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The taskbar list is invalid after OleUninitialize(), so make sure we clean it up first. Also don't bother creating the taskbar list if we don't have any progress state
803 lines
30 KiB
C
803 lines
30 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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#ifdef SDL_VIDEO_VULKAN
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#include "../SDL_vulkan_internal.h"
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#endif
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../SDL_hints_c.h"
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#include "../../core/windows/SDL_hid.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsframebuffer.h"
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#include "SDL_windowsmessagebox.h"
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#include "SDL_windowsrawinput.h"
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#include "SDL_windowsvulkan.h"
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#ifdef HAVE_SHOBJIDL_CORE_H
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#include <shobjidl_core.h>
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#endif
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#ifdef SDL_GDK_TEXTINPUT
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#include "../gdk/SDL_gdktextinput.h"
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#endif
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// #define HIGHDPI_DEBUG
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// Initialization/Query functions
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static bool WIN_VideoInit(SDL_VideoDevice *_this);
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static void WIN_VideoQuit(SDL_VideoDevice *_this);
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// Hints
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bool g_WindowsEnableMessageLoop = true;
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bool g_WindowsEnableMenuMnemonics = false;
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bool g_WindowFrameUsableWhileCursorHidden = true;
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static void SDLCALL UpdateWindowsRawKeyboard(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata;
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bool enabled = SDL_GetStringBoolean(newValue, false);
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WIN_SetRawKeyboardEnabled(_this, enabled);
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}
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static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, true);
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}
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static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, false);
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}
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static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, true);
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}
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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static bool WIN_SuspendScreenSaver(SDL_VideoDevice *_this)
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{
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DWORD result;
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if (_this->suspend_screensaver) {
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result = SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
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} else {
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result = SetThreadExecutionState(ES_CONTINUOUS);
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}
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if (result == 0) {
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SDL_SetError("SetThreadExecutionState() failed");
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return false;
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}
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return true;
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}
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#endif
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
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#endif
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// Windows driver bootstrap functions
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static void WIN_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_VideoData *data = device->internal;
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SDL_UnregisterApp();
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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if (data->userDLL) {
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SDL_UnloadObject(data->userDLL);
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}
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if (data->shcoreDLL) {
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SDL_UnloadObject(data->shcoreDLL);
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}
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if (data->dwmapiDLL) {
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SDL_UnloadObject(data->dwmapiDLL);
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}
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#endif
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#ifdef HAVE_DXGI_H
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if (data->pDXGIFactory) {
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IDXGIFactory_Release(data->pDXGIFactory);
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}
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if (data->dxgiDLL) {
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SDL_UnloadObject(data->dxgiDLL);
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}
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#endif
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if (device->wakeup_lock) {
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SDL_DestroyMutex(device->wakeup_lock);
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}
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SDL_free(device->internal->rawinput);
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SDL_free(device->internal);
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SDL_free(device);
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}
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static SDL_VideoDevice *WIN_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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SDL_RegisterApp(NULL, 0, NULL);
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// Initialize all variables that we clean on shutdown
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device) {
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data = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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} else {
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data = NULL;
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}
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if (!data) {
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SDL_UnregisterApp();
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SDL_free(device);
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return NULL;
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}
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device->internal = data;
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device->wakeup_lock = SDL_CreateMutex();
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device->system_theme = WIN_GetSystemTheme();
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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data->userDLL = SDL_LoadObject("USER32.DLL");
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if (data->userDLL) {
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/* *INDENT-OFF* */ // clang-format off
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data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
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data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
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data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware");
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data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext");
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data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext");
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data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext");
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data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext");
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data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling");
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data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi");
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data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow");
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data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual");
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data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext");
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data->GetDisplayConfigBufferSizes = (LONG (WINAPI *)(UINT32,UINT32*,UINT32* ))SDL_LoadFunction(data->userDLL, "GetDisplayConfigBufferSizes");
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data->QueryDisplayConfig = (LONG (WINAPI *)(UINT32,UINT32*,DISPLAYCONFIG_PATH_INFO*,UINT32*,DISPLAYCONFIG_MODE_INFO*,DISPLAYCONFIG_TOPOLOGY_ID*))SDL_LoadFunction(data->userDLL, "QueryDisplayConfig");
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data->DisplayConfigGetDeviceInfo = (LONG (WINAPI *)(DISPLAYCONFIG_DEVICE_INFO_HEADER*))SDL_LoadFunction(data->userDLL, "DisplayConfigGetDeviceInfo");
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data->GetPointerType = (BOOL (WINAPI *)(UINT32, POINTER_INPUT_TYPE *))SDL_LoadFunction(data->userDLL, "GetPointerType");
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data->GetPointerPenInfo = (BOOL (WINAPI *)(UINT32, POINTER_PEN_INFO *))SDL_LoadFunction(data->userDLL, "GetPointerPenInfo");
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/* *INDENT-ON* */ // clang-format on
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} else {
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SDL_ClearError();
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}
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data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
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if (data->shcoreDLL) {
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/* *INDENT-OFF* */ // clang-format off
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data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
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data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness");
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/* *INDENT-ON* */ // clang-format on
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} else {
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SDL_ClearError();
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}
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data->dwmapiDLL = SDL_LoadObject("DWMAPI.DLL");
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if (data->dwmapiDLL) {
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/* *INDENT-OFF* */ // clang-format off
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data->DwmFlush = (HRESULT (WINAPI *)(void))SDL_LoadFunction(data->dwmapiDLL, "DwmFlush");
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data->DwmEnableBlurBehindWindow = (HRESULT (WINAPI *)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind))SDL_LoadFunction(data->dwmapiDLL, "DwmEnableBlurBehindWindow");
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data->DwmSetWindowAttribute = (HRESULT (WINAPI *)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute))SDL_LoadFunction(data->dwmapiDLL, "DwmSetWindowAttribute");
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/* *INDENT-ON* */ // clang-format on
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} else {
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SDL_ClearError();
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}
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#endif // #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#ifdef HAVE_DXGI_H
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data->dxgiDLL = SDL_LoadObject("DXGI.DLL");
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if (data->dxgiDLL) {
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/* *INDENT-OFF* */ // clang-format off
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typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory);
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/* *INDENT-ON* */ // clang-format on
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CreateDXGI_t CreateDXGI;
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CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(data->dxgiDLL, "CreateDXGIFactory");
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if (CreateDXGI) {
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GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
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CreateDXGI(&dxgiGUID, (void **)&data->pDXGIFactory);
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}
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}
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#endif
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// Set the function pointers
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device->VideoInit = WIN_VideoInit;
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device->VideoQuit = WIN_VideoQuit;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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device->RefreshDisplays = WIN_RefreshDisplays;
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device->GetDisplayBounds = WIN_GetDisplayBounds;
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device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
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device->GetDisplayModes = WIN_GetDisplayModes;
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device->SetDisplayMode = WIN_SetDisplayMode;
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#endif
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device->PumpEvents = WIN_PumpEvents;
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device->WaitEventTimeout = WIN_WaitEventTimeout;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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device->SendWakeupEvent = WIN_SendWakeupEvent;
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device->SuspendScreenSaver = WIN_SuspendScreenSaver;
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#endif
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device->CreateSDLWindow = WIN_CreateWindow;
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device->SetWindowTitle = WIN_SetWindowTitle;
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device->SetWindowIcon = WIN_SetWindowIcon;
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device->SetWindowPosition = WIN_SetWindowPosition;
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device->SetWindowSize = WIN_SetWindowSize;
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device->GetWindowBordersSize = WIN_GetWindowBordersSize;
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device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
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device->SetWindowOpacity = WIN_SetWindowOpacity;
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device->ShowWindow = WIN_ShowWindow;
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device->HideWindow = WIN_HideWindow;
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device->RaiseWindow = WIN_RaiseWindow;
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device->MaximizeWindow = WIN_MaximizeWindow;
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device->MinimizeWindow = WIN_MinimizeWindow;
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device->RestoreWindow = WIN_RestoreWindow;
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device->SetWindowBordered = WIN_SetWindowBordered;
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device->SetWindowResizable = WIN_SetWindowResizable;
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device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop;
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device->SetWindowFullscreen = WIN_SetWindowFullscreen;
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device->SetWindowParent = WIN_SetWindowParent;
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device->SetWindowModal = WIN_SetWindowModal;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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device->GetWindowICCProfile = WIN_GetWindowICCProfile;
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device->SetWindowMouseRect = WIN_SetWindowMouseRect;
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device->SetWindowMouseGrab = WIN_SetWindowMouseGrab;
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device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
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#endif
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device->DestroyWindow = WIN_DestroyWindow;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
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device->OnWindowEnter = WIN_OnWindowEnter;
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device->SetWindowHitTest = WIN_SetWindowHitTest;
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device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
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device->FlashWindow = WIN_FlashWindow;
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device->ApplyWindowProgress = WIN_ApplyWindowProgress;
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device->ShowWindowSystemMenu = WIN_ShowWindowSystemMenu;
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device->SetWindowFocusable = WIN_SetWindowFocusable;
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device->UpdateWindowShape = WIN_UpdateWindowShape;
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#endif
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#ifdef SDL_VIDEO_OPENGL_WGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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device->GL_GetProcAddress = WIN_GL_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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device->GL_CreateContext = WIN_GL_CreateContext;
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device->GL_MakeCurrent = WIN_GL_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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device->GL_SwapWindow = WIN_GL_SwapWindow;
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device->GL_DestroyContext = WIN_GL_DestroyContext;
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device->GL_GetEGLSurface = NULL;
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#endif
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#ifdef SDL_VIDEO_OPENGL_EGL
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#ifdef SDL_VIDEO_OPENGL_WGL
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) {
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#endif
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// Use EGL based functions
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device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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device->GL_CreateContext = WIN_GLES_CreateContext;
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device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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device->GL_SwapWindow = WIN_GLES_SwapWindow;
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device->GL_DestroyContext = WIN_GLES_DestroyContext;
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device->GL_GetEGLSurface = WIN_GLES_GetEGLSurface;
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#ifdef SDL_VIDEO_OPENGL_WGL
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}
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#endif
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#endif
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#ifdef SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
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device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
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device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
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device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
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device->Vulkan_DestroySurface = WIN_Vulkan_DestroySurface;
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device->Vulkan_GetPresentationSupport = WIN_Vulkan_GetPresentationSupport;
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#endif
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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device->StartTextInput = WIN_StartTextInput;
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device->StopTextInput = WIN_StopTextInput;
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device->UpdateTextInputArea = WIN_UpdateTextInputArea;
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device->ClearComposition = WIN_ClearComposition;
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device->SetClipboardData = WIN_SetClipboardData;
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device->GetClipboardData = WIN_GetClipboardData;
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device->HasClipboardData = WIN_HasClipboardData;
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#endif
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#ifdef SDL_GDK_TEXTINPUT
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GDK_EnsureHints();
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device->StartTextInput = GDK_StartTextInput;
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device->StopTextInput = GDK_StopTextInput;
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device->UpdateTextInputArea = GDK_UpdateTextInputArea;
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device->ClearComposition = GDK_ClearComposition;
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device->HasScreenKeyboardSupport = GDK_HasScreenKeyboardSupport;
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device->ShowScreenKeyboard = GDK_ShowScreenKeyboard;
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device->HideScreenKeyboard = GDK_HideScreenKeyboard;
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device->IsScreenKeyboardShown = GDK_IsScreenKeyboardShown;
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#endif
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device->free = WIN_DeleteDevice;
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device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT |
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VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
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return device;
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}
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VideoBootStrap WINDOWS_bootstrap = {
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"windows", "SDL Windows video driver", WIN_CreateDevice,
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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WIN_ShowMessageBox,
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#else
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NULL,
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#endif
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false
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};
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static BOOL WIN_DeclareDPIAwareUnaware(SDL_VideoDevice *_this)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *data = _this->internal;
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if (data->SetProcessDpiAwarenessContext) {
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return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
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} else if (data->SetProcessDpiAwareness) {
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// Windows 8.1
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return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE));
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}
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#endif
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return FALSE;
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}
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static BOOL WIN_DeclareDPIAwareSystem(SDL_VideoDevice *_this)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *data = _this->internal;
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if (data->SetProcessDpiAwarenessContext) {
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// Windows 10, version 1607
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return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
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} else if (data->SetProcessDpiAwareness) {
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// Windows 8.1
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return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE));
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} else if (data->SetProcessDPIAware) {
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// Windows Vista
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return data->SetProcessDPIAware();
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}
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#endif
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return FALSE;
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}
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static BOOL WIN_DeclareDPIAwarePerMonitor(SDL_VideoDevice *_this)
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{
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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SDL_VideoData *data = _this->internal;
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|
if (data->SetProcessDpiAwarenessContext) {
|
|
// Windows 10, version 1607
|
|
return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
|
|
} else if (data->SetProcessDpiAwareness) {
|
|
// Windows 8.1
|
|
return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE));
|
|
} else {
|
|
// Older OS: fall back to system DPI aware
|
|
return WIN_DeclareDPIAwareSystem(_this);
|
|
}
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
static BOOL WIN_DeclareDPIAwarePerMonitorV2(SDL_VideoDevice *_this)
|
|
{
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
return FALSE;
|
|
#else
|
|
SDL_VideoData *data = _this->internal;
|
|
|
|
// Declare DPI aware (may have been done in external code or a manifest, as well)
|
|
if (data->SetProcessDpiAwarenessContext) {
|
|
// Windows 10, version 1607
|
|
|
|
/* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents
|
|
end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49)
|
|
|
|
NOTE: Enabling DPI awareness through Windows Explorer
|
|
(right click .exe -> Properties -> Compatibility -> High DPI Settings ->
|
|
check "Override high DPI Scaling behaviour", select Application) gives
|
|
a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and
|
|
setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail.
|
|
|
|
NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process
|
|
appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE
|
|
on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
|
|
will fail in the future until you manually clear the "Override high DPI Scaling behaviour"
|
|
setting in Windows Explorer (tested on Windows 10 21H2).
|
|
*/
|
|
if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
|
|
return TRUE;
|
|
} else {
|
|
return WIN_DeclareDPIAwarePerMonitor(_this);
|
|
}
|
|
} else {
|
|
// Older OS: fall back to per-monitor (or system)
|
|
return WIN_DeclareDPIAwarePerMonitor(_this);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
static const char *WIN_GetDPIAwareness(SDL_VideoDevice *_this)
|
|
{
|
|
SDL_VideoData *data = _this->internal;
|
|
|
|
if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) {
|
|
DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext();
|
|
|
|
if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) {
|
|
return "unaware";
|
|
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) {
|
|
return "system";
|
|
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) {
|
|
return "permonitor";
|
|
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
|
|
return "permonitorv2";
|
|
} else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) {
|
|
return "unaware_gdiscaled";
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
#endif
|
|
|
|
static void WIN_InitDPIAwareness(SDL_VideoDevice *_this)
|
|
{
|
|
const char *hint = SDL_GetHint("SDL_WINDOWS_DPI_AWARENESS");
|
|
|
|
if (!hint || SDL_strcmp(hint, "permonitorv2") == 0) {
|
|
WIN_DeclareDPIAwarePerMonitorV2(_this);
|
|
} else if (SDL_strcmp(hint, "permonitor") == 0) {
|
|
WIN_DeclareDPIAwarePerMonitor(_this);
|
|
} else if (SDL_strcmp(hint, "system") == 0) {
|
|
WIN_DeclareDPIAwareSystem(_this);
|
|
} else if (SDL_strcmp(hint, "unaware") == 0) {
|
|
WIN_DeclareDPIAwareUnaware(_this);
|
|
}
|
|
}
|
|
|
|
static bool WIN_VideoInit(SDL_VideoDevice *_this)
|
|
{
|
|
SDL_VideoData *data = _this->internal;
|
|
HRESULT hr;
|
|
|
|
hr = WIN_CoInitialize();
|
|
if (SUCCEEDED(hr)) {
|
|
data->coinitialized = true;
|
|
|
|
#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
|
hr = OleInitialize(NULL);
|
|
if (SUCCEEDED(hr)) {
|
|
data->oleinitialized = true;
|
|
} else {
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "OleInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr);
|
|
}
|
|
#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
|
} else {
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "CoInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr);
|
|
}
|
|
|
|
WIN_InitDPIAwareness(_this);
|
|
|
|
#ifdef HIGHDPI_DEBUG
|
|
SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
|
|
#endif
|
|
|
|
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_GAMEINPUT, true)) {
|
|
WIN_InitGameInput(_this);
|
|
}
|
|
|
|
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
// For Xbox, we just need to create the single display
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
SDL_zero(mode);
|
|
D3D12_XBOX_GetResolution(&mode.w, &mode.h);
|
|
mode.refresh_rate = 60.0f;
|
|
mode.format = SDL_PIXELFORMAT_ARGB8888;
|
|
|
|
SDL_AddBasicVideoDisplay(&mode);
|
|
}
|
|
#else // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
if (!WIN_InitModes(_this)) {
|
|
return false;
|
|
}
|
|
|
|
WIN_InitKeyboard(_this);
|
|
WIN_InitMouse(_this);
|
|
WIN_InitDeviceNotification();
|
|
if (!_this->internal->gameinput_context) {
|
|
WIN_CheckKeyboardAndMouseHotplug(_this, true);
|
|
}
|
|
#endif
|
|
|
|
SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
|
|
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
|
|
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
|
|
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP");
|
|
#endif
|
|
#if defined(HAVE_SHOBJIDL_CORE_H)
|
|
data->WM_TASKBAR_BUTTON_CREATED = RegisterWindowMessageA("TaskbarButtonCreated");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void WIN_VideoQuit(SDL_VideoDevice *_this)
|
|
{
|
|
SDL_VideoData *data = _this->internal;
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this);
|
|
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
|
|
SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
|
|
SDL_RemoveHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
|
|
|
|
WIN_SetRawMouseEnabled(_this, false);
|
|
WIN_SetRawKeyboardEnabled(_this, false);
|
|
WIN_QuitGameInput(_this);
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
WIN_QuitModes(_this);
|
|
WIN_QuitDeviceNotification();
|
|
WIN_QuitKeyboard(_this);
|
|
WIN_QuitMouse(_this);
|
|
|
|
#if defined(HAVE_SHOBJIDL_CORE_H)
|
|
if (data->taskbar_list) {
|
|
IUnknown_Release(data->taskbar_list);
|
|
data->taskbar_list = NULL;
|
|
}
|
|
#endif
|
|
|
|
if (data->oleinitialized) {
|
|
OleUninitialize();
|
|
data->oleinitialized = false;
|
|
}
|
|
#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
|
|
|
|
if (data->coinitialized) {
|
|
WIN_CoUninitialize();
|
|
data->coinitialized = false;
|
|
}
|
|
}
|
|
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
#define D3D_DEBUG_INFO
|
|
#include <d3d9.h>
|
|
|
|
#ifdef D3D_DEBUG_INFO
|
|
#ifndef D3D_SDK_VERSION
|
|
#define D3D_SDK_VERSION (32 | 0x80000000)
|
|
#endif
|
|
#ifndef D3D9b_SDK_VERSION
|
|
#define D3D9b_SDK_VERSION (31 | 0x80000000)
|
|
#endif
|
|
#else //
|
|
#ifndef D3D_SDK_VERSION
|
|
#define D3D_SDK_VERSION 32
|
|
#endif
|
|
#ifndef D3D9b_SDK_VERSION
|
|
#define D3D9b_SDK_VERSION 31
|
|
#endif
|
|
#endif
|
|
|
|
bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
|
|
{
|
|
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
|
|
if (*pD3DDLL) {
|
|
/* *INDENT-OFF* */ // clang-format off
|
|
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT SDKVersion);
|
|
typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
|
|
/* *INDENT-ON* */ // clang-format on
|
|
Direct3DCreate9_t Direct3DCreate9Func;
|
|
|
|
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, false)) {
|
|
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
|
|
|
|
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
|
|
if (Direct3DCreate9ExFunc) {
|
|
IDirect3D9Ex *pDirect3D9ExInterface;
|
|
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
|
|
if (SUCCEEDED(hr)) {
|
|
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
|
|
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface);
|
|
IDirect3D9Ex_Release(pDirect3D9ExInterface);
|
|
if (SUCCEEDED(hr)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
|
|
if (Direct3DCreate9Func) {
|
|
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
|
|
if (*pDirect3D9Interface) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
SDL_UnloadObject(*pD3DDLL);
|
|
*pD3DDLL = NULL;
|
|
}
|
|
*pDirect3D9Interface = NULL;
|
|
return false;
|
|
}
|
|
|
|
int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID)
|
|
{
|
|
void *pD3DDLL;
|
|
IDirect3D9 *pD3D;
|
|
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
|
|
SDL_SetError("Unable to create Direct3D interface");
|
|
return -1;
|
|
} else {
|
|
SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID);
|
|
int adapterIndex = D3DADAPTER_DEFAULT;
|
|
|
|
if (!pData) {
|
|
SDL_SetError("Invalid display index");
|
|
adapterIndex = -1; // make sure we return something invalid
|
|
} else {
|
|
char *displayName = WIN_StringToUTF8W(pData->DeviceName);
|
|
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
|
|
unsigned int i;
|
|
for (i = 0; i < count; i++) {
|
|
D3DADAPTER_IDENTIFIER9 id;
|
|
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
|
|
|
|
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
|
|
adapterIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
SDL_free(displayName);
|
|
}
|
|
|
|
// free up the D3D stuff we inited
|
|
IDirect3D9_Release(pD3D);
|
|
SDL_UnloadObject(pD3DDLL);
|
|
|
|
return adapterIndex;
|
|
}
|
|
}
|
|
#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
|
|
bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
|
|
{
|
|
#ifndef HAVE_DXGI_H
|
|
if (adapterIndex) {
|
|
*adapterIndex = -1;
|
|
}
|
|
if (outputIndex) {
|
|
*outputIndex = -1;
|
|
}
|
|
return SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
|
|
#else
|
|
const SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
|
|
const SDL_VideoData *videodata = videodevice ? videodevice->internal : NULL;
|
|
SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID);
|
|
int nAdapter, nOutput;
|
|
IDXGIAdapter *pDXGIAdapter;
|
|
IDXGIOutput *pDXGIOutput;
|
|
|
|
if (!adapterIndex) {
|
|
return SDL_InvalidParamError("adapterIndex");
|
|
}
|
|
|
|
if (!outputIndex) {
|
|
return SDL_InvalidParamError("outputIndex");
|
|
}
|
|
|
|
*adapterIndex = -1;
|
|
*outputIndex = -1;
|
|
|
|
if (!pData) {
|
|
return SDL_SetError("Invalid display index");
|
|
}
|
|
|
|
if (!videodata || !videodata->pDXGIFactory) {
|
|
return SDL_SetError("Unable to create DXGI interface");
|
|
}
|
|
|
|
nAdapter = 0;
|
|
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(videodata->pDXGIFactory, nAdapter, &pDXGIAdapter))) {
|
|
nOutput = 0;
|
|
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
|
|
DXGI_OUTPUT_DESC outputDesc;
|
|
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
|
|
if (SDL_wcscmp(outputDesc.DeviceName, pData->DeviceName) == 0) {
|
|
*adapterIndex = nAdapter;
|
|
*outputIndex = nOutput;
|
|
}
|
|
}
|
|
IDXGIOutput_Release(pDXGIOutput);
|
|
nOutput++;
|
|
}
|
|
IDXGIAdapter_Release(pDXGIAdapter);
|
|
nAdapter++;
|
|
}
|
|
|
|
if (*adapterIndex == -1) {
|
|
return SDL_SetError("Couldn't find matching adapter");
|
|
}
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
SDL_SystemTheme WIN_GetSystemTheme(void)
|
|
{
|
|
SDL_SystemTheme theme = SDL_SYSTEM_THEME_LIGHT;
|
|
HKEY hKey;
|
|
DWORD dwType = REG_DWORD;
|
|
DWORD value = ~0U;
|
|
DWORD length = sizeof(value);
|
|
|
|
// Technically this isn't the system theme, but it's the preference for applications
|
|
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
|
|
if (RegQueryValueExW(hKey, L"AppsUseLightTheme", 0, &dwType, (LPBYTE)&value, &length) == ERROR_SUCCESS) {
|
|
if (value == 0) {
|
|
theme = SDL_SYSTEM_THEME_DARK;
|
|
}
|
|
}
|
|
RegCloseKey(hKey);
|
|
}
|
|
return theme;
|
|
}
|
|
|
|
bool WIN_IsPerMonitorV2DPIAware(SDL_VideoDevice *_this)
|
|
{
|
|
#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
|
|
SDL_VideoData *data = _this->internal;
|
|
|
|
if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) {
|
|
// Windows 10, version 1607
|
|
return data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, data->GetThreadDpiAwarenessContext());
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#endif // SDL_VIDEO_DRIVER_WINDOWS
|