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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
302 lines
8.3 KiB
C
302 lines
8.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "../SDL_sysstorage.h"
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static char *GENERIC_INTERNAL_CreateFullPath(const char *base, const char *relative)
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{
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if (!base) {
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return SDL_strdup(relative);
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}
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size_t len = SDL_strlen(base) + SDL_strlen(relative) + 1;
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char *result = (char*)SDL_malloc(len);
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if (result != NULL) {
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SDL_snprintf(result, len, "%s%s", base, relative);
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}
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return result;
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}
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static SDL_bool GENERIC_CloseStorage(void *userdata)
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{
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SDL_free(userdata);
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return true;
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}
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static SDL_bool GENERIC_EnumerateStorageDirectory(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata)
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{
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bool result = false;
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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result = SDL_EnumerateDirectory(fullpath, callback, callback_userdata);
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_GetStoragePathInfo(void *userdata, const char *path, SDL_PathInfo *info)
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{
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bool result = false;
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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result = SDL_GetPathInfo(fullpath, info);
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_ReadStorageFile(void *userdata, const char *path, void *destination, Uint64 length)
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{
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bool result = false;
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if (length > SDL_SIZE_MAX) {
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return SDL_SetError("Read size exceeds SDL_SIZE_MAX");
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}
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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SDL_IOStream *stream = SDL_IOFromFile(fullpath, "rb");
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if (stream) {
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// FIXME: Should SDL_ReadIO use u64 now...?
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if (SDL_ReadIO(stream, destination, (size_t)length) == length) {
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result = true;
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}
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SDL_CloseIO(stream);
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}
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length)
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{
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// TODO: Recursively create subdirectories with SDL_CreateDirectory
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bool result = false;
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if (length > SDL_SIZE_MAX) {
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return SDL_SetError("Write size exceeds SDL_SIZE_MAX");
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}
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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SDL_IOStream *stream = SDL_IOFromFile(fullpath, "wb");
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if (stream) {
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// FIXME: Should SDL_WriteIO use u64 now...?
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if (SDL_WriteIO(stream, source, (size_t)length) == length) {
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result = true;
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}
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SDL_CloseIO(stream);
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}
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_CreateStorageDirectory(void *userdata, const char *path)
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{
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// TODO: Recursively create subdirectories with SDL_CreateDirectory
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bool result = false;
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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result = SDL_CreateDirectory(fullpath);
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_RemoveStoragePath(void *userdata, const char *path)
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{
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bool result = false;
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char *fullpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, path);
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if (fullpath) {
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result = SDL_RemovePath(fullpath);
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SDL_free(fullpath);
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}
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return result;
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}
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static SDL_bool GENERIC_RenameStoragePath(void *userdata, const char *oldpath, const char *newpath)
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{
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bool result = false;
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char *fulloldpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, oldpath);
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char *fullnewpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, newpath);
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if (fulloldpath && fullnewpath) {
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result = SDL_RenamePath(fulloldpath, fullnewpath);
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}
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SDL_free(fulloldpath);
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SDL_free(fullnewpath);
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return result;
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}
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static SDL_bool GENERIC_CopyStorageFile(void *userdata, const char *oldpath, const char *newpath)
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{
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bool result = false;
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char *fulloldpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, oldpath);
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char *fullnewpath = GENERIC_INTERNAL_CreateFullPath((char *)userdata, newpath);
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if (fulloldpath && fullnewpath) {
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result = SDL_CopyFile(fulloldpath, fullnewpath);
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}
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SDL_free(fulloldpath);
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SDL_free(fullnewpath);
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return result;
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}
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static Uint64 GENERIC_GetStorageSpaceRemaining(void *userdata)
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{
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// TODO: There's totally a way to query a folder root's quota...
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return SDL_MAX_UINT64;
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}
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static const SDL_StorageInterface GENERIC_title_iface = {
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GENERIC_CloseStorage,
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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NULL, // write_file
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NULL, // mkdir
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NULL, // remove
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NULL, // rename
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NULL, // copy
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NULL // space_remaining
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};
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static SDL_Storage *GENERIC_Title_Create(const char *override, SDL_PropertiesID props)
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{
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SDL_Storage *result = NULL;
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char *basepath = NULL;
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if (override != NULL) {
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basepath = SDL_strdup(override);
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} else {
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const char *base = SDL_GetBasePath();
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basepath = base ? SDL_strdup(base) : NULL;
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}
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if (basepath != NULL) {
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result = SDL_OpenStorage(&GENERIC_title_iface, basepath);
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if (result == NULL) {
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SDL_free(basepath); // otherwise CloseStorage will free it.
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}
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}
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return result;
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}
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TitleStorageBootStrap GENERIC_titlebootstrap = {
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"generic",
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"SDL generic title storage driver",
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GENERIC_Title_Create
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};
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static const SDL_StorageInterface GENERIC_user_iface = {
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GENERIC_CloseStorage,
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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GENERIC_WriteStorageFile,
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GENERIC_CreateStorageDirectory,
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GENERIC_RemoveStoragePath,
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GENERIC_RenameStoragePath,
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GENERIC_CopyStorageFile,
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GENERIC_GetStorageSpaceRemaining
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};
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static SDL_Storage *GENERIC_User_Create(const char *org, const char *app, SDL_PropertiesID props)
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{
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SDL_Storage *result;
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char *prefpath = SDL_GetPrefPath(org, app);
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if (prefpath == NULL) {
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return NULL;
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}
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result = SDL_OpenStorage(&GENERIC_user_iface, prefpath);
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if (result == NULL) {
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SDL_free(prefpath); // otherwise CloseStorage will free it.
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}
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return result;
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}
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UserStorageBootStrap GENERIC_userbootstrap = {
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"generic",
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"SDL generic user storage driver",
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GENERIC_User_Create
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};
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static const SDL_StorageInterface GENERIC_file_iface = {
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GENERIC_CloseStorage,
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NULL, // ready
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GENERIC_EnumerateStorageDirectory,
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GENERIC_GetStoragePathInfo,
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GENERIC_ReadStorageFile,
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GENERIC_WriteStorageFile,
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GENERIC_CreateStorageDirectory,
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GENERIC_RemoveStoragePath,
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GENERIC_RenameStoragePath,
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GENERIC_CopyStorageFile,
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GENERIC_GetStorageSpaceRemaining
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};
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SDL_Storage *GENERIC_OpenFileStorage(const char *path)
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{
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SDL_Storage *result;
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size_t len = 0;
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char *basepath = NULL;
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if (path) {
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len += SDL_strlen(path);
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}
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if (len > 0) {
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if (path[len-1] == '/') {
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basepath = SDL_strdup(path);
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if (!basepath) {
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return NULL;
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}
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} else {
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if (SDL_asprintf(&basepath, "%s/", path) < 0) {
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return NULL;
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}
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}
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}
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result = SDL_OpenStorage(&GENERIC_file_iface, basepath);
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if (result == NULL) {
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SDL_free(basepath);
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}
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return result;
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}
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