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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
163 lines
5.5 KiB
C
163 lines
5.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_android_h
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#define SDL_android_h
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// Set up for C function definitions, even when using C++
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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#include <EGL/eglplatform.h>
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#include <android/native_window_jni.h>
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#include "../../audio/SDL_sysaudio.h"
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// this appears to be broken right now (on Android, not SDL, I think...?).
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#define ALLOW_MULTIPLE_ANDROID_AUDIO_DEVICES 0
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// Life cycle
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typedef enum
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{
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SDL_ANDROID_LIFECYCLE_WAKE,
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SDL_ANDROID_LIFECYCLE_PAUSE,
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SDL_ANDROID_LIFECYCLE_RESUME,
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SDL_ANDROID_LIFECYCLE_LOWMEMORY,
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SDL_ANDROID_LIFECYCLE_DESTROY,
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SDL_NUM_ANDROID_LIFECYCLE_EVENTS
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} SDL_AndroidLifecycleEvent;
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void Android_SendLifecycleEvent(SDL_AndroidLifecycleEvent event);
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bool Android_WaitLifecycleEvent(SDL_AndroidLifecycleEvent *event, Sint64 timeoutNS);
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void Android_LockActivityMutex(void);
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void Android_UnlockActivityMutex(void);
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// Interface from the SDL library into the Android Java activity
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extern void Android_JNI_SetActivityTitle(const char *title);
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extern void Android_JNI_SetWindowStyle(bool fullscreen);
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extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
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extern void Android_JNI_MinizeWindow(void);
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extern bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
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extern bool Android_JNI_GetAccelerometerValues(float values[3]);
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extern void Android_JNI_ShowScreenKeyboard(int input_type, SDL_Rect *inputRect);
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extern void Android_JNI_HideScreenKeyboard(void);
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extern bool Android_JNI_IsScreenKeyboardShown(void);
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extern ANativeWindow *Android_JNI_GetNativeWindow(void);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayNaturalOrientation(void);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayCurrentOrientation(void);
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// Audio support
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void Android_StartAudioHotplug(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording);
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void Android_StopAudioHotplug(void);
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extern void Android_AudioThreadInit(SDL_AudioDevice *device);
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// Detecting device type
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extern bool Android_IsDeXMode(void);
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extern bool Android_IsChromebook(void);
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bool Android_JNI_FileOpen(void **puserdata, const char *fileName, const char *mode);
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Sint64 Android_JNI_FileSize(void *userdata);
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Sint64 Android_JNI_FileSeek(void *userdata, Sint64 offset, SDL_IOWhence whence);
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size_t Android_JNI_FileRead(void *userdata, void *buffer, size_t size, SDL_IOStatus *status);
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size_t Android_JNI_FileWrite(void *userdata, const void *buffer, size_t size, SDL_IOStatus *status);
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SDL_bool Android_JNI_FileClose(void *userdata);
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// Environment support
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void Android_JNI_GetManifestEnvironmentVariables(void);
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int Android_JNI_OpenFileDescriptor(const char *uri, const char *mode);
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// Clipboard support
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bool Android_JNI_SetClipboardText(const char *text);
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char *Android_JNI_GetClipboardText(void);
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bool Android_JNI_HasClipboardText(void);
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// Power support
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int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seconds, int *percent);
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// Joystick support
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void Android_JNI_PollInputDevices(void);
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// Haptic support
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void Android_JNI_PollHapticDevices(void);
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void Android_JNI_HapticRun(int device_id, float intensity, int length);
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void Android_JNI_HapticRumble(int device_id, float low_frequency_intensity, float high_frequency_intensity, int length);
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void Android_JNI_HapticStop(int device_id);
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// Video
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bool Android_JNI_SuspendScreenSaver(bool suspend);
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// Touch support
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void Android_JNI_InitTouch(void);
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// Threads
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#include <jni.h>
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JNIEnv *Android_JNI_GetEnv(void);
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bool Android_JNI_SetupThread(void);
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// Locale
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bool Android_JNI_GetLocale(char *buf, size_t buflen);
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// Generic messages
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bool Android_JNI_SendMessage(int command, int param);
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// MessageBox
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bool Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID);
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// Cursor support
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int Android_JNI_CreateCustomCursor(SDL_Surface *surface, int hot_x, int hot_y);
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void Android_JNI_DestroyCustomCursor(int cursorID);
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bool Android_JNI_SetCustomCursor(int cursorID);
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bool Android_JNI_SetSystemCursor(int cursorID);
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// Relative mouse support
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bool Android_JNI_SupportsRelativeMouse(void);
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bool Android_JNI_SetRelativeMouseEnabled(bool enabled);
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// Show toast notification
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bool Android_JNI_ShowToast(const char *message, int duration, int gravity, int xOffset, int yOffset);
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bool Android_JNI_OpenURL(const char *url);
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int SDL_GetAndroidSDKVersion(void);
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bool SDL_IsAndroidTablet(void);
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// File Dialogs
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bool Android_JNI_OpenFileDialog(SDL_DialogFileCallback callback, void* userdata,
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const SDL_DialogFileFilter *filters, int nfilters, bool forwrite,
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bool multiple);
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// Ends C function definitions when using C++
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#endif // SDL_android_h
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