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812e04fb11d150bb4868bff7fa7566151f7f23f2
SDL/src/render/vitagxm
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Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated
The clip rectangle is defined to be viewport relative, so if the viewport changes we need to update it.

Fixes https://github.com/libsdl-org/SDL/issues/9094
2024-02-25 09:37:56 -08:00
..
shader_src
Vita: refactor gxm texture render and add SDL_RenderGeometry support
2021-09-16 09:03:17 -07:00
SDL_render_vita_gxm_memory.c
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
2024-02-15 20:55:02 +03:00
SDL_render_vita_gxm_memory.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_render_vita_gxm_shaders.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_render_vita_gxm_tools.c
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
2024-02-15 20:55:02 +03:00
SDL_render_vita_gxm_tools.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_render_vita_gxm_types.h
Renderer colors now have floating point precision
2024-01-30 09:48:02 -08:00
SDL_render_vita_gxm.c
If the viewport changes the cliprect should be updated
2024-02-25 09:37:56 -08:00
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