Files
SDL/src/render/direct3d12/compile_shaders.bat
Sam Lantinga 54c2ba6afd Added the Chrome HDR tonemap operator
Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
2024-02-21 19:25:49 -08:00

12 lines
856 B
Batchfile

dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors.h D3D12_PixelShader_Colors.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures.h D3D12_PixelShader_Textures.hlsl
dxc -E main -T ps_6_0 -Fh D3D12_PixelShader_Advanced.h D3D12_PixelShader_Advanced.hlsl
dxc -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color.h D3D12_VertexShader.hlsl
dxc -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture.h D3D12_VertexShader.hlsl
dxc -E mainAdvanced -T vs_6_0 -Fh D3D12_VertexShader_Advanced.h D3D12_VertexShader.hlsl
dxc -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color.h D3D12_VertexShader.hlsl
dxc -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture.h D3D12_VertexShader.hlsl
dxc -E AdvancedRS -T rootsig_1_1 -rootsig-define AdvancedRS -Fh D3D12_RootSig_Advanced.h D3D12_VertexShader.hlsl