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69 lines
2.0 KiB
Objective-C
69 lines
2.0 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_coreaudio_h_
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#define SDL_coreaudio_h_
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#include "../SDL_sysaudio.h"
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#ifndef SDL_PLATFORM_IOS
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#define MACOSX_COREAUDIO
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#endif
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#ifdef MACOSX_COREAUDIO
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#include <CoreAudio/CoreAudio.h>
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#else
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#import <AVFoundation/AVFoundation.h>
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#import <UIKit/UIApplication.h>
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#endif
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#include <AudioToolbox/AudioToolbox.h>
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#include <AudioUnit/AudioUnit.h>
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// Things named "Master" were renamed to "Main" in macOS 12.0's SDK.
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#ifdef MACOSX_COREAUDIO
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#include <AvailabilityMacros.h>
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#ifndef MAC_OS_VERSION_12_0
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#define kAudioObjectPropertyElementMain kAudioObjectPropertyElementMaster
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#endif
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#endif
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struct SDL_PrivateAudioData
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{
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SDL_Thread *thread;
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AudioQueueRef audioQueue;
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int numAudioBuffers;
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AudioQueueBufferRef *audioBuffer;
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AudioQueueBufferRef current_buffer;
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AudioStreamBasicDescription strdesc;
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SDL_Semaphore *ready_semaphore;
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char *thread_error;
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#ifdef MACOSX_COREAUDIO
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AudioDeviceID deviceID;
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#else
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bool interrupted;
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CFTypeRef interruption_listener;
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#endif
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};
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#endif // SDL_coreaudio_h_
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