mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-20 15:51:07 +01:00
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events. The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped. SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused. Fixes https://github.com/libsdl-org/SDL/issues/3193
715 lines
21 KiB
C
715 lines
21 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL3/SDL_revision.h"
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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#include "core/windows/SDL_windows.h"
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#elif !defined(SDL_PLATFORM_WINRT)
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#include <unistd.h> /* _exit(), etc. */
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#endif
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/* this checks for HAVE_DBUS_DBUS_H internally. */
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#include "core/linux/SDL_dbus.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten.h>
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#endif
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/* Initialization code for SDL */
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#include "SDL_assert_c.h"
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#include "SDL_hints_c.h"
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#include "SDL_log_c.h"
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#include "SDL_properties_c.h"
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#include "audio/SDL_sysaudio.h"
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#include "camera/SDL_camera_c.h"
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#include "cpuinfo/SDL_cpuinfo_c.h"
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#include "events/SDL_events_c.h"
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#include "haptic/SDL_haptic_c.h"
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#include "joystick/SDL_gamepad_c.h"
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#include "joystick/SDL_joystick_c.h"
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#include "render/SDL_sysrender.h"
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#include "sensor/SDL_sensor_c.h"
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#include "thread/SDL_thread_c.h"
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#include "video/SDL_pixels_c.h"
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#include "video/SDL_video_c.h"
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#include "video/android/SDL_androidevents.h"
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#include "filesystem/SDL_filesystem_c.h"
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#define SDL_INIT_EVERYTHING ~0U
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/* Initialization/Cleanup routines */
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#include "timer/SDL_timer_c.h"
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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extern int SDL_HelperWindowCreate(void);
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extern int SDL_HelperWindowDestroy(void);
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#endif
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#ifdef SDL_BUILD_MAJOR_VERSION
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
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SDL_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION,
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SDL_MINOR_VERSION == SDL_BUILD_MINOR_VERSION);
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SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION,
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SDL_MICRO_VERSION == SDL_BUILD_MICRO_VERSION);
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#endif
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/* Limited by its encoding in SDL_VERSIONNUM */
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_min, SDL_MAJOR_VERSION >= 0);
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SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_max, SDL_MAJOR_VERSION <= 10);
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_min, SDL_MINOR_VERSION >= 0);
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SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_max, SDL_MINOR_VERSION <= 999);
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SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_min, SDL_MICRO_VERSION >= 0);
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SDL_COMPILE_TIME_ASSERT(SDL_MICRO_VERSION_max, SDL_MICRO_VERSION <= 999);
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/* This is not declared in any header, although it is shared between some
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parts of SDL, because we don't want anything calling it without an
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extremely good reason. */
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extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
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SDL_NORETURN void SDL_ExitProcess(int exitcode)
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{
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
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/* "if you do not know the state of all threads in your process, it is
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better to call TerminateProcess than ExitProcess"
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https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
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TerminateProcess(GetCurrentProcess(), exitcode);
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/* MingW doesn't have TerminateProcess marked as noreturn, so add an
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ExitProcess here that will never be reached but make MingW happy. */
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ExitProcess(exitcode);
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#elif defined(SDL_PLATFORM_EMSCRIPTEN)
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emscripten_cancel_main_loop(); /* this should "kill" the app. */
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emscripten_force_exit(exitcode); /* this should "kill" the app. */
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exit(exitcode);
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#elif defined(SDL_PLATFORM_HAIKU) /* Haiku has _Exit, but it's not marked noreturn. */
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_exit(exitcode);
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#elif defined(HAVE__EXIT) /* Upper case _Exit() */
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_Exit(exitcode);
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#else
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_exit(exitcode);
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#endif
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}
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/* The initialized subsystems */
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#ifdef SDL_MAIN_NEEDED
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static SDL_bool SDL_MainIsReady = SDL_FALSE;
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#else
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static SDL_bool SDL_MainIsReady = SDL_TRUE;
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#endif
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static SDL_bool SDL_main_thread_initialized = SDL_FALSE;
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static SDL_bool SDL_bInMainQuit = SDL_FALSE;
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static Uint8 SDL_SubsystemRefCount[32];
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/* Private helper to increment a subsystem's ref counter. */
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static void SDL_IncrementSubsystemRefCount(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index >= 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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}
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}
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/* Private helper to decrement a subsystem's ref counter. */
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static void SDL_DecrementSubsystemRefCount(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) {
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if (SDL_bInMainQuit) {
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SDL_SubsystemRefCount[subsystem_index] = 0;
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} else {
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--SDL_SubsystemRefCount[subsystem_index];
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}
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}
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}
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/* Private helper to check if a system needs init. */
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static SDL_bool SDL_ShouldInitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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return ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0));
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}
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/* Private helper to check if a system needs to be quit. */
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static SDL_bool SDL_ShouldQuitSubsystem(Uint32 subsystem)
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{
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const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) {
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return SDL_FALSE;
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}
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/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
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* isn't zero.
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*/
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return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit);
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}
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/* Private helper to either increment's existing ref counter,
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* or fully init a new subsystem. */
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static SDL_bool SDL_InitOrIncrementSubsystem(Uint32 subsystem)
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{
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int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
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SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
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if (subsystem_index < 0) {
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return SDL_FALSE;
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}
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if (SDL_SubsystemRefCount[subsystem_index] > 0) {
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++SDL_SubsystemRefCount[subsystem_index];
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return SDL_TRUE;
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}
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return SDL_InitSubSystem(subsystem) == 0;
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}
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void SDL_SetMainReady(void)
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{
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SDL_MainIsReady = SDL_TRUE;
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}
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/* Initialize all the subsystems that require initialization before threads start */
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void SDL_InitMainThread(void)
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{
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if (SDL_main_thread_initialized) {
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return;
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}
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SDL_InitTLSData();
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SDL_InitTicks();
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SDL_InitFilesystem();
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SDL_InitLog();
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SDL_InitProperties();
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SDL_GetGlobalProperties();
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SDL_main_thread_initialized = SDL_TRUE;
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}
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static void SDL_QuitMainThread(void)
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{
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if (!SDL_main_thread_initialized) {
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return;
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}
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SDL_QuitProperties();
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SDL_QuitLog();
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SDL_QuitFilesystem();
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SDL_QuitTicks();
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SDL_QuitTLSData();
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SDL_main_thread_initialized = SDL_FALSE;
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}
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int SDL_InitSubSystem(Uint32 flags)
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{
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Uint32 flags_initialized = 0;
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if (!SDL_MainIsReady) {
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return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
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}
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SDL_InitMainThread();
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#ifdef SDL_PLATFORM_ANDROID
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Android_InitEvents();
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#endif
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#ifdef SDL_USE_LIBDBUS
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SDL_DBus_Init();
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#endif
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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if (flags & (SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK)) {
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if (SDL_HelperWindowCreate() < 0) {
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goto quit_and_error;
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}
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}
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#endif
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/* Initialize the event subsystem */
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if (flags & SDL_INIT_EVENTS) {
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if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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if (SDL_InitEvents() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS);
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}
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flags_initialized |= SDL_INIT_EVENTS;
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}
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/* Initialize the timer subsystem */
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if (flags & SDL_INIT_TIMER) {
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if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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if (SDL_InitTimers() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER);
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}
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flags_initialized |= SDL_INIT_TIMER;
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}
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/* Initialize the video subsystem */
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if (flags & SDL_INIT_VIDEO) {
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#ifndef SDL_VIDEO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) {
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/* video implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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if (SDL_VideoInit(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
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}
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flags_initialized |= SDL_INIT_VIDEO;
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#else
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SDL_SetError("SDL not built with video support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the audio subsystem */
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if (flags & SDL_INIT_AUDIO) {
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#ifndef SDL_AUDIO_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) {
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/* audio implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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if (SDL_InitAudio(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
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}
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flags_initialized |= SDL_INIT_AUDIO;
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#else
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SDL_SetError("SDL not built with audio support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the joystick subsystem */
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if (flags & SDL_INIT_JOYSTICK) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
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/* joystick implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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if (SDL_InitJoysticks() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
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}
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flags_initialized |= SDL_INIT_JOYSTICK;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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if (flags & SDL_INIT_GAMEPAD) {
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#ifndef SDL_JOYSTICK_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) {
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/* game controller implies joystick */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_JOYSTICK)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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if (SDL_InitGamepads() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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}
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flags_initialized |= SDL_INIT_GAMEPAD;
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#else
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SDL_SetError("SDL not built with joystick support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the haptic subsystem */
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if (flags & SDL_INIT_HAPTIC) {
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#ifndef SDL_HAPTIC_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
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if (SDL_InitHaptics() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC);
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}
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flags_initialized |= SDL_INIT_HAPTIC;
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#else
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SDL_SetError("SDL not built with haptic (force feedback) support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the sensor subsystem */
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if (flags & SDL_INIT_SENSOR) {
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#ifndef SDL_SENSOR_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) {
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SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
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if (SDL_InitSensors() < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR);
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}
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flags_initialized |= SDL_INIT_SENSOR;
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#else
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SDL_SetError("SDL not built with sensor support");
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goto quit_and_error;
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#endif
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}
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/* Initialize the camera subsystem */
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if (flags & SDL_INIT_CAMERA) {
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#ifndef SDL_CAMERA_DISABLED
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if (SDL_ShouldInitSubsystem(SDL_INIT_CAMERA)) {
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/* camera implies events */
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if (!SDL_InitOrIncrementSubsystem(SDL_INIT_EVENTS)) {
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goto quit_and_error;
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}
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SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA);
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if (SDL_CameraInit(NULL) < 0) {
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SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA);
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goto quit_and_error;
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}
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} else {
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SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA);
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}
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flags_initialized |= SDL_INIT_CAMERA;
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#else
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SDL_SetError("SDL not built with camera support");
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goto quit_and_error;
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#endif
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}
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(void)flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
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return SDL_ClearError();
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quit_and_error:
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SDL_QuitSubSystem(flags_initialized);
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return -1;
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}
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int SDL_Init(Uint32 flags)
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{
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return SDL_InitSubSystem(flags);
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}
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void SDL_QuitSubSystem(Uint32 flags)
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{
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/* Shut down requested initialized subsystems */
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|
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#ifndef SDL_CAMERA_DISABLED
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if (flags & SDL_INIT_CAMERA) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_CAMERA)) {
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SDL_QuitCamera();
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/* camera implies events */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA);
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}
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#endif
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#ifndef SDL_SENSOR_DISABLED
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if (flags & SDL_INIT_SENSOR) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_SENSOR)) {
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SDL_QuitSensors();
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR);
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}
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#endif
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#ifndef SDL_JOYSTICK_DISABLED
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if (flags & SDL_INIT_GAMEPAD) {
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if (SDL_ShouldQuitSubsystem(SDL_INIT_GAMEPAD)) {
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SDL_QuitGamepads();
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/* game controller implies joystick */
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
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}
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|
|
if (flags & SDL_INIT_JOYSTICK) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
|
|
SDL_QuitJoysticks();
|
|
/* joystick implies events */
|
|
SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
|
|
}
|
|
#endif
|
|
|
|
#ifndef SDL_HAPTIC_DISABLED
|
|
if (flags & SDL_INIT_HAPTIC) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
|
|
SDL_QuitHaptics();
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC);
|
|
}
|
|
#endif
|
|
|
|
#ifndef SDL_AUDIO_DISABLED
|
|
if (flags & SDL_INIT_AUDIO) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_AUDIO)) {
|
|
SDL_QuitAudio();
|
|
/* audio implies events */
|
|
SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
|
|
}
|
|
#endif
|
|
|
|
#ifndef SDL_VIDEO_DISABLED
|
|
if (flags & SDL_INIT_VIDEO) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) {
|
|
SDL_QuitRender();
|
|
SDL_VideoQuit();
|
|
/* video implies events */
|
|
SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
|
|
}
|
|
#endif
|
|
|
|
if (flags & SDL_INIT_TIMER) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_TIMER)) {
|
|
SDL_QuitTimers();
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER);
|
|
}
|
|
|
|
if (flags & SDL_INIT_EVENTS) {
|
|
if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) {
|
|
SDL_QuitEvents();
|
|
}
|
|
SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS);
|
|
}
|
|
}
|
|
|
|
Uint32 SDL_WasInit(Uint32 flags)
|
|
{
|
|
int i;
|
|
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
|
|
Uint32 initialized = 0;
|
|
|
|
/* Fast path for checking one flag */
|
|
if (SDL_HasExactlyOneBitSet32(flags)) {
|
|
int subsystem_index = SDL_MostSignificantBitIndex32(flags);
|
|
return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
|
|
}
|
|
|
|
if (!flags) {
|
|
flags = SDL_INIT_EVERYTHING;
|
|
}
|
|
|
|
num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
|
|
|
|
/* Iterate over each bit in flags, and check the matching subsystem. */
|
|
for (i = 0; i < num_subsystems; ++i) {
|
|
if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
|
|
initialized |= (1 << i);
|
|
}
|
|
|
|
flags >>= 1;
|
|
}
|
|
|
|
return initialized;
|
|
}
|
|
|
|
void SDL_Quit(void)
|
|
{
|
|
SDL_bInMainQuit = SDL_TRUE;
|
|
|
|
/* Quit all subsystems */
|
|
#ifdef SDL_VIDEO_DRIVER_WINDOWS
|
|
SDL_HelperWindowDestroy();
|
|
#endif
|
|
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
|
|
|
|
#ifdef SDL_USE_LIBDBUS
|
|
SDL_DBus_Quit();
|
|
#endif
|
|
|
|
#ifdef SDL_PLATFORM_ANDROID
|
|
Android_QuitEvents();
|
|
#endif
|
|
|
|
SDL_SetObjectsInvalid();
|
|
SDL_ClearHints();
|
|
SDL_AssertionsQuit();
|
|
|
|
SDL_QuitPixelFormatDetails();
|
|
|
|
SDL_QuitCPUInfo();
|
|
|
|
/* Now that every subsystem has been quit, we reset the subsystem refcount
|
|
* and the list of initialized subsystems.
|
|
*/
|
|
SDL_memset(SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount));
|
|
|
|
SDL_QuitMainThread();
|
|
|
|
SDL_bInMainQuit = SDL_FALSE;
|
|
}
|
|
|
|
/* Get the library version number */
|
|
int SDL_GetVersion(void)
|
|
{
|
|
return SDL_VERSION;
|
|
}
|
|
|
|
/* Get the library source revision */
|
|
const char *SDL_GetRevision(void)
|
|
{
|
|
return SDL_REVISION;
|
|
}
|
|
|
|
// Get the name of the platform
|
|
const char *SDL_GetPlatform(void)
|
|
{
|
|
#if defined(SDL_PLATFORM_AIX)
|
|
return "AIX";
|
|
#elif defined(SDL_PLATFORM_ANDROID)
|
|
return "Android";
|
|
#elif defined(SDL_PLATFORM_BSDI)
|
|
return "BSDI";
|
|
#elif defined(SDL_PLATFORM_EMSCRIPTEN)
|
|
return "Emscripten";
|
|
#elif defined(SDL_PLATFORM_FREEBSD)
|
|
return "FreeBSD";
|
|
#elif defined(SDL_PLATFORM_HAIKU)
|
|
return "Haiku";
|
|
#elif defined(SDL_PLATFORM_HPUX)
|
|
return "HP-UX";
|
|
#elif defined(SDL_PLATFORM_IRIX)
|
|
return "Irix";
|
|
#elif defined(SDL_PLATFORM_LINUX)
|
|
return "Linux";
|
|
#elif defined(__MINT__)
|
|
return "Atari MiNT";
|
|
#elif defined(SDL_PLATFORM_MACOS)
|
|
return "macOS";
|
|
#elif defined(SDL_PLATFORM_NETBSD)
|
|
return "NetBSD";
|
|
#elif defined(SDL_PLATFORM_OPENBSD)
|
|
return "OpenBSD";
|
|
#elif defined(SDL_PLATFORM_OS2)
|
|
return "OS/2";
|
|
#elif defined(SDL_PLATFORM_OSF)
|
|
return "OSF/1";
|
|
#elif defined(SDL_PLATFORM_QNXNTO)
|
|
return "QNX Neutrino";
|
|
#elif defined(SDL_PLATFORM_RISCOS)
|
|
return "RISC OS";
|
|
#elif defined(SDL_PLATFORM_SOLARIS)
|
|
return "Solaris";
|
|
#elif defined(SDL_PLATFORM_WIN32)
|
|
return "Windows";
|
|
#elif defined(SDL_PLATFORM_WINRT)
|
|
return "WinRT";
|
|
#elif defined(SDL_PLATFORM_WINGDK)
|
|
return "WinGDK";
|
|
#elif defined(SDL_PLATFORM_XBOXONE)
|
|
return "Xbox One";
|
|
#elif defined(SDL_PLATFORM_XBOXSERIES)
|
|
return "Xbox Series X|S";
|
|
#elif defined(SDL_PLATFORM_IOS)
|
|
return "iOS";
|
|
#elif defined(SDL_PLATFORM_TVOS)
|
|
return "tvOS";
|
|
#elif defined(SDL_PLATFORM_PS2)
|
|
return "PlayStation 2";
|
|
#elif defined(SDL_PLATFORM_PSP)
|
|
return "PlayStation Portable";
|
|
#elif defined(SDL_PLATFORM_VITA)
|
|
return "PlayStation Vita";
|
|
#elif defined(SDL_PLATFORM_NGAGE)
|
|
return "Nokia N-Gage";
|
|
#elif defined(SDL_PLATFORM_3DS)
|
|
return "Nintendo 3DS";
|
|
#elif defined(__managarm__)
|
|
return "Managarm";
|
|
#else
|
|
return "Unknown (see SDL_platform.h)";
|
|
#endif
|
|
}
|
|
|
|
SDL_bool SDL_IsTablet(void)
|
|
{
|
|
#ifdef SDL_PLATFORM_ANDROID
|
|
extern SDL_bool SDL_IsAndroidTablet(void);
|
|
return SDL_IsAndroidTablet();
|
|
#elif defined(SDL_PLATFORM_IOS)
|
|
extern SDL_bool SDL_IsIPad(void);
|
|
return SDL_IsIPad();
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
#ifdef SDL_PLATFORM_WIN32
|
|
|
|
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
|
|
/* FIXME: Still need to include DllMain() on Watcom C ? */
|
|
|
|
BOOL APIENTRY MINGW32_FORCEALIGN _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
|
{
|
|
switch (ul_reason_for_call) {
|
|
case DLL_PROCESS_ATTACH:
|
|
case DLL_THREAD_ATTACH:
|
|
case DLL_THREAD_DETACH:
|
|
case DLL_PROCESS_DETACH:
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
#endif /* Building DLL */
|
|
|
|
#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK) */
|