Wohlstand
d2995655d5
SDL2: PSP: Fixed render-to-texture larger than screen
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I found if I try to make texture bigger than screen and use it as a frame buffer, it gets cuts of content. To ensure that render will be valid, I making sure scissors were initialised properly.
P.S. This works on hardware, however, emulator PPSSPP seems has a bug in this case, so I going to report that and making the simple demo.
(cherry picked from commit 39a0fab4d7 )
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