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mirror of https://github.com/libsdl-org/SDL.git synced 2026-04-12 19:51:33 +02:00
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cdf89fde915d7a69d9787e0d4c926aa505514aa3
SDL/src/render/opengles2
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slime 65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
..
SDL_gles2funcs.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_render_gles2.c
Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
2022-06-17 10:22:28 -07:00
SDL_shaders_gles2.c
SDL_Render: use high precision texcoords in ES2 shaders, when possible
2022-07-22 19:03:53 -07:00
SDL_shaders_gles2.h
extend the code hidden by SDL_HAVE_YUV
2022-03-09 15:03:30 +01:00
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