Files
SDL/src/video/ngage/SDL_ngagevideo.cpp
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00

166 lines
4.2 KiB
C++

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <stdlib.h>
#ifdef NULL
#undef NULL
#endif
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_NGAGE
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#ifdef __cplusplus
}
#endif
#include "SDL_ngagevideo.h"
#include "SDL_ngagewindow.h"
#include "SDL_ngageevents_c.h"
#include "SDL_ngageframebuffer_c.h"
#define NGAGEVID_DRIVER_NAME "ngage"
/* Initialization/Query functions */
static int NGAGE_VideoInit(SDL_VideoDevice *_this);
static void NGAGE_VideoQuit(SDL_VideoDevice *_this);
/* NGAGE driver bootstrap functions */
static void NGAGE_DeleteDevice(SDL_VideoDevice *device)
{
SDL_VideoData *phdata = device->driverdata;
if (phdata) {
/* Free Epoc resources */
/* Disable events for me */
if (phdata->NGAGE_WsEventStatus != KRequestPending) {
phdata->NGAGE_WsSession.EventReadyCancel();
}
if (phdata->NGAGE_RedrawEventStatus != KRequestPending) {
phdata->NGAGE_WsSession.RedrawReadyCancel();
}
free(phdata->NGAGE_DrawDevice);
if (phdata->NGAGE_WsWindow.WsHandle()) {
phdata->NGAGE_WsWindow.Close();
}
if (phdata->NGAGE_WsWindowGroup.WsHandle()) {
phdata->NGAGE_WsWindowGroup.Close();
}
delete phdata->NGAGE_WindowGc;
phdata->NGAGE_WindowGc = NULL;
delete phdata->NGAGE_WsScreen;
phdata->NGAGE_WsScreen = NULL;
if (phdata->NGAGE_WsSession.WsHandle()) {
phdata->NGAGE_WsSession.Close();
}
SDL_free(phdata);
phdata = NULL;
}
if (device) {
SDL_free(device);
device = NULL;
}
}
static SDL_VideoDevice *NGAGE_CreateDevice(void)
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return 0;
}
/* Initialize internal N-Gage specific data */
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
if (phdata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
return 0;
}
/* General video */
device->VideoInit = NGAGE_VideoInit;
device->VideoQuit = NGAGE_VideoQuit;
device->PumpEvents = NGAGE_PumpEvents;
device->CreateWindowFramebuffer = SDL_NGAGE_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_NGAGE_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_NGAGE_DestroyWindowFramebuffer;
device->free = NGAGE_DeleteDevice;
/* "Window" */
device->CreateSDLWindow = NGAGE_CreateWindow;
device->DestroyWindow = NGAGE_DestroyWindow;
/* N-Gage specific data */
device->driverdata = phdata;
return device;
}
VideoBootStrap NGAGE_bootstrap = {
NGAGEVID_DRIVER_NAME, "SDL ngage video driver",
NGAGE_CreateDevice
};
int NGAGE_VideoInit(SDL_VideoDevice *_this)
{
SDL_DisplayMode mode;
/* Use 12-bpp desktop mode */
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_RGB444;
mode.w = 176;
mode.h = 208;
if (SDL_AddBasicVideoDisplay(&mode) == 0) {
return -1;
}
/* We're done! */
return 0;
}
void NGAGE_VideoQuit(SDL_VideoDevice *_this)
{
}
#endif /* SDL_VIDEO_DRIVER_NGAGE */