Logo
Explore Help
Register Sign In
TeamHepta/SDL
1
0
Fork 0
You've already forked SDL
mirror of https://github.com/libsdl-org/SDL.git synced 2026-03-22 16:51:07 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
cd27a1ef05b92e6ccd70b914d71be23fd938b684
SDL/src/timer
History
Gabriel Jacobo 2490166d2d Fixes for -Wdeclaration-after-statement
2013-08-21 10:12:16 -03:00
..
beos
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
dummy
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
psp
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
unix
Fixes for -Wdeclaration-after-statement
2013-08-21 10:12:16 -03:00
windows
Patched to compile with Visual Studio.
2013-08-17 20:46:34 -04:00
SDL_timer_c.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_timer.c
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17 18:07:29 -04:00
Powered by Gitea Version: 1.25.3 Page: 31ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API