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mirror of https://github.com/libsdl-org/SDL.git synced 2026-04-25 19:08:47 +02:00
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b0df9157379ff187098cad3818c245083387d3ff
SDL/src/render/direct3d11
History
David Ludwig b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25 12:58:37 -05:00
..
SDL_D3D11_PixelShader_FixedColor.hlsl
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
SDL_D3D11_PixelShader_TextureColored.hlsl
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
SDL_D3D11_VertexShader_Default.hlsl
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
SDL_render_d3d11_cpp.h
WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
2013-11-01 22:54:39 -04:00
SDL_render_d3d11.cpp
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25 12:58:37 -05:00
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