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https://github.com/libsdl-org/SDL.git
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1338 lines
48 KiB
C
1338 lines
48 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* This driver supports the Nintendo Switch Pro controller.
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Code and logic contributed by Valve Corporation under the SDL zlib license.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../../SDL_hints_c.h"
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#include "../../misc/SDL_libusb.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
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#define RUMBLE_INTERVAL 12
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#define RUMBLE_MAX 29000
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// Define this if you want to log all packets from the controller
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#if 0
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#define DEBUG_SWITCH2_PROTOCOL
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#endif
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enum
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{
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SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
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SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
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SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
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SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
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SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
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};
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enum
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{
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
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SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
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SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
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};
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enum
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{
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click
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SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click
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SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
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};
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typedef struct
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{
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Uint16 neutral;
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Uint16 max;
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Uint16 min;
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} Switch2_AxisCalibration;
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typedef struct
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{
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Switch2_AxisCalibration x;
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Switch2_AxisCalibration y;
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} Switch2_StickCalibration;
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typedef struct
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{
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SDL_HIDAPI_Device *device;
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SDL_Joystick *joystick;
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SDL_LibUSBContext *libusb;
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libusb_device_handle *device_handle;
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bool interface_claimed;
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Uint8 interface_number;
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Uint8 out_endpoint;
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Uint8 in_endpoint;
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Uint64 rumble_timestamp;
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Uint32 rumble_seq;
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Uint16 rumble_hi_amp;
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Uint16 rumble_hi_freq;
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Uint16 rumble_lo_amp;
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Uint16 rumble_lo_freq;
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Uint32 rumble_error;
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bool rumble_updated;
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Switch2_StickCalibration left_stick;
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Switch2_StickCalibration right_stick;
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Uint8 left_trigger_zero;
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Uint8 right_trigger_zero;
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float gyro_bias_x;
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float gyro_bias_y;
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float gyro_bias_z;
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float accel_bias_x;
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float accel_bias_y;
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float accel_bias_z;
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bool sensors_enabled;
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bool sensors_ready;
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int sample_count;
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Uint64 first_sensor_timestamp;
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Uint64 sensor_ts_coeff;
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float gyro_coeff;
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bool player_lights;
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int player_index;
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bool vertical_mode;
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Uint8 last_state[USB_PACKET_LENGTH];
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} SDL_DriverSwitch2_Context;
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static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
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{
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stick_data->x.neutral = data[0];
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stick_data->x.neutral |= (data[1] & 0x0F) << 8;
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stick_data->y.neutral = data[1] >> 4;
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stick_data->y.neutral |= data[2] << 4;
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stick_data->x.max = data[3];
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stick_data->x.max |= (data[4] & 0x0F) << 8;
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stick_data->y.max = data[4] >> 4;
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stick_data->y.max |= data[5] << 4;
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stick_data->x.min = data[6];
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stick_data->x.min |= (data[7] & 0x0F) << 8;
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stick_data->y.min = data[7] >> 4;
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stick_data->y.min |= data[8] << 4;
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}
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static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size)
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{
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int transferred;
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int res = ctx->libusb->bulk_transfer(ctx->device_handle,
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ctx->out_endpoint,
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(Uint8 *)data,
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size,
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&transferred,
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1000);
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if (res < 0) {
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return res;
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}
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return transferred;
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}
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static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size)
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{
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int transferred;
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int total_transferred = 0;
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int res;
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while (size > 0) {
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unsigned current_read = size;
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if (current_read > 64) {
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current_read = 64;
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}
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res = ctx->libusb->bulk_transfer(ctx->device_handle,
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ctx->in_endpoint,
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data,
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current_read,
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&transferred,
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100);
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if (res < 0) {
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return res;
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}
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total_transferred += transferred;
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size -= transferred;
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data += current_read;
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if ((unsigned) transferred < current_read) {
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break;
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}
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}
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return total_transferred;
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}
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static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
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{
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Sint16 mapped_value;
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if (calib && calib->neutral && calib->min && calib->max) {
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value -= calib->neutral;
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if (value < 0) {
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value /= calib->min;
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} else {
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value /= calib->max;
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}
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mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16);
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} else {
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mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
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}
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if (invert) {
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mapped_value = ~mapped_value;
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}
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SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
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}
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static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
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{
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Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
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SDL_clamp((value - max) / (232.f - max), 0, 1),
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0, 1,
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SDL_MIN_SINT16, SDL_MAX_SINT16
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);
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SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
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}
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static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx)
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{
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unsigned char SET_LED_DATA[] = {
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0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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unsigned char reply[8] = {0};
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if (ctx->player_lights && ctx->player_index >= 0) {
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SET_LED_DATA[8] = (1 << (ctx->player_index % 4));
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}
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int res = SendBulkData(ctx, SET_LED_DATA, sizeof(SET_LED_DATA));
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if (res < 0) {
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return SDL_SetError("Couldn't set LED data: %d\n", res);
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}
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return (RecvBulkData(ctx, reply, sizeof(reply)) > 0);
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}
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static int ReadFlashBlock(SDL_DriverSwitch2_Context *ctx, Uint32 address, Uint8 *out)
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{
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Uint8 flash_read_command[] = {
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0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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Uint8 buffer[0x50] = {0};
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int res;
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flash_read_command[12] = (Uint8)address;
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flash_read_command[13] = (Uint8)(address >> 8);
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flash_read_command[14] = (Uint8)(address >> 16);
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flash_read_command[15] = (Uint8)(address >> 24);
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res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
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if (res < 0) {
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return res;
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}
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res = RecvBulkData(ctx, buffer, sizeof(buffer));
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if (res < 0) {
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return res;
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}
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SDL_memcpy(out, &buffer[0x10], 0x40);
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return 0;
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}
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static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata;
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bool player_lights = SDL_GetStringBoolean(hint, true);
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if (player_lights != ctx->player_lights) {
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ctx->player_lights = player_lights;
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UpdateSlotLED(ctx);
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HIDAPI_UpdateDeviceProperties(ctx->device);
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}
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}
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static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
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}
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static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
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}
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static bool HIDAPI_DriverSwitch2_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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switch (product_id) {
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case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
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case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
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case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
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case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
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return true;
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}
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}
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return false;
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}
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static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device)
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{
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// FIXME: Need to add Bluetooth support
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return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth");
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}
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static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint)
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{
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struct libusb_config_descriptor *config;
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int found = 0;
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if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) {
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return false;
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}
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for (int i = 0; i < config->bNumInterfaces; i++) {
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const struct libusb_interface *iface = &config->interface[i];
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for (int j = 0; j < iface->num_altsetting; j++) {
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const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j];
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if (altsetting->bInterfaceNumber == 1) {
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for (int k = 0; k < altsetting->bNumEndpoints; k++) {
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const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k];
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if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) {
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*bInterfaceNumber = altsetting->bInterfaceNumber;
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if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) {
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*out_endpoint = ep->bEndpointAddress;
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found |= 1;
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}
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if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) {
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*in_endpoint = ep->bEndpointAddress;
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found |= 2;
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}
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if (found == 3) {
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libusb->free_config_descriptor(config);
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return true;
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}
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}
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}
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}
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}
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}
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libusb->free_config_descriptor(config);
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return false;
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}
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static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device)
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{
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SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
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if (!SDL_InitLibUSB(&ctx->libusb)) {
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return false;
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}
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ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
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if (!ctx->device_handle) {
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return SDL_SetError("Couldn't get libusb device handle");
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}
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if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) {
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return SDL_SetError("Couldn't find bulk endpoints");
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}
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int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number);
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if (res < 0) {
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return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res);
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}
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ctx->interface_claimed = true;
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const Uint8 *init_sequence[] = {
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(Uint8[]) { // Unknown purpose
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0x7, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
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},
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(Uint8[]) { // Set feature output bit mask
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0x0c, 0x91, 0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
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},
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(Uint8[]) { // Unknown purpose
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0x11, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
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},
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(Uint8[]) { // Set rumble data?
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0x0a, 0x91, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00,
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0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0x35, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00
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},
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(Uint8[]) { // Enable feature output bits
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0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
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},
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(Uint8[]) { // Unknown purpose
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0x01, 0x91, 0x0, 0xc, 0x0, 0x0, 0x0, 0x0,
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},
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(Uint8[]) { // Enable rumble
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0x01, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
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},
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(Uint8[]) { // Enable grip buttons on charging grip
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0x8, 0x91, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x01, 0x0, 0x0, 0x0,
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},
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(Uint8[]) { // Set report format
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0x03, 0x91, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00,
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0x05, 0x00, 0x00, 0x00
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},
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(Uint8[]) { // Start output
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0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00,
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0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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},
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NULL, // Sentinel
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};
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unsigned char calibration_data[0x40] = {0};
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res = ReadFlashBlock(ctx, 0x13000, calibration_data);
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if (res < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read serial number: %d", res);
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} else {
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char serial[0x11] = {0};
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SDL_strlcpy(serial, (char*)&calibration_data[2], sizeof(serial));
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HIDAPI_SetDeviceSerial(device, serial);
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}
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res = ReadFlashBlock(ctx, 0x13040, calibration_data);
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if (res < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
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} else {
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ctx->gyro_bias_x = *(float*)&calibration_data[4];
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ctx->gyro_bias_y = *(float*)&calibration_data[8];
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ctx->gyro_bias_z = *(float*)&calibration_data[12];
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}
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res = ReadFlashBlock(ctx, 0x13080, calibration_data);
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if (res < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
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} else {
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ParseStickCalibration(&ctx->left_stick, &calibration_data[0x28]);
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}
|
|
|
|
res = ReadFlashBlock(ctx, 0x130C0, calibration_data);
|
|
if (res < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
|
|
} else {
|
|
ParseStickCalibration(&ctx->right_stick, &calibration_data[0x28]);
|
|
}
|
|
|
|
res = ReadFlashBlock(ctx, 0x13100, calibration_data);
|
|
if (res < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
|
|
} else {
|
|
ctx->accel_bias_x = *(float*)&calibration_data[12];
|
|
ctx->accel_bias_y = *(float*)&calibration_data[16];
|
|
ctx->accel_bias_z = *(float*)&calibration_data[20];
|
|
}
|
|
|
|
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
|
|
res = ReadFlashBlock(ctx, 0x13140, calibration_data);
|
|
if (res < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
|
|
} else {
|
|
ctx->left_trigger_zero = calibration_data[0];
|
|
ctx->right_trigger_zero = calibration_data[1];
|
|
}
|
|
}
|
|
|
|
res = ReadFlashBlock(ctx, 0x1FC040, calibration_data);
|
|
if (res < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
|
|
} else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) {
|
|
ParseStickCalibration(&ctx->left_stick, &calibration_data[2]);
|
|
}
|
|
|
|
res = ReadFlashBlock(ctx, 0x1FC080, calibration_data);
|
|
if (res < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
|
|
} else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) {
|
|
ParseStickCalibration(&ctx->right_stick, &calibration_data[2]);
|
|
}
|
|
|
|
for (int i = 0; init_sequence[i]; i++) {
|
|
res = SendBulkData(ctx, init_sequence[i], init_sequence[i][5] + 8);
|
|
if (res < 0) {
|
|
return SDL_SetError("Couldn't send initialization data: %d\n", res);
|
|
}
|
|
RecvBulkData(ctx, calibration_data, 0x40);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx;
|
|
|
|
ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx));
|
|
if (!ctx) {
|
|
return false;
|
|
}
|
|
ctx->device = device;
|
|
device->context = ctx;
|
|
|
|
if (device->is_bluetooth) {
|
|
if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!HIDAPI_DriverSwitch2_InitUSB(device)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ctx->sensor_ts_coeff = 10000;
|
|
ctx->gyro_coeff = 34.8f;
|
|
|
|
// Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
|
|
switch (device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
|
|
HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
|
|
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return HIDAPI_JoystickConnected(device, NULL);
|
|
}
|
|
|
|
static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
|
|
if (!ctx->joystick) {
|
|
return;
|
|
}
|
|
|
|
ctx->player_index = player_index;
|
|
|
|
UpdateSlotLED(ctx);
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
|
|
ctx->joystick = joystick;
|
|
|
|
// Initialize player index (needed for setting LEDs)
|
|
ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
|
|
ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
|
|
UpdateSlotLED(ctx);
|
|
|
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
|
SDL_PlayerLEDHintChanged, ctx);
|
|
|
|
// Initialize the joystick capabilities
|
|
if (!ctx->device->parent) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
|
|
}
|
|
switch (device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
|
|
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
|
|
if (ctx->device->parent) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_L, 250.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_L, 250.0f);
|
|
}
|
|
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
|
|
if (ctx->device->parent) {
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_R, 250.0f);
|
|
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_R, 250.0f);
|
|
}
|
|
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
|
|
joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
|
|
break;
|
|
default:
|
|
// FIXME: How many buttons does this have?
|
|
break;
|
|
}
|
|
joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
|
|
joystick->nhats = 1;
|
|
|
|
ctx->rumble_hi_freq = 0x187;
|
|
ctx->rumble_lo_freq = 0x112;
|
|
|
|
// Set up for vertical mode
|
|
ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
|
|
if (low_frequency_rumble != ctx->rumble_lo_amp || high_frequency_rumble != ctx->rumble_hi_amp) {
|
|
ctx->rumble_lo_amp = low_frequency_rumble;
|
|
ctx->rumble_hi_amp = high_frequency_rumble;
|
|
ctx->rumble_updated = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
|
|
|
|
if (ctx->player_lights) {
|
|
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
|
|
{
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
if (ctx->sensors_ready) {
|
|
Uint8 data[] = {
|
|
0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00
|
|
};
|
|
unsigned char reply[12] = {0};
|
|
|
|
if (enabled) {
|
|
data[8] |= 4;
|
|
}
|
|
int res = SendBulkData(ctx, data, sizeof(data));
|
|
if (res < 0) {
|
|
return SDL_SetError("Couldn't set sensors enabled: %d\n", res);
|
|
}
|
|
RecvBulkData(ctx, reply, sizeof(reply));
|
|
}
|
|
ctx->sensors_enabled = true;
|
|
return true;
|
|
}
|
|
|
|
static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
|
|
if (data[5] != ctx->last_state[5]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[5] & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[5] & 0x80) != 0));
|
|
}
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[6] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[6] & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[6] & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[6] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[7] != ctx->last_state[7]) {
|
|
Uint8 hat = 0;
|
|
|
|
if (data[7] & 0x01) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data[7] & 0x02) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data[7] & 0x04) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
if (data[7] & 0x08) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[7] & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[7] & 0x80) != 0));
|
|
}
|
|
|
|
MapTriggerAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
|
|
ctx->left_trigger_zero,
|
|
data[61]
|
|
);
|
|
MapTriggerAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
|
|
ctx->right_trigger_zero,
|
|
data[62]
|
|
);
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTX,
|
|
&ctx->left_stick.x,
|
|
(float) (data[11] | ((data[12] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTY,
|
|
&ctx->left_stick.y,
|
|
(float) ((data[12] >> 4) | (data[13] << 4)),
|
|
true
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTX,
|
|
&ctx->right_stick.x,
|
|
(float) (data[14] | ((data[15] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTY,
|
|
&ctx->right_stick.y,
|
|
(float)((data[15] >> 4) | (data[16] << 4)),
|
|
true
|
|
);
|
|
}
|
|
|
|
static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
// FIXME: When we find out what the SL and SR buttons are, map them to paddles
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x20) != 0));
|
|
}
|
|
|
|
if (data[7] != ctx->last_state[7]) {
|
|
Uint8 hat = 0;
|
|
|
|
if (data[7] & 0x01) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data[7] & 0x02) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data[7] & 0x04) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
if (data[7] & 0x08) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[8] != ctx->last_state[8]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[8] & 0x02) != 0));
|
|
}
|
|
|
|
Sint16 axis = (data[7] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTX,
|
|
&ctx->left_stick.x,
|
|
(float) (data[11] | ((data[12] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTY,
|
|
&ctx->left_stick.y,
|
|
(float) ((data[12] >> 4) | (data[13] << 4)),
|
|
true
|
|
);
|
|
}
|
|
|
|
static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
// FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x10) != 0));
|
|
}
|
|
|
|
if (data[7] != ctx->last_state[7]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[7] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[7] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[7] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[7] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[7] & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[7] & 0x80) != 0));
|
|
}
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTX,
|
|
&ctx->left_stick.y,
|
|
(float) ((data[12] >> 4) | (data[13] << 4)),
|
|
true
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTY,
|
|
&ctx->left_stick.x,
|
|
(float) (data[11] | ((data[12] & 0x0F) << 8)),
|
|
true
|
|
);
|
|
}
|
|
|
|
static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
// FIXME: When we find out what the SL and SR buttons are, map them to paddles
|
|
|
|
if (data[5] != ctx->last_state[5]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[8] != ctx->last_state[8]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[8] & 0x01) != 0));
|
|
}
|
|
|
|
Sint16 axis = (data[5] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTX,
|
|
&ctx->left_stick.x,
|
|
(float) (data[14] | ((data[15] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTY,
|
|
&ctx->left_stick.y,
|
|
(float)((data[15] >> 4) | (data[16] << 4)),
|
|
true
|
|
);
|
|
}
|
|
|
|
static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
// FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
|
|
|
|
if (data[5] != ctx->last_state[5]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[5] & 0x40) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[5] & 0x80) != 0));
|
|
}
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0));
|
|
}
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTX,
|
|
&ctx->left_stick.y,
|
|
(float)((data[15] >> 4) | (data[16] << 4)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTY,
|
|
&ctx->left_stick.x,
|
|
(float) (data[14] | ((data[15] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
}
|
|
|
|
static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
Sint16 axis;
|
|
|
|
if (data[5] != ctx->last_state[5]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[6] != ctx->last_state[6]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[6] & 0x20) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[6] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[7] != ctx->last_state[7]) {
|
|
Uint8 hat = 0;
|
|
|
|
if (data[7] & 0x01) {
|
|
hat |= SDL_HAT_DOWN;
|
|
}
|
|
if (data[7] & 0x02) {
|
|
hat |= SDL_HAT_UP;
|
|
}
|
|
if (data[7] & 0x04) {
|
|
hat |= SDL_HAT_RIGHT;
|
|
}
|
|
if (data[7] & 0x08) {
|
|
hat |= SDL_HAT_LEFT;
|
|
}
|
|
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
|
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0));
|
|
}
|
|
|
|
if (data[8] != ctx->last_state[8]) {
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[8] & 0x01) != 0));
|
|
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[8] & 0x02) != 0));
|
|
}
|
|
|
|
axis = (data[5] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
|
|
|
axis = (data[7] & 0x80) ? 32767 : -32768;
|
|
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
|
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTX,
|
|
&ctx->left_stick.x,
|
|
(float) (data[11] | ((data[12] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_LEFTY,
|
|
&ctx->left_stick.y,
|
|
(float) ((data[12] >> 4) | (data[13] << 4)),
|
|
true
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTX,
|
|
&ctx->right_stick.x,
|
|
(float) (data[14] | ((data[15] & 0x0F) << 8)),
|
|
false
|
|
);
|
|
MapJoystickAxis(
|
|
timestamp,
|
|
joystick,
|
|
SDL_GAMEPAD_AXIS_RIGHTY,
|
|
&ctx->right_stick.y,
|
|
(float)((data[15] >> 4) | (data[16] << 4)),
|
|
true
|
|
);
|
|
}
|
|
|
|
static void EncodeHDRumble(Uint16 high_freq, Uint16 high_amp, Uint16 low_freq, Uint16 low_amp, Uint8 rumble_data[5])
|
|
{
|
|
rumble_data[0] = (Uint8)(high_freq & 0xFF);
|
|
rumble_data[1] = (Uint8)(((high_amp >> 4) & 0xfc) | ((high_freq >> 8) & 0x03));
|
|
rumble_data[2] = (Uint8)((high_amp >> 12) | (low_freq << 4));
|
|
rumble_data[3] = (Uint8)((low_amp & 0xc0) | ((low_freq >> 4) & 0x3f));
|
|
rumble_data[4] = (Uint8)(low_amp >> 8);
|
|
}
|
|
|
|
static bool UpdateRumble(SDL_DriverSwitch2_Context *ctx)
|
|
{
|
|
if (!ctx->rumble_updated && !ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
|
|
return true;
|
|
}
|
|
|
|
Uint64 timestamp = SDL_GetTicks();
|
|
Uint64 interval = RUMBLE_INTERVAL;
|
|
|
|
if (timestamp < ctx->rumble_timestamp) {
|
|
return true;
|
|
}
|
|
|
|
if (!SDL_HIDAPI_LockRumble()) {
|
|
return false;
|
|
}
|
|
|
|
unsigned char rumble_data[64] = {0};
|
|
if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
|
|
Uint16 rumble_max = SDL_max(ctx->rumble_lo_amp, ctx->rumble_hi_amp);
|
|
rumble_data[0x00] = 0x3;
|
|
rumble_data[1] = 0x50 | (ctx->rumble_seq & 0xf);
|
|
if (rumble_max == 0) {
|
|
rumble_data[2] = 2;
|
|
ctx->rumble_error = 0;
|
|
} else {
|
|
if (ctx->rumble_error < rumble_max) {
|
|
rumble_data[2] = 1;
|
|
ctx->rumble_error += UINT16_MAX - rumble_max;
|
|
} else {
|
|
rumble_data[2] = 0;
|
|
ctx->rumble_error -= rumble_max;
|
|
}
|
|
}
|
|
} else {
|
|
// Rumble can get so strong that it might be dangerous to the controller...
|
|
// This is a game controller, not a massage device, so let's clamp it somewhat
|
|
Uint16 low_amp = (Uint16)((int)ctx->rumble_lo_amp * RUMBLE_MAX / UINT16_MAX);
|
|
Uint16 high_amp = (Uint16)((int)ctx->rumble_hi_amp * RUMBLE_MAX / UINT16_MAX);
|
|
rumble_data[0x01] = 0x50 | (ctx->rumble_seq & 0xf);
|
|
EncodeHDRumble(ctx->rumble_hi_freq, high_amp, ctx->rumble_lo_freq, low_amp, &rumble_data[0x02]);
|
|
switch (ctx->device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
|
|
if (ctx->device->parent) {
|
|
// FIXME: This shouldn't be necessary, but the rumble thread appears to back up if we don't do this
|
|
interval *= 2;
|
|
}
|
|
rumble_data[0] = 0x1;
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
|
|
rumble_data[0] = 0x2;
|
|
SDL_memcpy(&rumble_data[0x11], &rumble_data[0x01], 6);
|
|
break;
|
|
}
|
|
}
|
|
ctx->rumble_seq++;
|
|
ctx->rumble_updated = false;
|
|
if (!ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
|
|
ctx->rumble_timestamp = 0;
|
|
} else {
|
|
if (!ctx->rumble_timestamp) {
|
|
ctx->rumble_timestamp = timestamp;
|
|
}
|
|
ctx->rumble_timestamp += interval;
|
|
}
|
|
|
|
if (SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, rumble_data, sizeof(rumble_data)) != sizeof(rumble_data)) {
|
|
return SDL_SetError("Couldn't send rumble packet");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
|
|
{
|
|
Uint64 timestamp = SDL_GetTicksNS();
|
|
|
|
if (size < 64) {
|
|
// We don't know how to handle this report
|
|
return;
|
|
}
|
|
|
|
switch (device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
|
|
HandleGameCubeState(timestamp, joystick, ctx, data, size);
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
|
|
if (device->parent || ctx->vertical_mode) {
|
|
HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
|
|
} else {
|
|
HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
|
|
}
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
|
|
if (device->parent || ctx->vertical_mode) {
|
|
HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
|
|
} else {
|
|
HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
|
|
}
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
|
|
HandleSwitchProState(timestamp, joystick, ctx, data, size);
|
|
break;
|
|
default:
|
|
// FIXME: Need state handling implementation
|
|
break;
|
|
}
|
|
|
|
Uint64 sensor_timestamp = (Uint32) (data[0x2b] | (data[0x2c] << 8U) | (data[0x2d] << 16U) | (data[0x2e] << 24U));
|
|
if (sensor_timestamp && !ctx->sensors_ready) {
|
|
ctx->sample_count++;
|
|
if (ctx->sample_count >= 5 && !ctx->first_sensor_timestamp) {
|
|
ctx->first_sensor_timestamp = sensor_timestamp;
|
|
ctx->sample_count = 0;
|
|
} else if (ctx->sample_count == 100) {
|
|
// Calculate timestamp coefficient
|
|
// Timestamp are normally microseconds but sometimes it's something else for no apparent reason
|
|
Uint64 coeff = 1000 * (sensor_timestamp - ctx->first_sensor_timestamp) / (ctx->sample_count * 4);
|
|
if ((coeff + 100000) / 200000 == 5) {
|
|
// Within 10% of 1000
|
|
ctx->sensor_ts_coeff = 10000;
|
|
ctx->gyro_coeff = 34.8f;
|
|
ctx->sensors_ready = true;
|
|
} else if (coeff != 0) {
|
|
ctx->sensor_ts_coeff = 10000000000 / coeff;
|
|
ctx->gyro_coeff = 40.0f;
|
|
ctx->sensors_ready = true;
|
|
} else {
|
|
// Didn't get a valid reading, try again
|
|
ctx->first_sensor_timestamp = 0;
|
|
ctx->sample_count = 0;
|
|
}
|
|
|
|
if (ctx->sensors_ready && !ctx->sensors_enabled) {
|
|
Uint8 set_features[] = {
|
|
0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00
|
|
};
|
|
unsigned char reply[12] = {0};
|
|
|
|
SendBulkData(ctx, set_features, sizeof(set_features));
|
|
RecvBulkData(ctx, reply, sizeof(reply));
|
|
}
|
|
}
|
|
}
|
|
if (ctx->sensors_enabled && sensor_timestamp && ctx->sensors_ready) {
|
|
sensor_timestamp = sensor_timestamp * ctx->sensor_ts_coeff / 10;
|
|
float accel_data[3];
|
|
float gyro_data[3];
|
|
const float g = 9.80665f;
|
|
const float accel_scale = g * 8.f / INT16_MAX;
|
|
|
|
accel_data[0] = (Sint16)(data[0x31] | (data[0x32] << 8)) * accel_scale;
|
|
accel_data[1] = (Sint16)(data[0x35] | (data[0x36] << 8)) * accel_scale;
|
|
accel_data[2] = (Sint16)(data[0x33] | (data[0x34] << 8)) * -accel_scale;
|
|
|
|
gyro_data[0] = (Sint16)(data[0x37] | (data[0x38] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_x;
|
|
gyro_data[1] = (Sint16)(data[0x3b] | (data[0x3c] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_z;
|
|
gyro_data[2] = (Sint16)(data[0x39] | (data[0x3a] << 8)) * -ctx->gyro_coeff / INT16_MAX + ctx->gyro_bias_y;
|
|
|
|
switch (ctx->device->product_id) {
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
|
|
if (ctx->device->parent) {
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_L, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_L, sensor_timestamp, accel_data, 3);
|
|
} else {
|
|
float tmp = -accel_data[0];
|
|
accel_data[0] = accel_data[2];
|
|
accel_data[2] = tmp;
|
|
|
|
tmp = -gyro_data[0];
|
|
gyro_data[0] = gyro_data[2];
|
|
gyro_data[2] = tmp;
|
|
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
|
|
}
|
|
break;
|
|
case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
|
|
if (ctx->device->parent) {
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_R, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_R, sensor_timestamp, accel_data, 3);
|
|
} else {
|
|
float tmp = accel_data[0];
|
|
accel_data[0] = -accel_data[2];
|
|
accel_data[2] = tmp;
|
|
|
|
tmp = gyro_data[0];
|
|
gyro_data[0] = -gyro_data[2];
|
|
gyro_data[2] = tmp;
|
|
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
|
|
}
|
|
break;
|
|
default:
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3);
|
|
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
|
}
|
|
|
|
static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
SDL_Joystick *joystick = NULL;
|
|
Uint8 data[USB_PACKET_LENGTH];
|
|
int size = 0;
|
|
|
|
if (device->num_joysticks > 0) {
|
|
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
|
#ifdef DEBUG_SWITCH2_PROTOCOL
|
|
if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
|
|
HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
|
|
} else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
|
|
HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
|
|
} else {
|
|
HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
|
|
}
|
|
#endif
|
|
if (!joystick) {
|
|
continue;
|
|
}
|
|
|
|
HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
|
|
|
|
UpdateRumble(ctx);
|
|
}
|
|
|
|
if (size < 0) {
|
|
// Read error, device is disconnected
|
|
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
|
}
|
|
return (size >= 0);
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
|
|
SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
|
SDL_PlayerLEDHintChanged, ctx);
|
|
|
|
ctx->joystick = NULL;
|
|
}
|
|
|
|
static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
|
|
{
|
|
SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
|
|
|
|
if (ctx) {
|
|
if (ctx->interface_claimed) {
|
|
ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number);
|
|
ctx->interface_claimed = false;
|
|
}
|
|
if (ctx->libusb) {
|
|
SDL_QuitLibUSB();
|
|
ctx->libusb = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
|
|
SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
|
|
true,
|
|
HIDAPI_DriverSwitch2_RegisterHints,
|
|
HIDAPI_DriverSwitch2_UnregisterHints,
|
|
HIDAPI_DriverSwitch2_IsEnabled,
|
|
HIDAPI_DriverSwitch2_IsSupportedDevice,
|
|
HIDAPI_DriverSwitch2_InitDevice,
|
|
HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
|
|
HIDAPI_DriverSwitch2_UpdateDevice,
|
|
HIDAPI_DriverSwitch2_OpenJoystick,
|
|
HIDAPI_DriverSwitch2_RumbleJoystick,
|
|
HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
|
|
HIDAPI_DriverSwitch2_GetJoystickCapabilities,
|
|
HIDAPI_DriverSwitch2_SetJoystickLED,
|
|
HIDAPI_DriverSwitch2_SendJoystickEffect,
|
|
HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
|
|
HIDAPI_DriverSwitch2_CloseJoystick,
|
|
HIDAPI_DriverSwitch2_FreeDevice,
|
|
};
|
|
|
|
#endif // SDL_JOYSTICK_HIDAPI_SWITCH2
|
|
|
|
#endif // SDL_JOYSTICK_HIDAPI
|