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https://github.com/libsdl-org/SDL.git
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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
363 lines
9.3 KiB
C
363 lines
9.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_blit.h"
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#ifdef SDL_SSE_INTRINSICS
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/* *INDENT-OFF* */ // clang-format off
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#if defined(_MSC_VER) && !defined(__clang__)
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#define SSE_BEGIN \
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__m128 c128; \
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c128.m128_u32[0] = color; \
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c128.m128_u32[1] = color; \
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c128.m128_u32[2] = color; \
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c128.m128_u32[3] = color;
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#else
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#define SSE_BEGIN \
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__m128 c128; \
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DECLARE_ALIGNED(Uint32, cccc[4], 16); \
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cccc[0] = color; \
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cccc[1] = color; \
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cccc[2] = color; \
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cccc[3] = color; \
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c128 = *(__m128 *)cccc;
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#endif
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#define SSE_WORK \
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for (i = n / 64; i--;) { \
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_mm_stream_ps((float *)(p+0), c128); \
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_mm_stream_ps((float *)(p+16), c128); \
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_mm_stream_ps((float *)(p+32), c128); \
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_mm_stream_ps((float *)(p+48), c128); \
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p += 64; \
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}
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#define SSE_END
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#define DEFINE_SSE_FILLRECT(bpp, type) \
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static void SDL_TARGETING("sse") SDL_FillSurfaceRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
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{ \
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int i, n; \
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Uint8 *p = NULL; \
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\
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SSE_BEGIN; \
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\
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while (h--) { \
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n = (w) * (bpp); \
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p = pixels; \
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\
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if (n > 63) { \
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int adjust = 16 - ((uintptr_t)p & 15); \
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if (adjust < 16) { \
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n -= adjust; \
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adjust /= (bpp); \
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while (adjust--) { \
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*((type *)p) = (type)color; \
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p += (bpp); \
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} \
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} \
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SSE_WORK; \
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} \
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if (n & 63) { \
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int remainder = (n & 63); \
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remainder /= (bpp); \
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while (remainder--) { \
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*((type *)p) = (type)color; \
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p += (bpp); \
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} \
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} \
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pixels += pitch; \
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} \
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\
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SSE_END; \
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}
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static void SDL_TARGETING("sse") SDL_FillSurfaceRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int i, n;
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SSE_BEGIN;
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while (h--) {
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Uint8 *p = pixels;
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n = w;
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if (n > 63) {
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int adjust = 16 - ((uintptr_t)p & 15);
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if (adjust) {
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n -= adjust;
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SDL_memset(p, color, adjust);
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p += adjust;
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}
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SSE_WORK;
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}
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if (n & 63) {
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int remainder = (n & 63);
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SDL_memset(p, color, remainder);
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}
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pixels += pitch;
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}
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SSE_END;
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}
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// DEFINE_SSE_FILLRECT(1, Uint8)
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DEFINE_SSE_FILLRECT(2, Uint16)
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DEFINE_SSE_FILLRECT(4, Uint32)
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/* *INDENT-ON* */ // clang-format on
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#endif // __SSE__
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static void SDL_FillSurfaceRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int n;
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Uint8 *p = NULL;
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while (h--) {
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n = w;
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p = pixels;
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if (n > 3) {
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switch ((uintptr_t)p & 3) {
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case 1:
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*p++ = (Uint8)color;
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--n;
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SDL_FALLTHROUGH;
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case 2:
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*p++ = (Uint8)color;
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--n;
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SDL_FALLTHROUGH;
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case 3:
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*p++ = (Uint8)color;
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--n;
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}
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SDL_memset4(p, color, (n >> 2));
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}
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if (n & 3) {
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p += (n & ~3);
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switch (n & 3) {
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case 3:
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*p++ = (Uint8)color;
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SDL_FALLTHROUGH;
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case 2:
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*p++ = (Uint8)color;
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SDL_FALLTHROUGH;
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case 1:
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*p++ = (Uint8)color;
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}
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}
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pixels += pitch;
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}
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}
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static void SDL_FillSurfaceRect2(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int n;
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Uint16 *p = NULL;
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while (h--) {
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n = w;
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p = (Uint16 *)pixels;
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if (n > 1) {
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if ((uintptr_t)p & 2) {
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*p++ = (Uint16)color;
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--n;
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}
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SDL_memset4(p, color, (n >> 1));
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}
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if (n & 1) {
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p[n - 1] = (Uint16)color;
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}
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pixels += pitch;
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}
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}
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static void SDL_FillSurfaceRect3(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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Uint8 b1 = (Uint8)(color & 0xFF);
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Uint8 b2 = (Uint8)((color >> 8) & 0xFF);
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Uint8 b3 = (Uint8)((color >> 16) & 0xFF);
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#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
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Uint8 b1 = (Uint8)((color >> 16) & 0xFF);
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Uint8 b2 = (Uint8)((color >> 8) & 0xFF);
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Uint8 b3 = (Uint8)(color & 0xFF);
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#endif
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int n;
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Uint8 *p = NULL;
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while (h--) {
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n = w;
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p = pixels;
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while (n--) {
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*p++ = b1;
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*p++ = b2;
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*p++ = b3;
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}
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pixels += pitch;
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}
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}
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static void SDL_FillSurfaceRect4(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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while (h--) {
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SDL_memset4(pixels, color, w);
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pixels += pitch;
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}
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}
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/*
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* This function performs a fast fill of the given rectangle with 'color'
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*/
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SDL_bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color)
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{
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if (!SDL_SurfaceValid(dst)) {
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return SDL_InvalidParamError("SDL_FillSurfaceRect(): dst");
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}
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// If 'rect' == NULL, then fill the whole surface
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if (!rect) {
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rect = &dst->internal->clip_rect;
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// Don't attempt to fill if the surface's clip_rect is empty
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if (SDL_RectEmpty(rect)) {
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return true;
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}
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}
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return SDL_FillSurfaceRects(dst, rect, 1, color);
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}
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SDL_bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color)
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{
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SDL_Rect clipped;
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Uint8 *pixels;
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const SDL_Rect *rect;
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void (*fill_function)(Uint8 * pixels, int pitch, Uint32 color, int w, int h) = NULL;
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int i;
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if (!SDL_SurfaceValid(dst)) {
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return SDL_InvalidParamError("SDL_FillSurfaceRects(): dst");
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}
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// Nothing to do
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if (dst->w == 0 || dst->h == 0) {
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return true;
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}
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// Perform software fill
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if (!dst->pixels) {
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return SDL_SetError("SDL_FillSurfaceRects(): You must lock the surface");
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}
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if (!rects) {
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return SDL_InvalidParamError("SDL_FillSurfaceRects(): rects");
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}
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/* This function doesn't usually work on surfaces < 8 bpp
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* Except: support for 4bits, when filling full size.
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*/
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if (SDL_BITSPERPIXEL(dst->format) < 8) {
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if (count == 1) {
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const SDL_Rect *r = &rects[0];
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if (r->x == 0 && r->y == 0 && r->w == dst->w && r->h == dst->h) {
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if (SDL_BITSPERPIXEL(dst->format) == 4) {
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Uint8 b = (((Uint8)color << 4) | (Uint8)color);
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SDL_memset(dst->pixels, b, (size_t)dst->h * dst->pitch);
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return true;
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}
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}
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}
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return SDL_SetError("SDL_FillSurfaceRects(): Unsupported surface format");
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}
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if (fill_function == NULL) {
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switch (SDL_BYTESPERPIXEL(dst->format)) {
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case 1:
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{
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color |= (color << 8);
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color |= (color << 16);
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#ifdef SDL_SSE_INTRINSICS
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if (SDL_HasSSE()) {
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fill_function = SDL_FillSurfaceRect1SSE;
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break;
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}
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#endif
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fill_function = SDL_FillSurfaceRect1;
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break;
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}
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case 2:
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{
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color |= (color << 16);
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#ifdef SDL_SSE_INTRINSICS
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if (SDL_HasSSE()) {
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fill_function = SDL_FillSurfaceRect2SSE;
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break;
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}
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#endif
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fill_function = SDL_FillSurfaceRect2;
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break;
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}
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case 3:
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// 24-bit RGB is a slow path, at least for now.
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{
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fill_function = SDL_FillSurfaceRect3;
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break;
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}
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case 4:
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{
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#ifdef SDL_SSE_INTRINSICS
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if (SDL_HasSSE()) {
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fill_function = SDL_FillSurfaceRect4SSE;
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break;
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}
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#endif
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fill_function = SDL_FillSurfaceRect4;
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break;
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}
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default:
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return SDL_SetError("Unsupported pixel format");
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}
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}
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for (i = 0; i < count; ++i) {
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rect = &rects[i];
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// Perform clipping
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if (!SDL_GetRectIntersection(rect, &dst->internal->clip_rect, &clipped)) {
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continue;
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}
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rect = &clipped;
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pixels = (Uint8 *)dst->pixels + rect->y * dst->pitch +
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rect->x * SDL_BYTESPERPIXEL(dst->format);
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fill_function(pixels, dst->pitch, color, rect->w, rect->h);
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}
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// We're done!
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return true;
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}
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