info->dst_skip >> 1;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4({
unsigned alpha;
Uint32 s = *srcp;
alpha = s >> 27; /* downscale alpha to 5 bits */
/* FIXME: Here we special-case opaque alpha since the
compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
if (alpha) {
if (alpha == (SDL_ALPHA_OPAQUE >> 3)) {
*dstp = (Uint16)((s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f));
} else {
Uint32 d = *dstp;
/*
* convert source and destination to G0RAB65565
* and blend all components at the same time
*/
s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00)
+ (s >> 3 & 0x1f);
d = (d | d << 16) & 0x03e07c1f;
d += (s - d) * alpha >> 5;
d &= 0x03e07c1f;
*dstp = (Uint16)(d | d >> 16);
}
}
srcp++;
dstp++;
}, width);
/* *INDENT-ON* */ /* clang-format on */
srcp += srcskip;
dstp += dstskip;
}
}
/* General (slow) N->N blending with per-surface alpha */
static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
int srcbpp = srcfmt->bytes_per_pixel;
int dstbpp = dstfmt->bytes_per_pixel;
Uint32 Pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned sA = info->a;
if (sA) {
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4(
{
DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB);
DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
src += srcbpp;
dst += dstbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
}
/* General (slow) colorkeyed N->N blending with per-surface alpha */
static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
Uint32 ckey = info->colorkey;
int srcbpp = srcfmt->bytes_per_pixel;
int dstbpp = dstfmt->bytes_per_pixel;
Uint32 Pixel;
unsigned sR, sG, sB;
unsigned dR, dG, dB, dA;
const unsigned sA = info->a;
while (height--) {
/* *INDENT-OFF* */ /* clang-format off */
DUFFS_LOOP4(
{
RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel);
if (sA && Pixel != ckey) {
RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB);
DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
src += srcbpp;
dst += dstbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
/* Fast 32-bit RGBA->RGBA blending with pixel alpha */
static void Blit8888to8888PixelAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
while (height--) {
int i = 0;
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
ALPHA_BLEND_8888(src32, dst32, srcfmt);
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
/* Fast 32-bit RGBA->RGB(A) blending with pixel alpha and src swizzling */
static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
while (height--) {
int i = 0;
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
#ifdef SDL_SSE4_1_INTRINSICS
static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
// The byte offsets for the start of each pixel
const __m128i mask_offsets = _mm_set_epi8(
12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
const __m128i convert_mask = _mm_add_epi32(
_mm_set1_epi32(
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
((srcfmt->Bshift >> 3) << dstfmt->Bshift)),
mask_offsets);
const __m128i alpha_splat_mask = _mm_add_epi8(_mm_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstfmt->Amask);
while (height--) {
int i = 0;
for (; i + 4 <= width; i += 4) {
// Load 4 src pixels
__m128i src128 = _mm_loadu_si128((__m128i *)src);
// Load 4 dst pixels
__m128i dst128 = _mm_loadu_si128((__m128i *)dst);
// Extract the alpha from each pixel and splat it into all the channels
__m128i srcA = _mm_shuffle_epi8(src128, alpha_splat_mask);
// Convert to dst format
src128 = _mm_shuffle_epi8(src128, convert_mask);
// Set the alpha channels of src to 255
src128 = _mm_or_si128(src128, alpha_fill_mask);
__m128i src_lo = _mm_unpacklo_epi8(src128, _mm_setzero_si128());
__m128i src_hi = _mm_unpackhi_epi8(src128, _mm_setzero_si128());
__m128i dst_lo = _mm_unpacklo_epi8(dst128, _mm_setzero_si128());
__m128i dst_hi = _mm_unpackhi_epi8(dst128, _mm_setzero_si128());
__m128i srca_lo = _mm_unpacklo_epi8(srcA, _mm_setzero_si128());
__m128i srca_hi = _mm_unpackhi_epi8(srcA, _mm_setzero_si128());
// dst = ((src - dst) * srcA) + ((dst << 8) - dst)
dst_lo = _mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(src_lo, dst_lo), srca_lo),
_mm_sub_epi16(_mm_slli_epi16(dst_lo, 8), dst_lo));
dst_hi = _mm_add_epi16(_mm_mullo_epi16(_mm_sub_epi16(src_hi, dst_hi), srca_hi),
_mm_sub_epi16(_mm_slli_epi16(dst_hi, 8), dst_hi));
// dst += 0x1U (use 0x80 to round instead of floor)
dst_lo = _mm_add_epi16(dst_lo, _mm_set1_epi16(1));
dst_hi = _mm_add_epi16(dst_hi, _mm_set1_epi16(1));
// dst = (dst + (dst >> 8)) >> 8
dst_lo = _mm_srli_epi16(_mm_add_epi16(dst_lo, _mm_srli_epi16(dst_lo, 8)), 8);
dst_hi = _mm_srli_epi16(_mm_add_epi16(dst_hi, _mm_srli_epi16(dst_hi, 8)), 8);
// Blend the pixels together and save the result
_mm_storeu_si128((__m128i *)dst, _mm_packus_epi16(dst_lo, dst_hi));
src += 16;
dst += 16;
}
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
#endif
#ifdef SDL_AVX2_INTRINSICS
static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
// The byte offsets for the start of each pixel
const __m256i mask_offsets = _mm256_set_epi8(
28, 28, 28, 28, 24, 24, 24, 24, 20, 20, 20, 20, 16, 16, 16, 16, 12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
const __m256i convert_mask = _mm256_add_epi32(
_mm256_set1_epi32(
((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
((srcfmt->Bshift >> 3) << dstfmt->Bshift)),
mask_offsets);
const __m256i alpha_splat_mask = _mm256_add_epi8(_mm256_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstfmt->Amask);
while (height--) {
int i = 0;
for (; i + 8 <= width; i += 8) {
// Load 8 src pixels
__m256i src256 = _mm256_loadu_si256((__m256i *)src);
// Load 8 dst pixels
__m256i dst256 = _mm256_loadu_si256((__m256i *)dst);
// Extract the alpha from each pixel and splat it into all the channels
__m256i srcA = _mm256_shuffle_epi8(src256, alpha_splat_mask);
// Convert to dst format
src256 = _mm256_shuffle_epi8(src256, convert_mask);
// Set the alpha channels of src to 255
src256 = _mm256_or_si256(src256, alpha_fill_mask);
__m256i src_lo = _mm256_unpacklo_epi8(src256, _mm256_setzero_si256());
__m256i src_hi = _mm256_unpackhi_epi8(src256, _mm256_setzero_si256());
__m256i dst_lo = _mm256_unpacklo_epi8(dst256, _mm256_setzero_si256());
__m256i dst_hi = _mm256_unpackhi_epi8(dst256, _mm256_setzero_si256());
__m256i srca_lo = _mm256_unpacklo_epi8(srcA, _mm256_setzero_si256());
__m256i srca_hi = _mm256_unpackhi_epi8(srcA, _mm256_setzero_si256());
// dst = ((src - dst) * srcA) + ((dst << 8) - dst)
dst_lo = _mm256_add_epi16(_mm256_mullo_epi16(_mm256_sub_epi16(src_lo, dst_lo), srca_lo),
_mm256_sub_epi16(_mm256_slli_epi16(dst_lo, 8), dst_lo));
dst_hi = _mm256_add_epi16(_mm256_mullo_epi16(_mm256_sub_epi16(src_hi, dst_hi), srca_hi),
_mm256_sub_epi16(_mm256_slli_epi16(dst_hi, 8), dst_hi));
// dst += 0x1U (use 0x80 to round instead of floor)
dst_lo = _mm256_add_epi16(dst_lo, _mm256_set1_epi16(1));
dst_hi = _mm256_add_epi16(dst_hi, _mm256_set1_epi16(1));
// dst = (dst + (dst >> 8)) >> 8
dst_lo = _mm256_srli_epi16(_mm256_add_epi16(dst_lo, _mm256_srli_epi16(dst_lo, 8)), 8);
dst_hi = _mm256_srli_epi16(_mm256_add_epi16(dst_hi, _mm256_srli_epi16(dst_hi, 8)), 8);
// Blend the pixels together and save the result
_mm256_storeu_si256((__m256i *)dst, _mm256_packus_epi16(dst_lo, dst_hi));
src += 32;
dst += 32;
}
for (; i < width; ++i) {
Uint32 src32 = *(Uint32 *)src;
Uint32 dst32 = *(Uint32 *)dst;
ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
*(Uint32 *)dst = dst32;
src += 4;
dst += 4;
}
src += srcskip;
dst += dstskip;
}
}
#endif
/* General (slow) N->N blending with pixel alpha */
static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint8 *src = info->src;
int srcskip = info->src_skip;
Uint8 *dst = info->dst;
int dstskip = info->dst_skip;
const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
int srcbpp;
int dstbpp;
Uint32 Pixel;
unsigned sR, sG, sB, sA;
unsigned dR, dG, dB, dA;
/* Set up some basic variables */
srcbpp = srcfmt->bytes_per_pixel;
dstbpp = dstfmt->bytes_per_pixel;
while (height--) {
DUFFS_LOOP4(
{
DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA);
if (sA) {
DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA);
ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA);
ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
}
src += srcbpp;
dst += dstbpp;
},
width);
/* *INDENT-ON* */ /* clang-format on */
src += srcskip;
dst += dstskip;
}
}
SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface)
{
const SDL_PixelFormatDetails *sf = surface->internal->format;
const SDL_PixelFormatDetails *df = surface->internal->map.dst->internal->format;
switch (surface->internal->map.info.flags & ~SDL_COPY_RLE_MASK) {
case SDL_COPY_BLEND:
/* Per-pixel alpha blits */
switch (df->bytes_per_pixel) {
case 1:
if (surface->internal->map.info.dst_pal) {
return BlitNto1PixelAlpha;
} else {
/* RGB332 has no palette ! */
return BlitNtoNPixelAlpha;
}
case 2:
if (sf->bytes_per_pixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) {
if (df->Gmask == 0x7e0) {
return BlitARGBto565PixelAlpha;
} else if (df->Gmask == 0x3e0) {
return BlitARGBto555PixelAlpha;
}
}
return BlitNtoNPixelAlpha;
case 4:
if (SDL_PIXELLAYOUT(sf->format) == SDL_PACKEDLAYOUT_8888 && sf->Amask &&
SDL_PIXELLAYOUT(df->format) == SDL_PACKEDLAYOUT_8888) {
#ifdef SDL_AVX2_INTRINSICS
if (SDL_HasAVX2()) {
return Blit8888to8888PixelAlphaSwizzleAVX2;
}
#endif
#ifdef SDL_SSE4_1_INTRINSICS
if (SDL_HasSSE41()) {
return Blit8888to8888PixelAlphaSwizzleSSE41;
}
#endif
if (sf->format == df->format) {
return Blit8888to8888PixelAlpha;
} else {
return Blit8888to8888PixelAlphaSwizzle;
}
}
return BlitNtoNPixelAlpha;
case 3:
default:
break;
}
return BlitNtoNPixelAlpha;
case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
if (sf->Amask == 0) {
/* Per-surface alpha blits */
switch (df->bytes_per_pixel) {
case 1:
if (surface->internal->map.info.dst_pal) {
return BlitNto1SurfaceAlpha;
} else {
/* RGB332 has no palette ! */
return BlitNtoNSurfaceAlpha;
}
case 2:
if (surface->internal->map.identity) {
if (df->Gmask == 0x7e0) {
#ifdef SDL_MMX_INTRINSICS
if (SDL_HasMMX()) {
return Blit565to565SurfaceAlphaMMX;
} else
#endif
{
return Blit565to565SurfaceAlpha;
}
} else if (df->Gmask == 0x3e0) {
#ifdef SDL_MMX_INTRINSICS
if (SDL_HasMMX()) {
return Blit555to555SurfaceAlphaMMX;
} else
#endif
{
return Blit555to555SurfaceAlpha;
}
}
}
return BlitNtoNSurfaceAlpha;
case 4:
if (sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->bytes_per_pixel == 4) {
#ifdef SDL_SSE2_INTRINSICS
if (sf->Rshift % 8 == 0 && sf->Gshift % 8 == 0 && sf->Bshift % 8 == 0 && SDL_HasSSE2()) {
return Blit888to888SurfaceAlphaSSE2;
}
#endif
if ((sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff) {
return BlitRGBtoRGBSurfaceAlpha;
}
}
return BlitNtoNSurfaceAlpha;
case 3:
default:
return BlitNtoNSurfaceAlpha;
}
}
break;
case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND:
if (sf->Amask == 0) {
if (df->bytes_per_pixel == 1) {
if (surface->internal->map.info.dst_pal) {
return BlitNto1SurfaceAlphaKey;
} else {
/* RGB332 has no palette ! */
return BlitNtoNSurfaceAlphaKey;
}
} else {
return BlitNtoNSurfaceAlphaKey;
}
}
break;
}
return NULL;
}
#endif /* SDL_HAVE_BLIT_A */