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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
290 lines
9.3 KiB
C
290 lines
9.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_ANDROID
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// Android SDL video driver implementation
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_androidvideo.h"
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#include "SDL_androidgl.h"
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#include "SDL_androidclipboard.h"
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#include "SDL_androidevents.h"
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#include "SDL_androidkeyboard.h"
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#include "SDL_androidmouse.h"
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#include "SDL_androidtouch.h"
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#include "SDL_androidwindow.h"
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#include "SDL_androidvulkan.h"
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#include "SDL_androidmessagebox.h"
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#define ANDROID_VID_DRIVER_NAME "android"
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// Initialization/Query functions
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static bool Android_VideoInit(SDL_VideoDevice *_this);
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static void Android_VideoQuit(SDL_VideoDevice *_this);
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#include "../SDL_egl_c.h"
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#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
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#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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#define Android_GLES_DestroyContext SDL_EGL_DestroyContext
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// Android driver bootstrap functions
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// These are filled in with real values in Android_SetScreenResolution on init (before SDL_main())
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int Android_SurfaceWidth = 0;
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int Android_SurfaceHeight = 0;
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static int Android_DeviceWidth = 0;
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static int Android_DeviceHeight = 0;
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static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_RGB565; // Default SurfaceView format, in case this is queried before being filled
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float Android_ScreenDensity = 1.0f;
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static float Android_ScreenRate = 0.0f;
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static SDL_SystemTheme Android_SystemTheme;
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static bool Android_SuspendScreenSaver(SDL_VideoDevice *_this)
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{
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return Android_JNI_SuspendScreenSaver(_this->suspend_screensaver);
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}
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static void Android_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device->internal);
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SDL_free(device);
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}
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static SDL_VideoDevice *Android_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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// Initialize all variables that we clean on shutdown
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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return NULL;
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}
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data = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (!data) {
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SDL_free(device);
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return NULL;
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}
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device->internal = data;
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device->system_theme = Android_SystemTheme;
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// Set the function pointers
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device->VideoInit = Android_VideoInit;
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device->VideoQuit = Android_VideoQuit;
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device->CreateSDLWindow = Android_CreateWindow;
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device->SetWindowTitle = Android_SetWindowTitle;
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device->SetWindowFullscreen = Android_SetWindowFullscreen;
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device->MinimizeWindow = Android_MinimizeWindow;
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device->SetWindowResizable = Android_SetWindowResizable;
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device->DestroyWindow = Android_DestroyWindow;
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device->free = Android_DeleteDevice;
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// GL pointers
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#ifdef SDL_VIDEO_OPENGL_EGL
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device->GL_LoadLibrary = Android_GLES_LoadLibrary;
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device->GL_GetProcAddress = Android_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
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device->GL_CreateContext = Android_GLES_CreateContext;
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device->GL_MakeCurrent = Android_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
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device->GL_SwapWindow = Android_GLES_SwapWindow;
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device->GL_DestroyContext = Android_GLES_DestroyContext;
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#endif
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#ifdef SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = Android_Vulkan_LoadLibrary;
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device->Vulkan_UnloadLibrary = Android_Vulkan_UnloadLibrary;
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device->Vulkan_GetInstanceExtensions = Android_Vulkan_GetInstanceExtensions;
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device->Vulkan_CreateSurface = Android_Vulkan_CreateSurface;
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device->Vulkan_DestroySurface = Android_Vulkan_DestroySurface;
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#endif
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// Screensaver
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device->SuspendScreenSaver = Android_SuspendScreenSaver;
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// Screen keyboard
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device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport;
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device->ShowScreenKeyboard = Android_ShowScreenKeyboard;
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device->HideScreenKeyboard = Android_HideScreenKeyboard;
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device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown;
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// Clipboard
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device->SetClipboardText = Android_SetClipboardText;
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device->GetClipboardText = Android_GetClipboardText;
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device->HasClipboardText = Android_HasClipboardText;
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device->device_caps = VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
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return device;
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}
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VideoBootStrap Android_bootstrap = {
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ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
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Android_CreateDevice,
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Android_ShowMessageBox
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};
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bool Android_VideoInit(SDL_VideoDevice *_this)
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{
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SDL_VideoData *videodata = _this->internal;
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SDL_DisplayID displayID;
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SDL_VideoDisplay *display;
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SDL_DisplayMode mode;
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videodata->isPaused = false;
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videodata->isPausing = false;
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SDL_zero(mode);
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mode.format = Android_ScreenFormat;
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mode.w = Android_DeviceWidth;
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mode.h = Android_DeviceHeight;
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mode.refresh_rate = Android_ScreenRate;
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displayID = SDL_AddBasicVideoDisplay(&mode);
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if (displayID == 0) {
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return false;
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}
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display = SDL_GetVideoDisplay(displayID);
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display->natural_orientation = Android_JNI_GetDisplayNaturalOrientation();
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display->current_orientation = Android_JNI_GetDisplayCurrentOrientation();
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display->content_scale = Android_ScreenDensity;
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Android_InitTouch();
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Android_InitMouse();
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// We're done!
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return true;
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}
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void Android_VideoQuit(SDL_VideoDevice *_this)
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{
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Android_QuitMouse();
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Android_QuitTouch();
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}
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void Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, float density, float rate)
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{
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Android_SurfaceWidth = surfaceWidth;
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Android_SurfaceHeight = surfaceHeight;
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Android_DeviceWidth = deviceWidth;
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Android_DeviceHeight = deviceHeight;
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Android_ScreenDensity = (density > 0.0f) ? density : 1.0f;
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Android_ScreenRate = rate;
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}
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static Uint32 format_to_pixelFormat(int format)
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{
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Uint32 pf;
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if (format == AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM) { // 1
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pf = SDL_PIXELFORMAT_RGBA8888;
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} else if (format == AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM) { // 2
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pf = SDL_PIXELFORMAT_RGBX8888;
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} else if (format == AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM) { // 3
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pf = SDL_PIXELFORMAT_RGB24;
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} else if (format == AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM) { // 4
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pf = SDL_PIXELFORMAT_RGB565;
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} else if (format == 5) {
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pf = SDL_PIXELFORMAT_BGRA8888;
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} else if (format == 6) {
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pf = SDL_PIXELFORMAT_RGBA5551;
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} else if (format == 7) {
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pf = SDL_PIXELFORMAT_RGBA4444;
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} else if (format == 0x115) {
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// HAL_PIXEL_FORMAT_BGR_565
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pf = SDL_PIXELFORMAT_RGB565;
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} else {
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pf = SDL_PIXELFORMAT_UNKNOWN;
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}
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return pf;
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}
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void Android_SetFormat(int format_wanted, int format_got)
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{
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Uint32 pf_wanted;
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Uint32 pf_got;
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pf_wanted = format_to_pixelFormat(format_wanted);
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pf_got = format_to_pixelFormat(format_got);
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Android_ScreenFormat = pf_got;
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SDL_Log("pixel format wanted %s (%d), got %s (%d)",
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SDL_GetPixelFormatName(pf_wanted), format_wanted,
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SDL_GetPixelFormatName(pf_got), format_got);
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}
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void Android_SendResize(SDL_Window *window)
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{
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/*
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Update the resolution of the desktop mode, so that the window
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can be properly resized. The screen resolution change can for
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example happen when the Activity enters or exits immersive mode,
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which can happen after VideoInit().
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*/
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SDL_VideoDevice *device = SDL_GetVideoDevice();
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if (device && device->num_displays > 0) {
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SDL_VideoDisplay *display = device->displays[0];
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SDL_DisplayMode desktop_mode;
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SDL_zero(desktop_mode);
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desktop_mode.format = Android_ScreenFormat;
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desktop_mode.w = Android_DeviceWidth;
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desktop_mode.h = Android_DeviceHeight;
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desktop_mode.refresh_rate = Android_ScreenRate;
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SDL_SetDesktopDisplayMode(display, &desktop_mode);
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}
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if (window) {
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, Android_SurfaceWidth, Android_SurfaceHeight);
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}
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}
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void Android_SetDarkMode(bool enabled)
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{
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SDL_VideoDevice *device = SDL_GetVideoDevice();
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if (enabled) {
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Android_SystemTheme = SDL_SYSTEM_THEME_DARK;
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} else {
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Android_SystemTheme = SDL_SYSTEM_THEME_LIGHT;
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}
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if (device) {
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SDL_SetSystemTheme(Android_SystemTheme);
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}
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}
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#endif // SDL_VIDEO_DRIVER_ANDROID
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