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mirror of https://github.com/libsdl-org/SDL.git synced 2026-03-27 19:21:06 +01:00
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969f03d9f0b20a32b1e03cc181018c5dc3d5c317
SDL/src/render/gpu
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Sam Lantinga 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
..
shaders
render: Integrate fix-shaders.sh into build-shaders.sh
2024-09-18 10:38:59 -07:00
SDL_gpu_util.h
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
SDL_pipeline_gpu.c
SDL_HashTable is now optionally thread-safe
2024-12-12 14:39:53 -08:00
SDL_pipeline_gpu.h
Simplified internal SDL_Surface structure
2024-10-01 08:10:04 -07:00
SDL_render_gpu.c
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
2024-12-23 16:51:43 -08:00
SDL_shaders_gpu.c
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456)
2024-11-12 10:55:21 -08:00
SDL_shaders_gpu.h
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
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