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988714beb9c8d22d64a3b382782c57e2308fefd4
SDL/src/render/vitagxm
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Sam Lantinga b32cd4f84b Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461

(cherry picked from commit cb099ebd4f)
2025-03-05 22:39:31 -08:00
..
shader_src
Vita: refactor gxm texture render and add SDL_RenderGeometry support
2021-09-16 09:03:17 -07:00
SDL_render_vita_gxm_memory.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_memory.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_shaders.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_tools.c
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 22:39:31 -08:00
SDL_render_vita_gxm_tools.h
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 22:39:31 -08:00
SDL_render_vita_gxm_types.h
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 22:39:31 -08:00
SDL_render_vita_gxm.c
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 22:39:31 -08:00
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