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TeamHepta/SDL
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mirror of https://github.com/libsdl-org/SDL.git synced 2026-03-28 20:01:04 +01:00
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ccebbb6c6e9e67987902b9cd89bb5dfa1cb18e74
SDL/src/core/windows
History
Anonymous Maarten ccebbb6c6e Fix UWP build in non-UNICODE mode
2024-07-19 10:21:34 +00:00
..
pch_cpp.cpp
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
pch.c
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_directx.h
Updated copyright for 2024
2024-01-01 13:15:26 -08:00
SDL_hid.c
Initial support for hotplugging mice and keyboards
2024-03-23 16:31:00 -07:00
SDL_hid.h
Initial support for hotplugging mice and keyboards
2024-03-23 16:31:00 -07:00
SDL_immdevice.c
audio: Refer to audio devices to "playback" and "recording".
2024-06-15 01:08:12 -04:00
SDL_immdevice.h
audio: Refer to audio devices to "playback" and "recording".
2024-06-15 01:08:12 -04:00
SDL_windows.c
Fix UWP build in non-UNICODE mode
2024-07-19 10:21:34 +00:00
SDL_windows.h
SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
2024-05-30 00:05:55 +03:00
SDL_xinput.c
Added the option for GameInput support to the Win32 SDL build
2024-02-17 14:07:42 -08:00
SDL_xinput.h
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
2024-02-09 01:26:45 -08:00
version.rc
Updated to version 3.1.2 for the preview release
2024-05-01 09:34:25 -07:00
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