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https://github.com/libsdl-org/SDL.git
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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
169 lines
6.1 KiB
C
169 lines
6.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 2020 Collabora Ltd.
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_evdev_capabilities.h"
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#ifdef HAVE_LINUX_INPUT_H
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// missing defines in older Linux kernel headers
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#ifndef BTN_TRIGGER_HAPPY
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#define BTN_TRIGGER_HAPPY 0x2c0
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#endif
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#ifndef BTN_DPAD_UP
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#define BTN_DPAD_UP 0x220
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#endif
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#ifndef KEY_ALS_TOGGLE
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#define KEY_ALS_TOGGLE 0x230
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#endif
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extern int
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SDL_EVDEV_GuessDeviceClass(const unsigned long bitmask_props[NBITS(INPUT_PROP_MAX)],
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const unsigned long bitmask_ev[NBITS(EV_MAX)],
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const unsigned long bitmask_abs[NBITS(ABS_MAX)],
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const unsigned long bitmask_key[NBITS(KEY_MAX)],
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const unsigned long bitmask_rel[NBITS(REL_MAX)])
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{
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struct range
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{
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unsigned start;
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unsigned end;
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};
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// key code ranges above BTN_MISC (start is inclusive, stop is exclusive)
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static const struct range high_key_blocks[] = {
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{ KEY_OK, BTN_DPAD_UP },
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{ KEY_ALS_TOGGLE, BTN_TRIGGER_HAPPY }
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};
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int devclass = 0;
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unsigned long keyboard_mask;
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// If the kernel specifically says it's an accelerometer, believe it
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if (test_bit(INPUT_PROP_ACCELEROMETER, bitmask_props)) {
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return SDL_UDEV_DEVICE_ACCELEROMETER;
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}
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// We treat pointing sticks as indistinguishable from mice
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if (test_bit(INPUT_PROP_POINTING_STICK, bitmask_props)) {
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return SDL_UDEV_DEVICE_MOUSE;
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}
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// We treat buttonpads as equivalent to touchpads
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if (test_bit(INPUT_PROP_TOPBUTTONPAD, bitmask_props) ||
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test_bit(INPUT_PROP_BUTTONPAD, bitmask_props) ||
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test_bit(INPUT_PROP_SEMI_MT, bitmask_props)) {
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return SDL_UDEV_DEVICE_TOUCHPAD;
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}
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// X, Y, Z axes but no buttons probably means an accelerometer
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if (test_bit(EV_ABS, bitmask_ev) &&
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test_bit(ABS_X, bitmask_abs) &&
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test_bit(ABS_Y, bitmask_abs) &&
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test_bit(ABS_Z, bitmask_abs) &&
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!test_bit(EV_KEY, bitmask_ev)) {
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return SDL_UDEV_DEVICE_ACCELEROMETER;
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}
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/* RX, RY, RZ axes but no buttons probably means a gyro or
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* accelerometer (we don't distinguish) */
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if (test_bit(EV_ABS, bitmask_ev) &&
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test_bit(ABS_RX, bitmask_abs) &&
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test_bit(ABS_RY, bitmask_abs) &&
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test_bit(ABS_RZ, bitmask_abs) &&
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!test_bit(EV_KEY, bitmask_ev)) {
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return SDL_UDEV_DEVICE_ACCELEROMETER;
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}
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if (test_bit(EV_ABS, bitmask_ev) &&
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test_bit(ABS_X, bitmask_abs) && test_bit(ABS_Y, bitmask_abs)) {
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if (test_bit(BTN_STYLUS, bitmask_key) || test_bit(BTN_TOOL_PEN, bitmask_key)) {
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; // ID_INPUT_TABLET
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} else if (test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key)) {
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devclass |= SDL_UDEV_DEVICE_TOUCHPAD; // ID_INPUT_TOUCHPAD
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} else if (test_bit(BTN_MOUSE, bitmask_key)) {
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devclass |= SDL_UDEV_DEVICE_MOUSE; // ID_INPUT_MOUSE
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} else if (test_bit(BTN_TOUCH, bitmask_key)) {
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/* TODO: better determining between touchscreen and multitouch touchpad,
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see https://github.com/systemd/systemd/blob/master/src/udev/udev-builtin-input_id.c */
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devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN; // ID_INPUT_TOUCHSCREEN
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}
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if (test_bit(BTN_TRIGGER, bitmask_key) ||
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test_bit(BTN_A, bitmask_key) ||
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test_bit(BTN_1, bitmask_key) ||
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test_bit(ABS_RX, bitmask_abs) ||
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test_bit(ABS_RY, bitmask_abs) ||
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test_bit(ABS_RZ, bitmask_abs) ||
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test_bit(ABS_THROTTLE, bitmask_abs) ||
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test_bit(ABS_RUDDER, bitmask_abs) ||
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test_bit(ABS_WHEEL, bitmask_abs) ||
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test_bit(ABS_GAS, bitmask_abs) ||
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test_bit(ABS_BRAKE, bitmask_abs)) {
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devclass |= SDL_UDEV_DEVICE_JOYSTICK; // ID_INPUT_JOYSTICK
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}
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}
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if (test_bit(EV_REL, bitmask_ev) &&
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test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel) &&
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test_bit(BTN_MOUSE, bitmask_key)) {
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devclass |= SDL_UDEV_DEVICE_MOUSE; // ID_INPUT_MOUSE
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}
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if (test_bit(EV_KEY, bitmask_ev)) {
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unsigned i;
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unsigned long found = 0;
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for (i = 0; i < BTN_MISC / BITS_PER_LONG; ++i) {
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found |= bitmask_key[i];
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}
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// If there are no keys in the lower block, check the higher blocks
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if (!found) {
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unsigned block;
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for (block = 0; block < (sizeof(high_key_blocks) / sizeof(struct range)); ++block) {
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for (i = high_key_blocks[block].start; i < high_key_blocks[block].end; ++i) {
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if (test_bit(i, bitmask_key)) {
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found = 1;
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break;
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}
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}
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}
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}
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if (found > 0) {
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devclass |= SDL_UDEV_DEVICE_HAS_KEYS; // ID_INPUT_KEY
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}
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}
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/* the first 32 bits are ESC, numbers, and Q to D, so if we have all of
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* those, consider it to be a fully-featured keyboard;
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* do not test KEY_RESERVED, though */
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keyboard_mask = 0xFFFFFFFE;
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if ((bitmask_key[0] & keyboard_mask) == keyboard_mask) {
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devclass |= SDL_UDEV_DEVICE_KEYBOARD; // ID_INPUT_KEYBOARD
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}
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return devclass;
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}
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#endif // HAVE_LINUX_INPUT_H
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