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Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
12 lines
856 B
Batchfile
12 lines
856 B
Batchfile
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors.h D3D12_PixelShader_Colors.hlsl
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dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures.h D3D12_PixelShader_Textures.hlsl
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dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Advanced.h D3D12_PixelShader_Advanced.hlsl
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dxc -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color.h D3D12_VertexShader.hlsl
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dxc -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture.h D3D12_VertexShader.hlsl
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dxc -E mainAdvanced -T vs_6_0 -Fh D3D12_VertexShader_Advanced.h D3D12_VertexShader.hlsl
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dxc -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color.h D3D12_VertexShader.hlsl
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dxc -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture.h D3D12_VertexShader.hlsl
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dxc -E AdvancedRS -T rootsig_1_1 -rootsig-define AdvancedRS -Fh D3D12_RootSig_Advanced.h D3D12_VertexShader.hlsl
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